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Subduement of the Assassin (Anti Extra Deck Card)


Zazubat

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An ED version of this.

[URL=http://s1077.photobucket.com/user/Zaziuma/media/SubduementoftheAssassin-1.png.html]SubduementoftheAssassin-1.png[/URL]

This card cannot be activated while you control an Extra Deck monster. Monsters Special Summoned from the Extra Deck cannot activate their effects, their effects are negated, and they cannot attack. During your second Standby Phase after activation, destroy this card and take 2000 damage to your Life Points.

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Too powerful, too easy. Even though there are existing cards that prevent Special Summons anyways

(Archlord Kristya, Jowgen the Spiritualist, Fossil Dyna Pachycephalo, Vanity's Fiend, Vanity's Ruler),

this locks down too much for free. All the other cards have some sort of condition, and can be destroyed by battle.

This card needs a cost, or something that makes this card difficult to use. Like "Pay half your life points" or "You cannot set cards".

Look, you're completely negating the effect and their attacks. There's only so much you can pile on a card.

I mean, even if you paid 10,000 life points for it, this card would still be cheap and broken. You're shutting down the Extra Deck, a fundamental part of Yu-Gi-Oh.

 

Also, the name/art...doesn't really fit the effect either.

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Too powerful, too easy. Even though there are existing cards that prevent Special Summons anyways

(Archlord Kristya, Jowgen the Spiritualist, Fossil Dyna Pachycephalo, Vanity's Fiend, Vanity's Ruler),

this locks down too much for free. All the other cards have some sort of condition, and can be destroyed by battle.

This card needs a cost, or something that makes this card difficult to use. Like "Pay half your life points" or "You cannot set cards".

Look, you're completely negating the effect and their attacks. There's only so much you can pile on a card.

I mean, even if you paid 10,000 life points for it, this card would still be cheap and broken. You're shutting down the Extra Deck, a fundamental part of Yu-Gi-Oh.

 

Also, the name/art...doesn't really fit the effect either.

Not really though, a simply MST gets rid of it, and cards already on the field are unaffected. The image also works well, I got no idea what you're talking about.

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Not really though, a simply MST gets rid of it, and cards already on the field are unaffected. The image also works well, I got no idea what you're talking about.

Well, obviously.

 

This card has 4 effects (way too much):

-Monsters Special Summoned from the Extra Deck cannot activate their effects

-their effects are negated

-and they cannot attack

-When this card is destroyed, if a player controls an Extra Deck monster: Return it to the Extra Deck.

 

Divine Wrath, for example, negates the activation of an effect (only one effect!), and requires discarding a card to activate.

Please cut the effect down, this is too much.

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Well, obviously.

 

This card has 4 effects (way too much):

-Monsters Special Summoned from the Extra Deck cannot activate their effects

-their effects are negated

-and they cannot attack

-When this card is destroyed, if a player controls an Extra Deck monster: Return it to the Extra Deck.

 

Divine Wrath, for example, negates the activation of an effect (only one effect!), and requires discarding a card to activate.

Please cut the effect down, this is too much.

Tell that to Konami (Elemental Dragons). So, how do you want to put a cost to it that isn't dumb like 10000 LP?

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It's not as crazy as that guy above is pointing out, but I don't really like how it has the potential to shut down Decks whose S/T removal power lies mainly within their Extra Deck monsters, as MST/Heavy should only be about 3 to 4 cards in your Deck. Sure, E-Drags or whatever they want to call themselves have Blaster and Spellbooks have Fate, but there are Decks out there such as Infernities and Zombies who I don't think run any sort of S/T removal outside of ED monsters, MST, and Heavy. (Of course, Infernities could tech something like lolSnipe Hunter if they really need to and Zombies have Bone Crusher, but you get my point.)

 

The problem is that there are some Decks out there who rely very much on their Extra Deck in order to play the game and may not have a good chance at all at getting rid of this, allowing this card to singlehandedly shut them down. Also, your reply "and cards already on the field are unaffected," if I interpreted that correctly, gives this card Royal Oppression Syndrome, which is simply a jerk move.

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I think it's too much for what it is. A single continuous trap that can kill a lot of the major decks out there that rely solely on the Extra Deck. That was probably intentional, but it's a little too strong.

 

My change would be this: Make it a Spell card (Quick effect possibly) that only lasts until your opponent's End Phase. Possibly give it a discard cost as well. That would negate the whole removal aspect of a continuous trap, but it wouldn't be quite so hard to work around and would give your opponent a turn to setup or stall until they can resume. In my eyes, that would be more balanced. 

 

It's certainly strong, but could be integrated nicely. Just need to work on where and how you pitch the concept.

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Or, at very least, make it "Elemental Dragons" specific.

If it's mostly those you hate, make it target those only.

No need to shut down the entire Extra deck.

That would be totally unfair. An individual archetype should never be subject to a negative card effect, no matter how broken said archetype is.

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That would be totally unfair. An individual archetype should never be subject to a negative card effect, no matter how broken said archetype is.

That's what they said about Dragon Capture Jar, Grave of the Super Ancient Organism, and Secret Village of the Spell-casters.

 

Look, I don't mean specifically "Elemental Dragons" but maybe some way about it.

Kinetic Soldier doesn't specifically negate Six Samurai, but it's very effective.

Dragon Capture Jar doesn't specifically negate Red-Eyed Darkness Metal Dragon, but it's very effective.

Something like that.

 

[Not to mention, this just shuts down the Extra Deck completely. This card is way too devastating to compare.]

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That's what they said about Dragon Capture Jar, Grave of the Super Ancient Organism, and Secret Village of the Spell-casters.

 

Look, I don't mean specifically "Elemental Dragons" but maybe some way about it.

Kinetic Soldier doesn't specifically negate Six Samurai, but it's very effective.

Dragon Capture Jar doesn't specifically negate Red-Eyed Darkness Metal Dragon, but it's very effective.

Something like that.

 

[Not to mention, this just shuts down the Extra Deck completely. This card is way too devastating to compare.]

There are plenty of cards that shut-down certain areas of the play-state  Necrovalley is no less problematic than this card in most cases. LaDD is another example of something arguably more effective. Dark Simorgh can stop Sets, and Royal Decree can stop Traps.

 

This isn't anything new, or a real problem; it's just the way it's executed that's the issue here.

 

If you would prefer a card that limits the summon of Rank 7 or higher monsters, then that's your preference.

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Except the primary E-Drag Xyz Monsters are Big Eye (Spellcaster) and Dragosack (Machine). Plus, Type-specific penalties such as Dragon Capture Jar, Breath of Light, and Kinetic Soldier look rather unprofessional, albeit Grave of the Really Long Name doesn't look unprofessional since Level 6+ encompasses a lot of monsters, not just Dragons. Secret Village is Spellcaster support, not anti-Spellcaster, so this logic doesn't apply very well for it. Restricting the card to affect only Xyz Monsters of a specific Rank or higher might work, but you would still have to keep in account that there are still Decks out there that would be utterly defeated by this one card. It's like TKRO vs. Gishkis or Necrovalley vs. Zombies. Granted, Gishkis win by playing their one Aquamirror 94 times a turn and Zombies win by playing Monster Reborn 94 times a turn, but the Deck you're trying to shut down (specifically just E-Drags for some reason) can get around this easily, leaving other more casual Decks to suffer.

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