Lunar Origins Posted May 18, 2013 Report Share Posted May 18, 2013 Iradinid Larvae WIND / Level 1 [ Insect / Tuner ] A small larvae, destined to grow into a fearsome monster. [0/0] Nuclear Experimentation [ Spell ] Special Summon 1 "Iradinid Larvae" from your Deck, Hand, Graveyard, or Banished zone. When the monster Special Summoned by this effect leaves the field the turn it is Summoned: Destroy 1 monster on your opponent's side of the field. You cannot have any other monsters in your Graveyard, except "Iradinid" monsters, to activate this card. Radiation Feeding [ Spell / Quickplay ] Target 1 monster on your opponent's side of the field and 1 "Iradinid Larvae" you control; your opponent's monster's ATK becomes 0, and "Iradinid Larvae" gains ATK equal to that monster's original ATK. Shipment Terms and Conditions [ Spell ] Special Summon 3 "Iradinid Larvae" from your Deck, Hand, Graveyard, or Banished zone. You cannot have any other monsters in your Graveyard, except "Iradinid" monsters, to activate this card. During the turn this card is activated, you cannot Special Summon any other monsters, except "Iradinid" monsters. If this card and a non-"Iradinid" effect monster are in your Graveyard: You lose the duel. Iradinid Draw [ Spell ] Shuffle any amount of "Iradinid" cards from your hand, field, Graveyard, or Banished pile into your Deck: Draw an equal amount of cards. If you draw a "Nuclear" or "Radiation" card from this effect: You can Special Summon 1 "Iradinid Larvae" monster from your deck, field, Graveyard or Banished Pile for each "Nuclear" or "Radiation" card drawn with this effect. Nuclear Origin [ Spell / Quickplay ] Your opponent cannot declare an attack this turn. Special Summon 1 "Iradinid Larvae" from your Deck, Graveyard, or Banished pile. Nuclear Fusion [ Spell ] Shuffle any amount of "Iradinid" monster from your hand, field, Graveyard or Banished Pile into your Deck; Special Summon 1 "Iradinid" fusion monster from your Extra Deck with a Level equal to the amount of monsters shuffled into the Deck (this counts as a Fusion Summon). Iradinid Arcane Horror [ WIND / Level 1 ] [ Spellcaster / Effect ] 1 "Iradinid Larvae" Can only be Fusion Summoned by the effect of "Nuclear Fusion". Cannot be destroyed by battle. If this card is removed from the field: Special Summon 1 "Iradinid Larvae" from your hand, Deck, Graveyard or Banished pile. [ 2100 / 900 ] Iradinid Fission Master [ WIND / Level 2 ] [ Aqua / Effect ] 2 "Iradinid Larvae" Can only be Fusion Summoned by the effect of "Nuclear Fusion". Cannot be destroyed by card effects. When this card declares an attack: Target 1 monster you control and 1 card your opponent controls; destroy those cards. If this card is removed from the field: Special Summon 2 "Iradinid Larvae" from your hand, Deck, Graveyard or Banished pile. [ 2500 / 400 ] Iradinid Radion Horror [ WIND / Level 3 ] [ Pyro / Effect ] 3 "Iradinid Larvae" Can only be Fusion Summoned by the effect of "Nuclear Fusion". Cannot be destroyed by battle or the effects of monsters. When this card is Fusion Summoned: Destroy all cards on the field. During the End Phase of the turn this card was Summoned: Shuffle it into your Extra Deck. [ 3000 / 0 ] Link to comment Share on other sites More sharing options...
-Doodle Posted May 18, 2013 Report Share Posted May 18, 2013 Shipment Terms and Conditions' 'drawback' of losing the duel is too much imo. and does Radion Horror destroy himself? If so it sort of comes in conflict with the second effect. I really got to say they look really fun to play with, and I like the restriction of the spells that require no other monsters and such. Maybe make some more main deck Iradinid monsters? Link to comment Share on other sites More sharing options...
Lunar Origins Posted May 18, 2013 Author Report Share Posted May 18, 2013 No. It's supposed to encourage usage of only using Iradinid Larvae. My aim here was to make a three normal monster/37 spell/trap deck. I just like the idea. :) Link to comment Share on other sites More sharing options...
-Doodle Posted May 18, 2013 Report Share Posted May 18, 2013 No. It's supposed to encourage usage of only using Iradinid Larvae. My aim here was to make a three normal monster/37 spell/trap deck. I just like the idea. :) Lol ok I see. But still, Radion Horror looks a little bit too much, maybe restrict it to monster destruction only? or make it so you could choose either all monsters or all s\t's? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted May 18, 2013 Report Share Posted May 18, 2013 Shipment Terms and Conditions [ Spell ] Special Summon 3 "Iradinid Larvae" from your Deck, Hand, Graveyard, or Banished zone. You cannot have any other monsters in your Graveyard, except "Iradinid Larvae", to activate this card. During the turn this card is activated, you cannot Special Summon any other monsters, except "Iradinid" monsters. If this card and a non-"Iradinid" effect monster are in your Graveyard: You lose the duel. Did you mean: "You cannot have any other monsters in your Graveyard, except "Iradinid" monsters, to activate this card. ? Link to comment Share on other sites More sharing options...
Lunar Origins Posted May 19, 2013 Author Report Share Posted May 19, 2013 Yes, thanks Chance. :) Link to comment Share on other sites More sharing options...
-Doodle Posted May 19, 2013 Report Share Posted May 19, 2013 should't it be like this?: "You cannot have any other in your Graveyard, except "Iradinid" monsters, to activate this card." I removed the word 'other' because it's implying the card itself is a monster, but it's not, so the word is unnecessery in there imo... Link to comment Share on other sites More sharing options...
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