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Spirits of Nature


demonlord421

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The spirits of nature have no solid form, and are more or less masses of pure energy.  They command various natural forces such as quakes, eruptions, tides, and twisters.  Normally their power remains sealed, but when they have need of it a release stone will grant them their full power.  They act as peace keepers of the world, able to be not only the bringers of catastrophe, but also the ones to avert it.

 

Spirit of Fire

FIRE

Level 6

Pyro/Effect

This card cannot be Normal Summoned or Set.  This card must first be Special Summoned by Banishing 2 FIRE monsters on your side of the field.  During the Battle Phase, flip a coin when this card attacks.  If heads, this card attacks.  If tails, reduce this card's ATK by 1000 points and flip again.  If this card's ATK is reduced to 0 by its effect, destroy it.

ATK 4000/DEF 3000

 

Fire Release Stone

Spell

Equip Spell Card

Equip only to "Spirit of Fire".  Increase the DEF of a "Spirit of Fire" equipped with this card by 1000 points  When a "Spirit of Fire" equipped with this card destroys a monster as a result of battle, Tribute it during the End Phase to Special Summon "Fire Lord Promethium" from your hand or deck.

 

 

Fire Lord Promethium

WIND

Level 10

Pyro/Effect

This card cannot be Normal Summoned or Set.  This card can only be Special Summoned by the effect of "Fire Release Stone"  When this card is Special Summoned, reduce your opponent's Life Points by the number of Banished FIRE monsters x 300 points.  This effect cannot be negated.  When this card destroys a monster as a result of battle, you may banish one FIRE monster from your Graveyard to inflict 500 points of damage to your opponent's Life Points.

ATK 5000/DEF 2500

 

Spirit of Water

WATER

Level 6

Aqua/Effect

 

This card cannot be Normal Summoned or Set.  This card must first be Special Summoned by Banishing 2 WATER monsters on your side of the field.  During the Battle Phase, flip a coin when this card attacks.  If heads, this card attacks.  If tails, reduce this card's DEF to 0 and you may flip again.  If heads, this card attacks.  If tails, switch this card's ATK with its DEF before it attacks.

ATK 2000/DEF 3000

 

 

Water Release Stone

Spell

Equip Spell Card

Equip only to "Spirit of Water".  Increase the ATK of a "Spirit of Water" equipped with this card by 1000 points  When a "Spirit of Water" equipped with this card destroys a monster as a result of battle, Tribute it during the End Phase to Special Summon "Water Lord Triton" from your hand or deck.

 

 

Water Lord Triton

WATER

Level 10

Aqua/Effect

This card cannot be Normal Summoned or Set.  This card can only be Special Summoned by the effect of "Water Release Stone".  When this card is Special Summoned, increase your life points by the number of Banished WATER monsters x 300 points.  This effect cannot be negated.  When this card destroys as monster as a result of battle, you may Banish one WATER monster from your Graveyard to increase your Life Points by 500 points.

ATK 4000/DEF 3000

 

Spirit of Earth

EARTH

Level 6

Rock/Effect

 

This card cannot be Normal Summoned or Set.  This card must first be Special Summoned by Banishing 2 EARTH monsters on your side of the field.  During the Battle Phase, flip a coin when this card attacks.  If heads, this card attacks.  If tails, reduce this card's ATK to 0 until the End Phase and you may flip again.  If heads, switch this card's ATK with its DEF until the End Phase before it attacks.  If tails, destroy this card.

ATK 2500/DEF 3500

 

 

Earth Release Stone

Spell

Equip Spell Card

Equip only to "Spirit of Earth".  Increase the ATK of a "Spirit of Earth" equipped with this card by 1000 points  When a "Spirit of Earth" equipped with this card destroys a monster as a result of battle, Tribute it during the End Phase to Special Summon "Earth Lord Terra" from your hand or deck.

 

Earth Lord Terra

EARTH

Level 10

Rock/Effect

This card cannot be Normal Summoned or Set.  This card can only be Special Summoned by the effect of "Earth Release Stone".  When this card is special summoned, decrease the ATK of all monsters on your opponent's side of the field by 1000 points until the End Phase.  This effect cannot be negated.  When this card attacks, you may Banish an EARTH monster from your Graveyard to increase this card's ATK by 500 points until the End Phase

ATK 2500/DEF 5000

 

 

Spirit of Wind

WIND

Level 6

Thunder/Effect

This card cannot be Normal Summoned or Set.  This card must first be Special Summoned by Banishing 2 EARTH monsters on your side of the field.  During the Battle Phase, flip a coin when this card attacks.  If heads, this card attacks.  If tails, reduce this card's ATK by 500 points until the End Phase and flip again.  If this card's ATK is reduced to 0 by its effect, destroy it.

ATK 3000/DEF 2000

 

 

Wind Release Stone

Spell

Equip Spell Card

Equip only to "Spirit of Wind".  Increase the DEF of a "Spirit of Wind" equipped with this card by 1000 points  When a "Spirit of Wind" equipped with this card destroys a monster as a result of battle, Tribute it during the End Phase to Special Summon "Wind Lord Valkyrie" from your hand or deck.

 

Wind Lord Valkyrie

WIND

Level 10

Thunder/Effect

This card cannot be Normal Summoned or Set.  This card can only be Special Summoned by the effect of "Wind Release Stone"  When this card is summoned, select two face-down Spell/Trap Cards on your opponent's side of the field and destroy them.  Increase this card's ATK by 500 points until the End Phase for every Spell Card destroyed by this effect, and inflict 500 points of damage to your opponent's Life Points for every Trap Card destroyed by this effect.  This effect cannot be negated.  When this card attacks, you can Banish a WIND monster in your Graveyard to negate the effect of a card targeting this card and destroy it.

ATK 4000/DEF 3000

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