Sora1499 Posted May 21, 2013 Report Share Posted May 21, 2013 Should I neg a Horn for a 3rd Rise? Link to comment Share on other sites More sharing options...
Resident Fascist Posted May 21, 2013 Report Share Posted May 21, 2013 Horn is winmoar. So yes. Link to comment Share on other sites More sharing options...
Sora1499 Posted May 21, 2013 Author Report Share Posted May 21, 2013 Horn is winmoar. So yes. Did it. Link to comment Share on other sites More sharing options...
Zazubat Posted May 21, 2013 Report Share Posted May 21, 2013 I don't really know about Safe Zone, is your intention to use it with Yamato? I mean, it becomes extreamly vulnerable tbh, and the monsters do a pretty good job already keeping it protected, and if you want protection from Spells/Traps, you can always use Lance (which should be at 3 btw), since it doesn't really matter if you lose ATK when you have a mini-honest in your hand. I would suggest you take out Dark Hole, cause people say it's meh for this format. Probably want at least 1 Armament in there, either that or Beckoning Light, whichever you prefer. 2 Bears is not really needed I feel, I would rather have Summoner Monk in there, and 3 Murakumo is not needed I feel, though that's personal preference and most go 3, so it's up to you, but you can take 1 out for another Summoner Monk. I also find Compulse a pretty nice card, and can save you from pretty much anything, though it's up to you. Fiendish Chain or Breakthrough Skill, 1 cannot die by MST and is reusable in the Grave, which is nice since you can just grave it from the hand after adding something, if you really need to, but it's personal preference here again. I always found 3 Susano overkill, take one out for Daigusto Diamon, it's nice to regain your monsters. Gem-Pearl is just meh, you can go into a M7 if you need ATK and it got a way better effect, along with Omega. TL;DR -1 Bear -2? Safe Zone (Can't tell for sure if you should keep it or not, I find there's better options, so it can stay where it is) -1 Dark Hole -1 Susano -1 Gem-Pearl (You can go into M7 if you need to) -1 Murakumo (Personal Preference as I said) -2 Fiendish Chain (Personal Preference if you like this or Breakthrough Skill more) +1 Forbidden Lance +1-2 Armament/Beckoning Light +2 Summoner Monk +2 Compulse (Instead of Safe Zone?) +2 Breakthrough Skill (Personal Preference if you like this or Fiendish Chain more) +1 Daigusto Diamon Link to comment Share on other sites More sharing options...
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