Jump to content

ZW - Lance Striker


Zazubat

Recommended Posts

Some ZW support, nothing all too special about it really.

 

ZW-LanceStrike-2.png

 

You can target 1 face-up "Utopia" monster you control; equip this card from your hand or side of the field to that target. It gains 1000 ATK. Once per turn, during either player’s turn, when your opponent activates a Spell/Trap Card: You can negate that effect, and if you do, neither player can activate cards with the same name as that card until the End Phase. You can only control 1 “ZW - Lance Strike”.

 

 

Rulings:
*If a player activates another copy of that S/T card in response to this card's effect, it will resolve properly.

*This card's negate effect applies both to if it is equiped (either to a Utopia monster, or to another monster), or when it's face-up on the field.

Link to comment
Share on other sites

Just a few small things, in my opinion. First off, the ZWs are all based on animals, either mythical or otherwise. There's Unicorn Spear, Phoenix Bow, Tornado Bringer (a dragon), Eagle Claw, Lightning Blade (a Tiger), Leo Arms (Lion), and DZW - Chimera Cloth. Having a Zexal Weapon not following this convention seems off to me.

 

Also, the effect is kind of broken. The 1000 ATK boost is irrelevent, but the negation effect is too strong. It's easier to equip than Eagle Claw (which can only be equipped from the Field), and negates Spells OR Traps, and then seals that card type for the turn. ZWs already give Utopia OTK potential with Leo Arms, which SEARCHES ZWs, and this comes off as too powerful.

Link to comment
Share on other sites

Just a few small things, in my opinion. First off, the ZWs are all based on animals, either mythical or otherwise. There's Unicorn Spear, Phoenix Bow, Tornado Bringer (a dragon), Eagle Claw, Lightning Blade (a Tiger), Leo Arms (Lion), and DZW - Chimera Cloth. Having a Zexal Weapon not following this convention seems off to me.

 

Also, the effect is kind of broken. The 1000 ATK boost is irrelevent, but the negation effect is too strong. It's easier to equip than Eagle Claw (which can only be equipped from the Field), and negates Spells OR Traps, and then seals that card type for the turn. ZWs already give Utopia OTK potential with Leo Arms, which SEARCHES ZWs, and this comes off as too powerful.

Should I have it send itself to the grave? Also, I don't care much for flavor, the important part is the design, not the image, but if you can find a better picture, I can change it if it bothers you so much.

Link to comment
Share on other sites

The issue I have is you negate an opponent's S/T for free and then Shock Master that card type until the End Phase. Eagle Claw by contrast only negates a Trap Card once per turn. This is easier to Equip than Eagle Claw and does more than Eagle Claw and ALSO seals the card type for the opponent.

 

Sealing the card type is probably the real breaking factor. Since it can be used during either turn, if your opponent plays a Spell Card during their turn, it'll be negated and they can't use Spells for the rest of the turn. This ruins a ton of strategies or comebacks, especially if you have other ZWs equipped that prevent destruction. They'd have to use a Trap Card during their turn just to be able to use Spells at all, and the same issue occurs with Traps during your turn.

Link to comment
Share on other sites

The issue I have is you negate an opponent's S/T for free and then Shock Master that card type until the End Phase. Eagle Claw by contrast only negates a Trap Card once per turn. This is easier to Equip than Eagle Claw and does more than Eagle Claw and ALSO seals the card type for the opponent.

 

Sealing the card type is probably the real breaking factor. Since it can be used during either turn, if your opponent plays a Spell Card during their turn, it'll be negated and they can't use Spells for the rest of the turn. This ruins a ton of strategies or comebacks, especially if you have other ZWs equipped that prevent destruction. They'd have to use a Trap Card during their turn just to be able to use Spells at all, and the same issue occurs with Traps during your turn.

I could make it so it only Equips from the field, sends it to the Graveyard, you can only control that 1 ZW monster, remove the lock completely etc.?

Link to comment
Share on other sites

  • 11 months later...

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...