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I figured Captain Gold could use some support


Medivh

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[spoiler=Monsters]

Elemental HERO Captain Justice 

LIGHT / Level 5

[Warrior / Effect] 

ATK 2600 / DEF 1200

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Elemental HERO Captain Gold" you control. All "Elemental HERO" monsters you control gain 800 ATK as long as this card remains face-up on the field. If "Skyscraper" or "Skyscraper 2 - Hero City" is not face up on the field, destroy this card.

 

Elemental HERO Captain Vengeance 

DARK / Level 5 

[Warrior / Effect] 

ATK 2600 / DEF 1200 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having 1 "Elemental HERO Captain Justice" on your side of the field. This card's name is treated as "Elemental HERO Captain Justice" while in the Graveyard or in your hand. Once per turn: You may banish 1 "Elemental HERO" monster  in your Graveyard that was destroyed by battle; Destroy 1 monster your opponent controls.

 

Elemental HERO Iota 

LIGHT / Level 6

[Fusion / Effect]

ATK 2500 / DEF 1900 

Elemental HERO Captain Gold OR Elemental HERO Captain Justice  + Elemental HERO Sparkman

When this card is Fusion Summoned: Add 1 "Skyscraper" or "Skyscraper 2 - Hero City" from your Deck or Graveyard to your hand. Once per turn: You may target 1 "Elemental HERO" monster you control; That card's ATK is doubled and this card's ATK is halved until the End Phase. 

 

Elemental HERO Gamma

LIGHT / Level 6 

[Fusion / Effect] 

ATK 1900 / DEF 2600

Elemental HERO Captain Gold OR Elemental HERO Captain Justice Elemental HERO Clayman

When this card is Fusion Summoned: choose one of these effects: 

● "Elemental HERO" monsters you control cannot be destroyed by battle as long as this card remains face-up on the field.

● "Elemental HERO" monsters you control cannot be destroyed by Card Effects as long as this card remains face-up on the field. 

 

Elemental HERO Zeta

LIGHT / Level 6

[Fusion / Effect]

ATK 2400 / DEF 1800 

Elemental HERO Captain Gold OR Elemental HERO Captain Justice Elemental HERO Avian 

When this card is Fusion Summoned: Special Summon 1 Level 4 or below "Elemental HERO" monster from your hand or Deck. 

 

Elemental HERO Phi 

LIGHT / Level 6 

[Fusion / Effect] 

ATK 2500 / DEF 2000

Elemental HERO Captain Gold OR Elemental HERO Captain Justice Elemental HERO Burstinatrix 

When this card is Fusion Summoned: Inflict 500 damage to your opponent for every "Elemental HERO" monster you control and 800 damage for every "Elemental HERO" fusion monster you control, excluding this card. 

 

Elemental HERO Epsilon 

LIGHT / Level 6

[Fusion / Effect] 

ATK 2300 / DEF 2300

Elemental HERO Captain Gold OR Elemental HERO Captain Justice Elemental HERO Bubbleman 

When this card is Fusion Summoned: You gain 300 Life Points for every "Elemental HERO" monster you control and 500 Life Points for every "Elemental HERO" fusion monster you control, excluding this card. Once per turn: You may target 1 monster your opponent controls: That card cannot attack or activate it's effect(s) until your opponent's next End Phase. 

 

Elemental HERO Theta 

LIGHT / Level 6 

[Fusion / Effect]

ATK 2400 / DEF 1900 

Elemental HERO Captain Gold OR Elemental HERO Captain Justice Elemental HERO Wildheart

When this card is Fusion Summoned: You may add 1 Spell or Trap card from your Deck to your hand. "Elemental HERO" monsters you control are not affected by the effects of your opponent's Trap Cards as long as this card remains face-up on the field. 

 

Elemental HERO Sigma 

LIGHT / Level 8

[Fusion / Effect]

ATK 2800 / DEF 2100 

Elemental HERO Captain Gold OR Elemental HERO Captain Justice + Elemental HERO Bladedge 

All "Elemental HERO" monsters you control deal piercing damage as long as this card remains face-up on the field. Once per turn: You may destroy 1 "Elemental HERO" monster you control; Inflict damage to your opponent equal to the destroyed card's DEF. 

[/spoiler]

 

[spoiler=Spells]

Justice Hammer 

[Spell / Equip] 

Equip only to "Elemental HERO Captain Justice" or a card that lists "Elemental HERO Captain Justice" as a Fusion Material monster. The equipped card gains 1000 ATK, but cannot attack your opponent directly. You may discard this card from your hand; Add 1 "Wings of Justice" from your Deck to your hand.

 

Wings of Justice

[Spell / Equip] 

Equip only to "Elemental HERO Captain Justice" or a card that lists "Elemental HERO Captain Justice" as a Fusion Material monster. When the equipped card inflicts Battle Damage to your opponent, they must discard 1 card for every 1000 points of damage they take.

[/spoiler]

 

 

 

 

 

 

 

 

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