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Because We Need Another Accel Synchro...For Lavals?


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FIRE/Pyro/Synchro/Level 12/4800 ATK/4200 DEF
1 Synchro Tuner + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this monster is Synchro Summoned: Send any number of "Laval" monsters from your Deck to the Graveyard. If at least 1 of the Synchro Material Monsters used to Synchro Summon this monster was a FIRE monster, this monster is unaffected by your opponent's card effects. When this monster inflicts Battle Damage to your opponent's Life Points: you can banish any number of "Laval" monsters from your Graveyard; inflict damage to your opponent equal to the number of monsters banished by this card's effect x 1000.


Shooting Quasar is supposedly broken in its utter awesomeness, with the ability to negate anything once per turn, attack twice for 4000, and bring out Shooting Star Dragon if it does hit the dirt.
Halberd Cannon is not so hot, as it can can negate a summon once per turn, summon a T.G. from the Graveyard if it goes...and that's about it.

But for Wargolem...I chose a different angle that makes this fun in any Laval Deck focusing on getting out Quasar.

Also, for those Duel Terminal fans, Wargolem is the culmination of all of the Lavals in one massive retaliatory strike against the Evilswarm.

And no, I did not draw this.
Please correct any OCG errors, and discuss this card.

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Utterly broken. It's insanely easy to get out, and when you do, you get a 4800 beatsticker that's unaffected by card effects that also holds an effect that guarantees you to win the game. May I ask you why you designed the card as it is? Did you not see that it's broken?

 

The only way of balancing this card is to get rid of the burn damage completely, and reduce the ATK of this card. I'd say something in the lines of 3300-3800, something below 4000, and not above it, mainly because Lavals can Synchro Summon really easy and because they already have a 4000 beatstick.

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Maybe, if you were to make the ATK 3900, make the effect immunity require banishing a Laval, only send up to 5 Lavals from your Deck to the Graveyard upon its Synchro Summon, and make the last effect into a destruction effect rather than a Burn effect... Something like this:

Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this monster is Synchro Summoned: You can send up to 5 "Laval" monsters from your Deck to the Graveyard. When this monster inflicts Battle Damage to your opponent's Life Points: You can banish 2 "Laval" monsters from your Graveyard; destroy 1 monster on the field, and if you do, inflict 800 damage to your opponent. If at least 1 of the Synchro Material Monsters used to Synchro Summon this card was a FIRE monster, this card gains the following effect.
* During either player's turn, if this card would be the only card affected by your opponent's card effect: You can banish 1 FIRE monster from your Graveyard; negate the effect of that card, and if you do, destroy it. This effect of "Lavalval Mantle Wargolem" can only be used once per turn.



... I don't know whether I made it more balanced or just straight up useless, but I think I've managed to at least address most of the problems the card had... hope I helped....

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