L0SS Posted May 31, 2013 Report Share Posted May 31, 2013 [spoiler='Level 4'] You can Normal Summon this card without a Ritual Spell card. Once per turn: This card cannot be destroyed by card effects. If this card is Ritual Summoned, it gains the following effect: • Once per turn, during either player's Battle Phase; you can discard 1 card from your hand to target 1 monster on the field: It gains 600 ATK until the End Phase. You can Normal Summon this card without a Ritual Spell card. Once per turn: This card cannot be destroyed by card effects. If this card is Ritual Summoned, it gains the following effect: • Once per turn, during either player's turn; you can discard 1 card to target 1 monster on the field: Change it's Battle Position. You can Normal Summon this card without a Ritual Spell card. Once per turn: This card cannot be destroyed by card effects. If this card is Ritual Summoned, it gains the following effect: • Once per turn: You can add 1 Ritual Spell card from your deck to your hand. You can Normal Summon this card without a Ritual Spell card. Once per turn: This card cannot be destroyed by card effects. If this card is Ritual Summoned, it gains the following effect: • Once per turn; you can discard 1 card from your hand to target up to 2 Spell/Trap cards on the field: Destroy them. [/spoiler] [spoiler='Boss monsters'] You can Normal Summon this card without a Ritual Spell card. Once per turn: This card cannot be destroyed by card effects. If this card is Ritual Summoned, it gains the following effect: • Once per turn; you can discard 1 card from your hand: Special Summon 1 "Imperial" Ritual monster from your hand (this is treated as a Ritual Summon). When this card is Ritual Summoned successfully; destroy all other Face-up cards on the Field. Once per turn: This card cannot be destroyed by card effects. Once per turn; you can banish 1 Ritual Monster in your Graveyard: Return 1 card on the field to the owner's hand. During your End Phase: Destroy all other monsters you control. [/spoiler] [spoiler='Ritual Spells'] This card can be use to Ritual Summon any "Imperial" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can banish this card from your Graveyard to return 1 Ritual Monster from your Graveyard to your hand. This card can be used to Ritual Summon any "Imperial" Ritual Monster. You must also banish monsters from your Graveyard whose total Levels equal the Level of the Ritual Monster you Ritual Summon. [/spoiler] [hr] I went Gemini style with these, as I wanted to create a set of Ritual monsters that have a playability and flexibility to make them more feasible, less gimmicky and less of a dead draw. I'm not sure how successful I was in setting that up; but I used a simple discard cost, a useful Ritual Spell option in the form of Throne, and a way to use them as straight up beaters if you can't Ritual summon them. I'm tempted to bump up the attacks a little, to offset the lack of effects when normal summoned. They could possibly have stronger effects too. As usual, Reps for good reviews! Link to comment Share on other sites More sharing options...
Zazubat Posted May 31, 2013 Report Share Posted May 31, 2013 But but, you're going againts the rules, Ritual Monsters are Special Summon only! Anyway, pretty interesting Archetype, it is nice to see that someone cares about them. Now, I have a few problems with your a few of the cards, the first being Hound, 2 pops seems a bit much, but that's just me, Gustos got a Synchro that pops 3, so yeah. The other is that every card triggers its protection effect, which it shouldn't. Take out the colon, and put in a comma. The rest is fine and pretty well balanced. Now, your Level 8 is quite powerful. It makes a 3800 monster in one turn, and since these guys cannot be destroyed OPT, you are protected so you can OTK quite easily. I suggest putting in some sort of condition like no BP or something like that. Now, the main problem is that Ritual Raven excists. That means that its really easy to get out a 3800 monster. The only other monster with above 3000 is Curse of the Masked Beast, but it also doens't have insane Archetype support like this does. I am not sure how you would get around this, but it is a problem that's for sure. The Spells are both fine, supports the Archetype well, not reusable. Overall, solid Archetype, neat concept, needs a bit of fixing here and there, some of the OCG could need some work, but other than that, it's quite alright. Link to comment Share on other sites More sharing options...
L0SS Posted May 31, 2013 Author Report Share Posted May 31, 2013 But but, you're going againts the rules, Ritual Monsters are Special Summon only! http://youtu.be/ZAvSy1HR3ns Now, I have a few problems with your a few of the cards, the first being Hound, 2 pops seems a bit much, but that's just me, Gustos got a Synchro that pops 3, so yeah. Yeah, It's quite strong; but I suppose the whole mechanic is kind of hard work, so I think it warrants a meaty effect, personally. The other is that every card triggers its protection effect, which it shouldn't. Take out the colon, and put in a comma I thought that would be the case... thanks for the correction. Now, your Level 8 is quite powerful. It makes a 3800 monster in one turn, and since these guys cannot be destroyed OPT, you are protected so you can OTK quite easily. I suggest putting in some sort of condition like no BP or something like that. I might do that. But they don't really have a wincon on their own, so I felt like they needed a strong boss to give them that. Having said that, limiting Warmonger a little might balance this a bit. I'd forgotten about Raven, so I could always lower the attack and make it a bit weaker, although it needs to warrant a Level 12 for the sake of summoning. I'll think on that. Thanks for the feedback, much appreciated, Zazu. Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted June 1, 2013 Report Share Posted June 1, 2013 [spoiler=Level 4]Angel - I think you made a typo. Is "Angel" a monster Type, or did you mean Fairy? Anyway, it seems very aggressive in its arts with discarding for power. From this point of my review I would have to say that, well, I could see Fabled Imperials, and a beautiful composition of Ritualized Synchro Monsters. That is a beautiful sight.Mage - Ah, well, she's pretty damn fancy. Can't complain, solid decent battle-changer for the archetype. A beautifully simple card for a beautifully simple effect!Warrior - This guy is probably want you want out on your first turn. Fishing your Rituals like a $5 hooker, he does the job damn right, first rate too, since he searches any ol' Ritual and, thus, sticks a finger up to second-rate hoes like the Thousand Handed Ritual boiz (though their handy-js are probably fantastic)Hound - I have to agree with Zazu, potentially. That's because this card is the strongest Stand-alone Lv4 and, when brought out, can decimate your opponent's backrow. I suppose the discard cost might make up for it, but even so. You could make it gimmicky in requiring you to destroy 1 other card you control, which allows you to enjoy the benefits of another Imperial monster, which thus would nerf it?[/spoiler][spoiler=Boss]Warmonger - Obviously, he's your key card, since he'll effectively give your monsters their own effects. I suppose requiring the Ritual to do this is what balances it out, really; of course, he'll also allow your other Rituals to gain benefits which, combining with Demise - King of Armageddon, leads to a ridiculous OTK Advantage, so I think you'd have to make a suitable fix there; not sure what though! =XMajest - Grapha on Garunix-rois, really. With regular nuking, he's your Win Card. I think this card should not be able to be brought back from the Graveyard, basically Nomi-tise him, that should severely aid the whole OTK issue coming about here.[/spoiler][spoiler=Spells]Rite - A pretty useful Spell, since it turns a Ritual Spell Card into a "Double Summon" for Level 4s. Like Mage, simple and nice at being simple!Throne - A bog-standard Ritual Spell, not else to be said![/spoiler][spoiler=Overall]I think you're a sneaky, with your idea that 0 DEF means in-built Defences; and I like it. This makes Recurring Nightmare a staple in their Decks, since it refuels Discard Costs, as well as lets Fableds allows the Extra Deck to be filled. I think they're okay and a very sound concept, seeming like a very good fun to play around with. You've given Rituals love and they'd need it! I thoroughly enjoyed this Archetype, I hope you enjoyed making them.[/spoiler] Link to comment Share on other sites More sharing options...
L0SS Posted June 1, 2013 Author Report Share Posted June 1, 2013 Angel - I think you made a typo. Is "Angel" a monster Type, or did you mean Fairy? Wow... how did I not see that? I meant Fairy, yeah. Mage - Ah, well, she's pretty damn fancy. Can't complain, solid decent battle-changer for the archetype. A beautifully simple card for a beautifully simple effect! Yeah, simplicity is what I've been aiming for with archetypes recently, mostly because I don't want to confuse myself. Warrior - This guy is probably want you want out on your first turn. Fishing your Rituals like a $5 hooker, he does the job damn right, first rate too, since he searches any ol' Ritual and, thus, sticks a finger up to second-rate hoes like the Thousand Handed Ritual boiz (though their handy-js are probably fantastic) I have no doubt. Do you think a name change is in order? Imperial Hooker has a nice ring to it. Hound - I have to agree with Zazu, potentially. That's because this card is the strongest Stand-alone Lv4 and, when brought out, can decimate your opponent's backrow. I suppose the discard cost might make up for it, but even so. You could make it gimmicky in requiring you to destroy 1 other card you control, which allows you to enjoy the benefits of another Imperial monster, which thus would nerf it? Yeah, I see what you're saying. Maybe make it 1 of your own Spell/Traps for 2 of your opponents? Or as, you said; a destruction effect could work well. I'll work on that. ]Warmonger - Obviously, he's your key card, since he'll effectively give your monsters their own effects. I suppose requiring the Ritual to do this is what balances it out, really; of course, he'll also allow your other Rituals to gain benefits which, combining with Demise - King of Armageddon, leads to a ridiculous OTK Advantage, so I think you'd have to make a suitable fix there; not sure what though! =X He can only Ritual Summon Imperial monsters, so I don't think the Demise thing works... unless there's something I'm missing here. That's most likely the case xD As a general fix, I could make him Ritual Summon a Normal Summoned Imperial monster, Gemini style; and Special Summon one (non-Ritual) from your hand, maybe? Throne - A bog-standard Ritual Spell, not else to be said! I actually thought this was quite different, as it banishes from the grave. Is that usual? Sort of like a Dragon's Mirror for them... kind of. A bit. I think you're a sneaky, with your idea that 0 DEF means in-built Defences; and I like it. This makes Recurring Nightmare a staple in their Decks, since it refuels Discard Costs, as well as lets Fableds allows the Extra Deck to be filled. I think they're okay and a very sound concept, seeming like a very good fun to play around with. You've given Rituals love and they'd need it! I thoroughly enjoyed this Archetype, I hope you enjoyed making them. Yeah, Recurring Nightmare will give them a big grave engine. And yes, Fableds would love this environment. There are definitely one or two problem areas, as you and Zazu have highlighted. Thank you very much for the review, always appreciated. Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted June 1, 2013 Report Share Posted June 1, 2013 He can only Ritual Summon Imperial monsters, so I don't think the Demise thing works... unless there's something I'm missing here. That's most likely the case xD As a general fix, I could make him Ritual Summon a Normal Summoned Imperial monster, Gemini style; and Special Summon one (non-Ritual) from your hand, maybe? That's my bad, I misread it. Sorry 'bout that. Anyway, I like that fix. I reckon it'd do the job. I actually thought this was quite different, as it banishes from the grave. Is that usual? Sort of like a Dragon's Mirror for them... kind of. A bit. Oh, shoot. My bad again. You can really tell I reviewed this late at night XD. Yeah, I notice and like it =D Link to comment Share on other sites More sharing options...
lanemanning Posted June 4, 2013 Report Share Posted June 4, 2013 Gemini-style: Great concept. I would throw in a caveat of "Imperial" Ritual Spells, and no other means (however PSCT words it). what with "Contract with the Abyss" being a DARK multitool. Warmonger-to-Majest seems just a bit too steamroller-ish to me. I'd just like to know: where did you get the art? It is phenomenal IMHO. Link to comment Share on other sites More sharing options...
Zazubat Posted June 4, 2013 Report Share Posted June 4, 2013 Gemini-style: Great concept. I would throw in a caveat of "Imperial" Ritual Spells, and no other means (however PSCT words it). what with "Contract with the Abyss" being a DARK multitool. Warmonger-to-Majest seems just a bit too steamroller-ish to me. I'd just like to know: where did you get the art? It is phenomenal IMHO. It's not really "Gemini-style" though. You cannot Ritual Summon monsters on the field. Though that would a neat concept, make that card right now Plainview! Link to comment Share on other sites More sharing options...
L0SS Posted June 4, 2013 Author Report Share Posted June 4, 2013 It's not really "Gemini-style" though. You cannot Ritual Summon monsters on the field. Though that would a neat concept, make that card right now Plainview! As a general fix, I could make him Ritual Summon a Normal Summoned Imperial monster, Gemini style; and Special Summon one (non-Ritual) from your hand, maybe? Your prayers will be answered. Soonish, when I can be bothered to fix them up. Link to comment Share on other sites More sharing options...
lanemanning Posted June 4, 2013 Report Share Posted June 4, 2013 It's not really "Gemini-style" though. You cannot Ritual Summon monsters on the field. Though that would a neat concept, make that card right now Plainview! I was referring to View's quote in the beginning, about being less of a dead draw. Plainview: After a little more thought, in the spirit of true Gemini-Style effects, I'd go so far as to say a Ritual Summon should be required to receive ANY effect. Example: Imperial Angel DARK/Fairy/Ritual/Effect/1800/0 Can also be Normal Summoned or Set. When this card is Ritual Summoned, it gains the following effects: This card cannot be destroyed by card effects During the Battle Phase: You can discard 1 card and target 1 monster on the field; the targeted monster gains 600 ATK until the End Phase. You may use each effect of this card once per turn. (Or approximate, still not great with PSCT) Link to comment Share on other sites More sharing options...
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