Junkwarriordude Posted June 8, 2013 Report Share Posted June 8, 2013 Just a WATER support monster You can banish 2 Water monsters from your Graveyard; Special Summon this card from your hand. When you do: You can send 1 WATER monster from your deck to the Graveyard. A new born dragon that feeds of water and sea creatures. When grown it is said to be up to 50 feet long. Link to comment Share on other sites More sharing options...
Zazubat Posted June 8, 2013 Report Share Posted June 8, 2013 Why do people give Atlanteans more firepower? And then you make it a Tuner as well. You are suppose to make support for things that need it, and those really really don't need it. I mean, if this was for any other Attribute, I would maybe be fine with it, but really, this is just no. Link to comment Share on other sites More sharing options...
Toffee. Posted June 8, 2013 Report Share Posted June 8, 2013 Why do people give Atlanteans more firepower-Not to nitpick small details, but this card won't trigger Atlantean effects.The milling that this card does is an effect, and not a cost, which is why it won't trigger them. Link to comment Share on other sites More sharing options...
Zazubat Posted June 8, 2013 Report Share Posted June 8, 2013 [quote name="Armadilloz" post="6217463" timestamp="1370705810"]Not to nitpick small details, but this card won't trigger Atlantean effects.The milling that this card does is an effect, and not a cost, which is [i]why[/i] it won't trigger them.[/quote] Oh right my fault. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 8, 2013 Report Share Posted June 8, 2013 Eh, it's mediocre. It's a droppable level 4 WATER, which opens up Xyz options, on top of being a Water Arma-Knight, but that's about all it really does. It's nothing special, and probably wouldn't be run due to the potential to dead draw. Link to comment Share on other sites More sharing options...
Therrion Posted June 8, 2013 Report Share Posted June 8, 2013 Right, it won't trigger any of the newer WATER Attribute Archetypes. The Fenrir Summoning effect is overkill, making the card somewhat slow to Summon and unreliant to run in pairs. Perhaps reduce it to a single banish as a Summoning cost, to up its playability. Other than that, it could work well with those aiming for Fishborg plays, or for sending Fog Kings to the graveyard for Kamenleon into Starform Dragon plays. Better then the Armageddon Knight WATER actually obtained, "Shore Knight". Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.