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Oath Harbinger!


Therrion

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CnC Welcomed and appreciated!

 

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Reveal 1 Ritual Spell Card in your hand: Special Summon this card (from your hand). When Special Summoned by this effect: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. You cannot Normal Summon/Set the turn you activate and resolve this effect.

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I like ritual monster cards, and anything that helps you get them on the field more easily is awesome in my book. That said, if it allows you to draw to your hand either a ritual spell or monster card, then I wonder if it may be better to allow you to reveal either a ritual spell or monster card to trigger the effect as well, because unless you have some kind of bait and switch strategy I don't see many hands where it would be beneficial to reveal a ritual spell card to gain another ritual spell card.

 

Also maybe a minor thing but half of your card number seems to be missing.

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This is very interesting.

 

By the opportune moment you have two of these, all you need to do is reveal the very same Spell Card twice, and you're presented with, not only a free Ritual Monster (use Ritual Monster twice to match with your Ritual Spell -> Tribute 1 monster for the other) but also an instant Rk3 Xyz. All that, but for no cost.

 

With that said, I think you'd likely need to give this thing a cost. I'm not sure what, but at the moment, it can be very lethal in its own right.

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But don't Rituals need the power to be lethal under rare circumstances? It being a Spellcaster, it doesn't have that much search power oriented to it. So, hands with two of these are very unlikely, and even provided you get lucky enough to have 2, a Rank 3 Xyz monster isn't enough to say it should have a cost, imo. I just see it as a fortunate circumstance. I could, however, add a "You can only control 1 face-up..." clause, if it seems a little ridiculous as of this moment.

Adding a second Ritual Spell card makes this card combo well with hands that may already have a Ritual Monster as well, or in the wierd scenario you have two Ritual Monsters and etc. It just fixes wierd situations with Ritual Spell/Monsters, which is what I intended for it to do.

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It makes ritual summons much easier, but what with the special summon of the card and the deck searching I think it is verging on being too good. Even if it isn't consistently drawn, or you don't always have a ritual spell in your hand. Although, xyzs and synchros would still probably have a better time of it even with this card, so perhaps its more a matter of not being used to rituals being able to be powerful. ;) 

 

I just feel that this single card does the whole process on its own, maybe it would sit better with me if this card could only be normal summoned through revealing the ritual spell, and not special summoned instead. 

 

Just my 2 cents, I'm no pro when it comes to rituals, this is just how I see it anyway. 

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It was meant to fill the gap found in Tour Guide Djinn Ritual decks. You wouldn't have any real instant way to make a play unless you had Tour Guide, so I wanted not only a Level 3 you could Special Summon from the hand to make an Xyz play, but also one that supported Rituals as a whole.

I, however, could just make it reveal upon Normal Summon to get the search, if this effect is found unbalanced. Thoughts?

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I'm not exactly a master on balance, but as you say it could double up for xyz's very nicely. If you look at other level 3 special summoners, like Gilasaurus, unless you're very lucky and draw it at the start, the penalty for the special summon is rather large. This card only really requires you to play a certain style of deck to be able to do so, while gaining a ritual card in the process. 

 

If you wanted to keep the special summon to get stuff onto the field quicker, I think there should be a penalty of sorts, maybe the effect could be instead of drawing on your next draw phase, you must add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand instead? It's your card, so it's up to you really. :) 

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