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explosion trap card


pureradman1

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*sigh* I thought RC was improving and the guide wasn't necessary. You proved me wrong. OT: I strongly dislike this. It's weak, slow and very much useless. 200 damage is really not useful at all and I can't think of a single deck that would use this. You'd be better off making this a normal burn trap (E.G Just Desserts) and increase the burn to 1000+. FYI, making burn cards degenerate the game further by making Chain Burn OTK more feasible.

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The game doesn't really need anymore direct damage spells/traps. However, perhaps you could make an interesting Monster with an effect that can trigger to burn upon fufilling a condition, like destroying a monster by battle, discarding, banishing from graveyard, etc.

Otherwise, if you really love this card (which the only thing it has going for it is the simplistic name, on-the-T art, and effect that relates perfectly with the two), then I guess I could offer an OCG fix.

"When this card is destroyed: inflict 200 damage to your opponent."

Phew, that was a hard fix.

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  • 2 weeks later...

The game doesn't really need anymore direct damage spells/traps. However, perhaps you could make an interesting Monster with an effect that can trigger to burn upon fufilling a condition, like destroying a monster by battle, discarding, banishing from graveyard, etc.

Otherwise, if you really love this card (which the only thing it has going for it is the simplistic name, on-the-T art, and effect that relates perfectly with the two), then I guess I could offer an OCG fix.

"When this card is destroyed: inflict 200 damage to your opponent."

Phew, that was a hard fix.

thx 4 the advice... it is a weak card it could b better.... ill try harder next time but thx

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