Sora1499 Posted June 12, 2013 Report Share Posted June 12, 2013 The card I submitted to Renegade's 1v1. It didn't do too well there, so some suggestions for her would be nice. Comment, review, rate, hate, whatever. Enjoy! [spoiler='Dat a- I mean, uh, dat effect!']Cannot be special summoned. This card returns to the hand during the end phase of the turn it is normal summoned or flipped face-up. When this card returns to the hand: You can target 1 monster on the field; banish that target. When this card is normal summoned: Special summon that banished monster to your field. While you control that monster, this card does not return to the hand during the end phase.[/spoiler] Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted June 12, 2013 Report Share Posted June 12, 2013 It's quite slow, returning two turns to properly set up, and then, when it sticks to the field, it's pretty much pointless. This obviously has some exploitations with CED, but I think you figured that when you made it. At first, I thought it would be abusable due to 1-4-1 shenanigans, but the fact that it can't be Special Summoned actually hurts it quite a bit, which I know is the theme for Spirit Monsters, however, it degrades the use and quality of the card. Light for Chaos Crap, blah blah blah, puny ATK, blah blah blah... If it can perhaps be Special Summoned, but only from a specific zone (i.e., the Graveyard, or give it a Self-Summoning clause from the hand), then it would be much faster and possibly much better. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 12, 2013 Author Report Share Posted June 12, 2013 It's quite slow, returning two turns to properly set up, and then, when it sticks to the field, it's pretty much pointless. This obviously has some exploitations with CED, but I think you figured that when you made it. At first, I thought it would be abusable due to 1-4-1 shenanigans, but the fact that it can't be Special Summoned actually hurts it quite a bit, which I know is the theme for Spirit Monsters, however, it degrades the use and quality of the card. Light for Chaos Crap, blah blah blah, puny ATK, blah blah blah... If it can perhaps be Special Summoned, but only from a specific zone (i.e., the Graveyard, or give it a Self-Summoning clause from the hand), then it would be much faster and possibly much better. Hmmm... I suppose I could choose to not make it a spirit monster and remove the SS clause. I dunno if giving this thing its own self-summoning ability would be the best idea though... What summoning condition would you suggest if I were to do that? Link to comment Share on other sites More sharing options...
Therrion Posted June 12, 2013 Report Share Posted June 12, 2013 I know I was harsh in the 1v1 Challenge. The thing is, really, it is free removal for a Normal Summon. You could Normal Summon this card, then, during the End Phase, banish the card. You don't HAVE to Normal Summon it again, you could just discard it and etc. For a Normal Summon, you received a banish. Maybe my main problem is the fact it banishes. If it destroyed, I would be much more fine with the card. So yes, it is really slow if you plan on taking your opponents monster (as it has to be, monster stealing usually gets banned in Yugioh), but the removal capability it has is a little off for just a Normal Summon. Link to comment Share on other sites More sharing options...
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