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"Elemental Lords" Series [REPS FOR REVIEWS]


Medivh

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1 Winged Beast-type Tuner + 2 WIND-type non-Tuner monsters

This card cannot be Special Summoned, except by Synchro Summon. When this card is Synchro Summoned: Return all Spell and Trap cards to their owner's hands (You cannot Set Spell and Trap cards the turn you Summon this card). Once per turn: You can send 1 Winged Beast-type monster from your Deck to the Graveyard: Special Summon 1 monster with the same Level and type but different name from your Graveyard.

 

 

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1 Plant-type Tuner + 2 or more EARTH Monsters

This card cannot be Special Summoned, except by Synchro Summon. When this card is Synchro Summoned: Destroy 1 Spell and Trap card your opponent controls for every monster they control. While this card is face-up on the field, your opponent's monsters cannot change battle position. Once per turn: You can destroy 1 Spell or Trap card you control; destroy 1 monster your opponent controls. This card cannot attack the turn you activate this effect. During each of your End Phase: Gain 200 Life Points for every EARTH monster you control.
 
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1 Aqua Tuner + 2 or more WATER non-Tuner monsters
This card cannot be Special Summoned, except by Synchro Summon. When this card is Synchro Summoned: Change all Attack Position monsters to face-up Defense Position, and your opponent must discard 1 card for each monster they control changed to face-up Defense Position by this effect. This card inflicts Piercing Battle Damage. Once per turn: You can discard 1 card; halve the DEF of 1 face-up monster your opponent controls.
 
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1 Pyro-type Tuner + 2 or more FIRE-type non-Tuner monsters 
This card cannot be Special Summoned, except by Synchro Summon. When this card is Synchro Summoned: You may reveal any number of Pyro or FIRE-Type monsters in your hand: Inflict 300 damage to your opponent for every card revealed by this effect. When this card destroys an opponent's monster by battle: You may draw 1 card, reveal it, and if it is a Pyro-type monster, add it to your hand, otherwise discard it. During your End Phase, if this card attacked this turn: Inflict 400 damage to your opponent for each Pyro-type monster you control, except this card.
 
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A series that are basically a bunch of boss monsters for each Attribute except LIGHT and DARK. Some of them might be a tad overpowered. CnC welcomed, as always. 
 
 
 
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Wind Lord

The limited Giant Trunade is balanced, and very fitting for the Attribute. I must say, however, your approach was "Elemental" Lords, yet you produce this guy, which is essentially just "Winged Beast" Support. I don't really agree with this, I would like to see it just say WIND. Reduce the ATK to 3000.

 

Earth Lord

Glad to see this guy actually help his Attribute (while very minimally). I like this guys effects, and makes him worth Summoning. The stats are far too high (as can be said about half these cards). 2400/3200 would be fine. Could be great with Geartown and other S/T that don't mind being destroyed, like cards that would be ran with Magical Hats.

 

Water Lord

Well, he changes himself to Defense Position, and is very weak DEF wise. He should definitely change all OTHER monsters to Defense Position, but I have the feeling that is what you intended in the first place. All of his other effects are perfectly fine. By far the most balanced of the four.

 

Fire Lord

Similar to the Wind Lord, this card supports his Type, not really his Attribute. The draw shouldn't discard a FIRE monster. Just replace "Pyro-type" with FIRE and you should be fine. The burn is fine, and flavorful.

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personally i have to say i love lag'shar simply because is genzoman's artwork and his art is always so incredible. and furthermore i like that fact that their effects are all so different. rather than just buffing monster of their own attribute or type they actually have varied effects and don't feel like shallow reprints of one another. 

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