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Smallish Arechetype [15/?]


Mokapun

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Hello everyone! This  Archetype focuses on shuffling and lots and lots of shuffling it's somewhat a decent lockdown deck if you ask me. Anyway any form of criticism  is accepted.
 
---First post! So I may have errors here and there. Please do correct me if I ever do have some. Thank you.
 

Monsters

[spoiler=Pui]

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 Once per turn, during either player's turn, if your opponent activates a Spell orTrap card: You can reveal this card from your hand and shuffle it to your Deck and negate it, draw 1 card. Once per turn: You can reveal 1 "Smallish"monster from your hand, shuffle it back to the deck and special summon it after your 2nd standby phase. [/spoiler]

[spoiler=Mui]

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Once per turn. if your opponent declares an attack: You can reveal this card from your hand, shuffle it to the deck and negate that attack. Once thiseffect resolves:Draw 1 card. If your opponent declares an Attack: You can shuffle this face-up card to your Deck and negate that attack.[/spoiler]

[spoiler=Fui]

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You can reveal this card in your hand, then shuffle it to your Deck: Add 1 "Smallish"monster from your deck to your hand. Once per turn, if this card is face-up on the field: You can Special Summon 1 "Smallish"monster from your hand. You cannot conduct your Battle Phase the turn you activate thiseffect [/spoiler]

[spoiler=Kui]

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Once per turn: You can reveal this card and 1 other "Smallish"monster from your hand, shuffle the other "Smallish" monster back to your deck to draw 1 card. As long as this card remains in face-up Attack Position :it cannot be destroyed by battle. Any monsterthat battles thismonster is shuffled back to the deck [/spoiler]

 

[spoiler=Tui]

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Once per turn, if your opponent NormalSummons or sets amonster: You can reveal this card from your hand and shuffle it to your deck,thatmonster is shuffled back to your opponent's deck.Once this effect resolves: Draw 1 card. If this card is face-up on thefield you can shuffle 1 "Smallish" monster in your graveyard back to your deck. [/spoiler]

[spoiler=Hui]

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Once per turn, you can reveal this card and another "Smallish"monster in your hand. You can shuffle the other monster to Special Summon this card. [/spoiler]

 

Spell Cards:

 

[spoiler=Poof]

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Up to twice per turn, if a "Smallish"monster you control is shuffled back to the deck: Draw 1 card. You cannot conduct your Draw Phase as long as this card is face-up on the field [/spoiler]

[spoiler=Creation]

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Once per turn: You can shuffle back 1"Smallish"monster from your hand to add 1 "Smallish"monster from your deck. [/spoiler]

[spoiler=Forest]

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Each time a "Smallish"monster is shuffled back to your deck: Add 1 "Small Counter" on this card. "Smallish"monsters you control gain 200 Attack for each "Small Counter" on this card. [/spoiler]

[spoiler=Ritual]

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Activate only during your Main Phase 2: You can Special Summon up to 2 "Smallish" monstersthat was shuffled back to your deck this turn. [/spoiler]

 

Trap Cards:

 

[spoiler=FloonClub]

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Activate only if you control a face-up "Smallish" monster: You can negate the activation of a monstereffect and shuffle it back to the deck. [/spoiler]

[spoiler=Gui]

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Activate only if a face-up "Smallish" monsteryou control is destroyed and sent to the graveyard: Special Summon a "Smallish"monster from your graveyard during the end phase of this turn [/spoiler]

 

Extra Deck:

 

[spoiler=Jui]

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1 "Smallish" Tunermonster + 1 or moreBeast-Type non-Tunermonsters.
When this card isSynchro Summoned: You can shuffle back any card on your opponent's side of thefield equal to the number of "Smallish"monsters used toSynchro Summon this card. [/spoiler]

[spoiler=Sui]

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3 Level 3 monsters
Must be Xyz Summoned by at least 2 "Smallish"monsters. While you control another face-up "Smallish" monster: This card cannot be selected as Attack Target. Each time a card is shuffled back to the deck either from the field or hand: Inflict 700 damage to your opponent. If a face-up "Smallish" monster in your field or hand is going to be shuffled back to the deck: You can detach 1 XyzMaterial from this card instead. [/spoiler]

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First let me explain card advantage: it's how many cards you have in your hand and on your side of the field, these are your resources, the cards you have actively available to use. Plus and minus to card advantage means increasing or decreasing the number of cards you have OR increasing and decreasing the number of cards your opponent has. With too much plus, there'd be no end to what you can do, when in a game like Yugioh, you want to make it so that you have to make smart choices and use your cards wisely. If you didn't use up card advantage when using a card or effect, you'd be able to spam cards without thinking.

 

Smallish Pui: The negation is too powerful, not only is it a hand trap, meaning your opponent can't touch or stop/negate it, it also is a +1 in terms of card advantage, meaning, you don't lose any cards (because you draw a card) and your opponent also loses a card, the card you negated (-1 for them is a +1) for you. Negating your opponent's Spell/Trap Cards is a very powerful effect and all cards that do this have a really steep cost to use. I'd suggest make it in some way only usable in a Deck that uses "Smallish" monsters and remove the draw, I'd go as far as to make it also shuffle another of your "Smallish" monsters into the Deck to make it into a -1.

 

Smallish Mui: This card is a +0 in terms of card advantage as you don't lose or gain any cards when you use it. It's best to keep the +0 to a minimum because it makes no difference to your card advantage so you can technically use/spam as much +0 cards as you want. I'd also make it so that it can only be usable in a Deck that uses "Smallish" monsters.

 

Smallish Fui: Make it unable to add itself from your Deck. It's also a +0, though I suppose this one is okay, however, you still got to keep the +0 at a minimum.

 

Smallish Kui: The first effect is a little much because there is almost no end to how many times you can use it. It's also a +0. I'd remove the first effect entirely. The second effect is rather nice, but I'd make it so that it can only be usable in a Deck that uses "Smallish" monsters.

 

Smallish Tui: This card is absolutely insane as there is pretty much no way whatsoever to stop this card. It's a +1 that can get rid of the strongest boss monsters, that your opponent probably used up a lot of resources to bring out, without effort. The second effect also needs a limit. I'd remove this card entirely from the archetype.

 

Smallish Hui: The only -1 monster in this archetype -____- It's not bad.

 

Smallish Poof: This card is pretty much: Once per turn, draw 1 card. So, it's a once-per-turn +1 advantage. Don't want. Get rid of it.

 

Smallish Creation: I'd make it so that you can only control 1 "Smallish Creation".

 

Smallish Forest: It's too slow to be of any real use. Get rid of it. Useless cards shouldn't be made in the first place.

 

Smallish Ritual: It's a +1 at the moment. Bad, bad, bad. Make it only Special Summon 1 and give it a cost like having to send a Smallish monster from your Deck to your Graveyard so it's more like a Ritual.

 

Smallish Floonclub: No. You're making it so that your opponent can do anything, so it's not as much of a two-player game any more.

 

Smallish Gui: It's too slow to be of any use and it's a -1, get rid of it, no one would use it.

 

Smallish Jui: It's not as much of a problem that it's a +0, but it's almost unstoppable and as with Tui, there are few ways to stop this and gets rid of cards far too easily. Make it destroy instead and make it target.

 

Smallish Sui: Don't want. Get rid of it.

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First let me explain card advantage: it's how many cards you have in your hand and on your side of the field, these are your resources, the cards you have actively available to use. Plus and minus to card advantage means increasing or decreasing the number of cards you have OR increasing and decreasing the number of cards your opponent has. With too much plus, there'd be no end to what you can do, when in a game like Yugioh, you want to make it so that you have to make smart choices and use your cards wisely. If you didn't use up card advantage when using a card or effect, you'd be able to spam cards without thinking.

 

Smallish Pui: The negation is too powerful, not only is it a hand trap, meaning your opponent can't touch or stop/negate it, it also is a +1 in terms of card advantage, meaning, you don't lose any cards (because you draw a card) and your opponent also loses a card, the card you negated (-1 for them is a +1) for you. Negating your opponent's Spell/Trap Cards is a very powerful effect and all cards that do this have a really steep cost to use. I'd suggest make it in some way only usable in a Deck that uses "Smallish" monsters and remove the draw, I'd go as far as to make it also shuffle another of your "Smallish" monsters into the Deck to make it into a -1.

 

Smallish Mui: This card is a +0 in terms of card advantage as you don't lose or gain any cards when you use it. It's best to keep the +0 to a minimum because it makes no difference to your card advantage so you can technically use/spam as much +0 cards as you want. I'd also make it so that it can only be usable in a Deck that uses "Smallish" monsters.

 

Smallish Fui: Make it unable to add itself from your Deck. It's also a +0, though I suppose this one is okay, however, you still got to keep the +0 at a minimum.

 

Smallish Kui: The first effect is a little much because there is almost no end to how many times you can use it. It's also a +0. I'd remove the first effect entirely. The second effect is rather nice, but I'd make it so that it can only be usable in a Deck that uses "Smallish" monsters.

 

Smallish Tui: This card is absolutely insane as there is pretty much no way whatsoever to stop this card. It's a +1 that can get rid of the strongest boss monsters, that your opponent probably used up a lot of resources to bring out, without effort. The second effect also needs a limit. I'd remove this card entirely from the archetype.

 

Smallish Hui: The only -1 monster in this archetype -____- It's not bad.

 

Smallish Poof: This card is pretty much: Once per turn, draw 1 card. So, it's a once-per-turn +1 advantage. Don't want. Get rid of it.

 

Smallish Creation: I'd make it so that you can only control 1 "Smallish Creation".

 

Smallish Forest: It's too slow to be of any real use. Get rid of it. Useless cards shouldn't be made in the first place.

 

Smallish Ritual: It's a +1 at the moment. Bad, bad, bad. Make it only Special Summon 1 and give it a cost like having to send a Smallish monster from your Deck to your Graveyard so it's more like a Ritual.

 

Smallish Floonclub: No. You're making it so that your opponent can do anything, so it's not as much of a two-player game any more.

 

Smallish Gui: It's too slow to be of any use and it's a -1, get rid of it, no one would use it.

 

Smallish Jui: It's not as much of a problem that it's a +0, but it's almost unstoppable and as with Tui, there are few ways to stop this and gets rid of cards far too easily. Make it destroy instead and make it target.

 

Smallish Sui: Don't want. Get rid of it.

Ahhh many many thanks for the feed back. I'll get into the re-construction of the deck soon. (It's currently 1am here) I may do some of the necessary changes now though. Once again, many thanks. ^ ^

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