Therrion Posted July 2, 2013 Report Share Posted July 2, 2013 I envy you creative people and your templates. This would clog the game. I suggest making the Eeveelutions only Summonable by the effect of the Stone, but the Stones working for a monster of the corresponding Attribute or "Eevee". That way, Evolutions wouldn't be slow compared to the rest of the game (as slow, rather) and the amazing Eevee would still get her precious rocks (crack reference). Link to comment Share on other sites More sharing options...
liavcol Posted July 2, 2013 Report Share Posted July 2, 2013 I like the template you've made, though I just sent you a template with visible box for the name :P Hope you like it :) Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted July 2, 2013 Author Report Share Posted July 2, 2013 I envy you creative people and your templates. This would clog the game. I suggest making the Eeveelutions only Summonable by the effect of the Stone, but the Stones working for a monster of the corresponding Attribute or "Eevee". That way, Evolutions wouldn't be slow compared to the rest of the game (as slow, rather) and the amazing Eevee would still get her precious rocks (crack reference). Yeah they're great! I think I did make them that they are only summon-able by the effect of stone. I'm kind of confused, can you explain further? I like the template you've made, though I just sent you a template with visible box for the name :P Hope you like it :) I don't like it. I love it like all the other templates you guys gave me. And I'll get working on it:) Link to comment Share on other sites More sharing options...
liavcol Posted July 3, 2013 Report Share Posted July 3, 2013 I don't like it. I love it like all the other templates you guys gave me. And I'll get working on it:) Go ahead. Have fun :D Link to comment Share on other sites More sharing options...
Therrion Posted July 3, 2013 Report Share Posted July 3, 2013 John I know that you did the Eeveelutions fine. I was moreso suggesting allow Fire Stone, for example, to make a Charmander evolve into a Charmeleon or a Water Stone force a WATER Pokemon, like Squirtle, to go into their next EVO, Wartortle. That would increase their speed while also making decks out there. Like "Oh, I want to be a FIRE Trainer, so I will use Fire Stone in addition to Evolution. To make Evolution a valid option over the Stones, you could go as far as to make Evolution grant an extra effect/temporary effect. As it stands, it is too slow and far to costly to simply shuffle into the Deck. Basically, each Stone would be an Evolution for the corresponding Attribute, offering more options as far as Evolving goes. While I know yes, in Pokemon you can't evolve a Charmander this way, you have to keep playability in mind when converting one thing into a whole different game, none the less Card Game. Ex of what I mean: "You can target 1 FIRE Evolution Pokemon Monster in your Extra Deck and 1 face-up Pokemon Monster you control that is listed in its Evolution Materials: Send the Evolution Material to the Graveyard and Special Summon the Evolution Pokemon Monster targeted by this effect. You can only activate "Fire Stone" once per turn. This would still allow Eevee to go into Flareon, because Flareon ensures that Evolution won't go into it but also aids players who decide to run a few FIRE pokemon. Charmander/Eevee players now have several options to evolve their Charmander while still allowing Eevee to go into Flareon as the initial purpose. That was my suggestion explained in full. Hopefully you understand this time XD Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted July 5, 2013 Author Report Share Posted July 5, 2013 John I know that you did the Eeveelutions fine. I was moreso suggesting allow Fire Stone, for example, to make a Charmander evolve into a Charmeleon or a Water Stone force a WATER Pokemon, like Squirtle, to go into their next EVO, Wartortle. That would increase their speed while also making decks out there. Like "Oh, I want to be a FIRE Trainer, so I will use Fire Stone in addition to Evolution. To make Evolution a valid option over the Stones, you could go as far as to make Evolution grant an extra effect/temporary effect. As it stands, it is too slow and far to costly to simply shuffle into the Deck. Basically, each Stone would be an Evolution for the corresponding Attribute, offering more options as far as Evolving goes. While I know yes, in Pokemon you can't evolve a Charmander this way, you have to keep playability in mind when converting one thing into a whole different game, none the less Card Game. Ex of what I mean: "You can target 1 FIRE Evolution Pokemon Monster in your Extra Deck and 1 face-up Pokemon Monster you control that is listed in its Evolution Materials: Send the Evolution Material to the Graveyard and Special Summon the Evolution Pokemon Monster targeted by this effect. You can only activate "Fire Stone" once per turn. This would still allow Eevee to go into Flareon, because Flareon ensures that Evolution won't go into it but also aids players who decide to run a few FIRE pokemon. Charmander/Eevee players now have several options to evolve their Charmander while still allowing Eevee to go into Flareon as the initial purpose. That was my suggestion explained in full. Hopefully you understand this time XD Yeah, sorry for the misinterpretation the first time, Therri :P Well, I didn't really want to do that because in the Pokemon World, you can't evolve Pokemon from stones (unless they specifically need to such as Pikachu, Eevee, etc.). I wanted this to be as closely related to the actual Pokemon world as possible. "Evolution" and "Evolution Arena" both have ways to recycle. Evolution can shuffle itself back in for more evolving and Arena shuffles the original Pokemon into the Deck to go with Evolution to go for that same Pokemon or something different. Link to comment Share on other sites More sharing options...
Zextra Posted July 5, 2013 Report Share Posted July 5, 2013 I would suggest that "Evolution" be added directly back to the hand, rather than the deck. Returning it to the deck really makes it unreliable and inconsistent. I mean, it's already limited to being activated once per turn, and the cost of 1000 Life Points can already add up, so for that much effort, I really think that it wouldn't hurt to be able to recycle it directly. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted July 5, 2013 Author Report Share Posted July 5, 2013 I would suggest that "Evolution" be added directly back to the hand, rather than the deck. Returning it to the deck really makes it unreliable and inconsistent. I mean, it's already limited to being activated once per turn, and the cost of 1000 Life Points can already add up, so for that much effort, I really think that it wouldn't hurt to be able to recycle it directly. Agreed and edited. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted July 14, 2013 Author Report Share Posted July 14, 2013 So I'm on vacation now and I can't upload any cards for the time being. Hope you understand. When I get back, I'll post some more. This is just a quick update. Link to comment Share on other sites More sharing options...
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