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stardust ultimate form and new archtype /hyper mode


outlaw1994

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Hyper Mode Activate". up to 3 times per turn,During either players turn, You can negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If you negate an effect this way, inflict 500 damage to your opponent's Life Points. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon /Assault Mode" from your Graveyard, ignoring the Summoning conditions.

 

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Tribute 1 "/Assault mode" Monster. Special Summon 1 "/Hyper Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.

 

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Discard 1 "/Assault Mode" monster and pay 1000 Life Points. Special Summon 1 Synchro monster with the same name as that monster from your Extra Deck.(This is treated as a Synchro Summon)

 

making more soon trying to find some good pics

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Stardust Dragon /Hyper Mode

This card is okay. The fact that you can Special Summon Stardust Dragon from your grave when SDHM is destroyed makes it a bit like Shooting Star Dragon. That's OK. However, This card is seriously unbalanced. I mean, you can negate effects infinitely, and inflict 500 damage to your opponent each time an effect is negated. This is extremely overpowered. I think you should add a 1000 life point cost to negate a Spell/Trap card effect. Your card grammar is also a little off, here's how it should be:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Hyper Mode Activate". You can pay 1000 Life Points to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If you negate an effect this way, inflict 500 damage to your opponent's Life Points. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon /Assault Mode" from your Graveyard, ignoring the Summoning conditions.

 

Not too many things to be fixed, just some capitalization, proper nouns, and stuff like that. :) Other than that, this is a pretty nice card, keep up the good work!

 

Hyper Mode Activate

I see no problems with this card. It makes sense, and you have a solid picture in there. Nice one!'

 

Reverse Assault

This card is really nice. Suppose your opponent has out Red-Eyes B. Dragon, and you got nothing but 4000 Life Points. Nothing on your field, and just a useless "Stardust Dragon /Assault Mode" in your hand. Then you draw "Reverse Assault". Bammo! No more REBD!

 

*ahem* However, this card's grammar needs work. This is what it should be:

 

Discard 1 "/Assault Mode" monster and pay 1000 Life Points. Special Summon 1 Synchro monster with the same name as that monster from your Extra Deck.(This is treated as a Synchro Summon)

 

Just capitalization, other than that, nothing needs fixed.

 

Good Job! Keep up the good work! I hope to see more of these cards!

~OpticalGalaxyStar

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thanks for the compliments i made hyper mode effect good as i need it to be better then assault mode stardust plus its hard to get out as you first have to summon stardust then summon stardust assault mode then this maybe with hyper mode activate i might add this card cannot be used a turn you use assault mode activate that might help all the card and i will fix the grammar thanks

 

Edit: updated to only use negation effect 3 times per turn might make it 2 and fixed grammar

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These cards share the same issue with their /Assault Mode counterparts; they're unreliable and hard to use. /Hyper Mode cards are just more unreliable, harder to use and overall too slow to be comptetitive. While Stardust/HM is really powerful -and basically tips the scale of broken, it's not worth running unless you can guarantee to get Assault Mode Actovate AND Hyper Mode Activate on your hand at all times.

A more balanced, more sensible way to make /Hyper Mode cards, for me at least, is just to give Shooting Star Dragon an /Assault Mode form. It's easier to use so you don't have to make broken effects on purpose to balance it out.

Also, if you do insist to continue with this Assault Mode -> Hyper Mode thing, it might be a good idea to change Stardust's effect to something that requires more Player to Player interaction, so as to keep the duel interesting and not turn it into a game of solitaire. Because, as it stands, Stardust/HM acts like Horakhty. Yout opponent might as well lose the game, as they have no chance of winning.

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