Mehmani Posted June 25, 2013 Report Share Posted June 25, 2013 As I am going to Cuba with some friends next week and I found an old set I made four years ago based on Che Guevara (inorite?), I thought a Cuban-themed 1v1 to warm up for next season would be fun. Rules: - The card must be a generic Spell or Trap Card. - It must, in some way, involve an aspect of Cuban culture or a historical event. - First to three. Voting closes on the 28th. PM me and we'll get this started. [spoiler=Alfred's Card] Black Spring Normal Spell Card If your opponent controls 4 or more monsters or 2 or more Xyz monsters: You can activate this card during your opponent's turn. Destroy all Level 4 or higher monsters on the field. [/spoiler] [spoiler=~Renegade~'s Card] Missile Crisis Continuous Spell Card As long as this card is face-up on the field, players must have 1 more monster than their opponent to declare an attack. If this card is destroyed by an opponent's card: Destroy 1 card on your opponent's side of the field. You can only control 1 face-up "Missile Crisis".[/spoiler] Link to comment Share on other sites More sharing options...
Ren✧ Posted June 25, 2013 Report Share Posted June 25, 2013 I'll give this a go. Writtens okay? Link to comment Share on other sites More sharing options...
Mehmani Posted June 25, 2013 Author Report Share Posted June 25, 2013 Oh, I should have said no Writtens. But never mind, I'll go with a Written too. I'll add my card, PM me yours. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 25, 2013 Report Share Posted June 25, 2013 Oh, I should have said no Writtens. But never mind, I'll go with a Written too. I'll add my card, PM me yours. Good luck! Link to comment Share on other sites More sharing options...
Mehmani Posted June 25, 2013 Author Report Share Posted June 25, 2013 You too. May the best card-maker-man win. Link to comment Share on other sites More sharing options...
Zazubat Posted June 25, 2013 Report Share Posted June 25, 2013 Card A is really weird. A Normal Spell Card that can be activated during your opponent's turn. Does this make it Spell Speed 2 then? In that case, can you chain it to other card? I will say, it is interesting, though at the same time, it is powerful, though it is still limited towards yourself as well, so it kind of has Dark Hole-status in that regard, and since the requirement to be able to use it during your opponent's turn is kinda hard to even achive, I suppose it's fine as it is. Card B is a Kaiser Colosseum inspired card which works the opposite way in wanting you to have more monsters, instead of less which is interesting, but it has a thing I kind of dislike, the free destroy when it's gone, making it basically a MST-target Trap, and getting rid of it is annoying. It is also for you it works, but if you are going to use this card, your Deck probably plays it better than your opponent's would, which means you can more easily abuse it, and in that way sit with a free destroy whenever. I can't really speak in terms of flavor on these cards, as I don't know much about Cuban history and culture. Oh, and the OCG on the second card is terribad, but I never take that into account in my votes, unless it is made in a way which I cannot tell if it does something that radically changes it. My vote goes to Card A, Alfred's card. Link to comment Share on other sites More sharing options...
Therrion Posted June 25, 2013 Report Share Posted June 25, 2013 Card A: With the addition of Xyz Monsters, Level-reliant effects have become weaker and less encouraged to run as a whole, thus this card isn't OP in any sense of the word. If you can use it on the opponent's turn, then it must be SS2, which is chainable to other SS2 effects, but as adressed by Zazu the conditions are rather difficult to achieve anyways. I can't really see it being ran all too often by competitive players, while being God-like and banworthy in the eyes of casuals. I also don't know about Cuban History/Culture, so I can't comment on that. Card B: Reminded me of Kaiser Colliseum, then I saw it did similar to Zazu. The card can go both ways, for or against you, which I like in a design. If you get 5 monsters on the field, there is no way your opponent will ever attack, in which case they have to go the -1 road of destroying this card (given they have access to S/T destruction readily available). Used while Kaiser Colliseum is in play is a very nice play, as it prevents your opponent from attacking period, as they'll never have more monsters then you. Pretty basic, and I know the reference to Cuban History here, which allows me to see the flavor in the last line of text, but not really as much in the first. However, I can't judge by flavor here as I don't know any from Card A, and thus would be unfair. My vote has to be for Card B, as I like control via monster count. Also, I loved Kaiser Colliseum before I became good at the game, and the throwback to it made the card appeal to me. While the card has its flaws, I find it better (not in a competitive sense, just in a general sense) equipped to find a home in a deck. Link to comment Share on other sites More sharing options...
Mehmani Posted June 25, 2013 Author Report Share Posted June 25, 2013 Just a thought - how many votes wins? Is it first to three, or to five? Currently 1-1. And as a note to Renegade, I really like your card. It's clever how you made the effect representative of the Cuban Missile Crisis as well as styling it on Kaiser Colluseum, which was also a favourite of mine when I started out. Link to comment Share on other sites More sharing options...
Therrion Posted June 25, 2013 Report Share Posted June 25, 2013 First to three is the general rule of 1v1s, though as it is your thread, whatever you two agree too. Probably best at first to three, though, since this is a warm up for the actual 1v1s. Link to comment Share on other sites More sharing options...
Mehmani Posted June 25, 2013 Author Report Share Posted June 25, 2013 Okay, three it is. I'll put it in the first post. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 26, 2013 Report Share Posted June 26, 2013 Sorry I haven't been on today. Visiting colleges and saw World War Z took up my day. First off, thank you to everyone that has voted! It is nice to get into a competition that doesn't have so much pressure about it. Just a thought - how many votes wins? Is it first to three, or to five? Currently 1-1. And as a note to Renegade, I really like your card. It's clever how you made the effect representative of the Cuban Missile Crisis as well as styling it on Kaiser Colluseum, which was also a favourite of mine when I started out. Hahaha well thanks, but it isn't so much creativity, more than it is desperation. It is really the only thing that I know about Cuba. I don't really know the flavor behind your card, but it definitely has its merits. I almost up for a little Anti-Xyz action. Although the fact that it is a Normal Spell is throwing me off a bit, not in a bad way, just something different. Link to comment Share on other sites More sharing options...
Mehmani Posted June 26, 2013 Author Report Share Posted June 26, 2013 You can set Normal Spells and activate them during the same turn. I thought it would give it some utility, so that you could pop it in your opponent's Main Phase 2. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 28, 2013 Report Share Posted June 28, 2013 BUMP, votes? Link to comment Share on other sites More sharing options...
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