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Stop Hand


zaxwe

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You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.

 

 

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You messed up big time in the OCG department, you have the things you want to do right, but the order not so much. Anyway, this card is meh. The fact that you would need to Tribute it is pretty bad for you, makes it pretty worthless. There're plenty of cards which do the same, such as Threatening Roar and Waoku (which is basically this card as a Trap). I mean, it's nice that you made it have 0 ATK/DEF with Warrior on it, as that makes it easy to get out, search and return again, but why you would want to is beyond my understanding. It might have a spot in stall decks as an extra Waboku or Threatening Roar if you really need that, but really, I find this meh.

 

OCG fix:

 

During either player's turn: You can Tribute this card; monsters you control cannot be destroyed by battle and you take no Battle Damage this turn.

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The copying of Zero Gardna makes me sigh and wish to facedesk, but I guess bad alternate win condition users (like those that use Final Countdown) would like another playset, maybe.

Really, know the cards already made before making/don't copy made cards.

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