Aix Posted July 6, 2013 Report Share Posted July 6, 2013 I don't usually do so many cards in an archetype, but it was necessary for the Destiny-Board thing. However, I have some problems with this Archetype. The idea was to create a Destiny-Board type of cards while at the same time supporting random Life Point increases, as in Life Point increases not necessarily with the intent of using effects that cost Life Points, because Life Point gain has apparently become irrelevant. My problem is with the effects of Judgment and Hope, they may well be slightly powerful, but more alarmingly, they seem to be somewhat like a Slippery Slope, gain advantage by gaining advantage. This archetype also may do to much with the mutual protection in addition to Secrets and Altar's protection and may seem too much like Fire Fists with the Continuous Spell Card upon Battle. Last and most importantly, enjoy the bishoujos :3 [hr]MONSTERS [hr][spoiler='Sisterhood of the Sword - Judgment'] During either player's End Phase: You can target cards on the field for every 1000 Life Points you gained this turn (max. 2); destroy them. If this card destroys a monster by battle: You can gain 900 Life Points OR activate 1 "Sisterhood" Continuous Spell Card from your Deck.[/spoiler] [hr][spoiler='Sisterhood of the Sword - Hope'] During either player's End Phase: You can draw 1 card for every 1000 Life Points you gained this turn (max. 2). If this card destroys a monster by battle: You can gain 900 Life Points OR activate 1 "Sisterhood" Continuous Spell Card from your Deck. If a "Sisterhood" card would be removed from the field, you can Tribute this card instead of removing 1 of those cards.[/spoiler] [hr][spoiler='Sisterhood of the Sword - Might'] When you gain Life Points: 1 "Sisterhood" monster you control gains 300 ATK for every 1000 Life Points you gained. If this card destroys a monster by battle: You can gain 1000 Life Points OR activate 1 "Sisterhood" Continuous Spell Card from your Deck. If a "Sisterhood" card would be removed from the field, you can Tribute this card instead of removing 1 of those cards.[/spoiler] [hr][spoiler='Sisterhood of the Sword - Faith'] You can destroy 1 "Sisterhood" card you control, and if you do, Special Summon this card from your hand. If this card destroys a monster by battle: You can gain 1000 Life Points OR activate 1 "Sisterhood" Continuous Spell Card from your Deck. If a "Sisterhood" card would be removed from the field, you can Tribute this card instead of removing 1 of those cards.[/spoiler] [hr] [hr]SPELLS [hr][spoiler='Entrance to the Sisterhood'] When this card is activated: You can add 1 "Sisterhood" card from your Deck to your hand, except "Entrance to the Sisterhood". This effect of "Entrance to the Sisterhood" can only be activated once per turn. This card cannot be returned from the field to your hand. You can only control 1 "Entrance to the Sisterhood". When this card removed from the field by a card effect: Gain 1000 Life Points.[/spoiler] [hr][spoiler='Pedestal of the Sisterhood'] When this card is activated: You can Special Summon 1 "Sisterhood" monster from your Deck. This effect of "Pedestal of the Sisterhood" can only be activated once per turn. This card cannot be returned from the field to your hand. You can only control 1 "Pedestal of the Sisterhood". When this card removed from the field by a card effect: Gain 1000 Life Points.[/spoiler] [hr][spoiler='Secrets of the Sisterhood'] Once while this card is face-up on the field, when an effect would resolve that would remove a "Sisterhood" card from the field, you can negate that effect. This card cannot be returned from the field to your hand. You can only control 1 "Secrets of the Sisterhood". When this card removed from the field by a card effect: Gain 1000 Life Points.[/spoiler] [hr][spoiler='Altar of the Sisterhood'] Once per turn, during either player's turn: You can target 1 "Sisterhood" monster you control; this turn, it gains 1000 Life Points and is unaffected by card effects. This card cannot be returned from the field to your hand. You can only control 1 "Altar of the Sisterhood". When this card removed from the field by a card effect: Gain 1000 Life Points.[/spoiler] [hr][spoiler='Heart of the Sisterhood'] You can send this card and 4 other face-up "Sisterhood" Continuous Spell Cards you control to the Graveyard; gain 10000 Life Points and Special Summon 1 "Sisterhood" monsters from your hand, Deck or Graveyard. The effects of "Heart of the Sisterhood" cannot be negated. You can only control 1 "Heart of the Sisterhood". Other "Sisterhood" Continuous Spell Cards you control are unaffected by other card effects.[/spoiler] [hr] Link to comment Share on other sites More sharing options...
♥Kisumi-nee Posted July 6, 2013 Report Share Posted July 6, 2013 Review: Note: I will do an individual card review then put an overall card review at the end. Judgement- I see nothing wrong with the "Destroy" ability of this card; Either way, way though, it makes a benefit out of another benefit. Hope- Same as above, makes a good benefit out of another; However, this one functions as a draw engine. Might- Is the ATK increase of this card permanent?; Does the ATK increase effect make you target/select 1 "Sisterhood" monster you control to gain the ATK inc? Will comment once this Q is answered Faith- The only card with a "Special Summoning" effect out of all the monsters. It's not bad. Entrance- You can activate it's effect every turn right? or search effect is activated only once and it just remains on your field. Either way; It's a good searcher for both monster and spell card alike. Pedestal- Same thing for this and all the following Spell Cards. I really like how this helps swarm; But a part of me says it benefits way too much (This is saying you can Special Summon once every turn) Secrets- Just a simple protection for your Spells; It's not bad at all. Altar- Okay, I'm confused with "It gains 1000 life points" does it mean that monster's gain effect is increased? Heart- Most likely the best spell card in the Archetype, seeing how the monsters can activate the other continuous spell cards from the deck, the 1st effect of this card wouldn't be too hard to activate. Comment on the 2 effs: 1st eff- So basically you'll gain 14000 life points due to the eff of this card and the other spell cards's eff, aside from that you Special Summon 2 monsters from almost everywhere (cept banished zone) 2nd eff- It just makes the other spells protected. Nothing wrong with that I'm worried Heart does too much though... ALL IN ALL REVIEW: Monsters- I like how the effs of the monsters activate when you gain LP and the "You can tribute this card instead" eff is not bad as it works for both monster and spells, I wouldn't activate it for a spell though, I see myself tributing the monsters for Judgement or Hope. Spells- I'm still rather confused whether the 1st effects of each of the spells happens once when they're activated or continuously as they remain on the field; once clarified, will change this comment All in all- I really like this archetype, I'm kind of into cards that increase your lifepoints and this card makes me benefit from that instead of a plain gaining of LP. However, this archetype is allmost suicide to a Simochi deck. The deck,in particular, makes you hard to finish off with all the LP gain effs. Good jobie on this one, will change some part of this review once the Q's are answered. POSTED THIS WHILE I HAVE NO SLEEP, SO SOME THINGS MIGHT SOUND A BIT CONFUSING, EXCUSE THAT. LOL. Link to comment Share on other sites More sharing options...
Aix Posted July 6, 2013 Author Report Share Posted July 6, 2013 Oh woops. Alright, edited some of the typos. ATK increases, unless otherwise specified, are permanent. The way I worded it makes it not technically target, but you still "select" a Sisterhood monster to apply the effect to. Altar was supposed to say ATK, not Life Points. :3 Heart gives only a 10000 increase due to the fact that it sends all the other Spell cards as a cost not effect. Oh and Heart is only supposed to Summon one, I changed that but Yugico glitched out temporarily and I copy and pasted the old text. All spells that say "When this card is activated" only apply once and when the card is activated. Link to comment Share on other sites More sharing options...
♥Kisumi-nee Posted July 6, 2013 Report Share Posted July 6, 2013 Oh woops. Alright, edited some of the typos. ATK increases, unless otherwise specified, are permanent. The way I worded it makes it not technically target, but you still "select" a Sisterhood monster to apply the effect to. Altar was supposed to say ATK, not Life Points. :3 Heart gives only a 10000 increase due to the fact that it sends all the other Spell cards as a cost not effect. Oh and Heart is only supposed to Summon one, I changed that but Yugico glitched out temporarily and I copy and pasted the old text. All spells that say "When this card is activated" only apply once and when the card is activated. Ahhh ok, that clears up the confusion I had. Hahaha I see, then i see that 1000 is too much as the weakest ATK in the monster is 1600 and seeing how you can bring it out with 1 monster kill , It's too easy to bring out= easy 2k+ ATK monster. But that's just me. Ohhhh... ok I guess it's all good then ;3 Ahhhh that balances everything then! Nice job on that then. Link to comment Share on other sites More sharing options...
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