Jump to content

Idol Stage [Week 8/Card 3]


Recommended Posts

Fmi6tnE.png

 
During the start of your Battle Phase: You can target 1 monster you control, then target 1 monster you opponent controls; destroy your opponent's monster, then if your monster has higher ATK than the destroyed monster's ATK, inflict damage to your opponent equal to the difference . Your monster targetted by this effect cannot declare an attack this turn.[hr]Flavour Music - ???
Not many stages like this, the Idol Stage is a more contemporary battle arena before an excited crowd! Put on a stellar performance and make your monsters the stars that they are with the shimmering Special Effects this stage can offer! Blow away the likes of Mirror Force with a spectacular opening act, and bring out a promising encore!
 
I saw this image, and I had to make a card about it. I am not sure where it should have went in terms of flavourful direction, but I feel that I managed to execute this well enough as this card currently stands. All this really does is 'simulate' the first battle you'd conduct, however bypasses the likes of pesky traps and immunity effects.
Link to comment
Share on other sites

Nice. This is actually nothing more than attacking, but without attacking. Prevents "destroyed by battle" effects, being hit by classic Traps and is perfectly balanced. 

And this is an epic support for Malefic monsters (since you would only attack once anyway) + its a field spell.

 

Another great card :)

Link to comment
Share on other sites

Nice. This is actually nothing more than attacking, but without attacking. Prevents "destroyed by battle" effects, being hit by classic Traps and is perfectly balanced. 
And this is an epic support for Malefic monsters (since you would only attack once anyway) + its a field spell.
 
Another great card :)

Thanks for the praise! =)

I've noticed a ball-up on the Set ID for the card. I'll fix it with the next Card I make. XD
Link to comment
Share on other sites

It is rather useless, but interesting/creative. The monster has to be face-up, which is the major overkill drawback for this card. Perhaps if it could just attack (similar to Prey Upon in MTG, where the card makes them fight) any card, despite if it was weaker/stronger, face-up/set.

Link to comment
Share on other sites


It is rather useless, but interesting/creative. The monster has to be face-up, which is the major overkill drawback for this card. Perhaps if it could just attack (similar to Prey Upon in MTG, where the card makes them fight) any card, despite if it was weaker/stronger, face-up/set.

 


Thanks for the comment, but remember the Advanced Clause! =X

I like your idea, actually. I might be able to tweak this so it is powerful and creative. I'll take your suggestions into the new card (attacking any monster) and will tweak the Effect Damage (so that it only works when your monster has higher ATK than their monster)

How does that sound? =3
Link to comment
Share on other sites

I disagree that this is useless. I think it would pretty much the staple Field Spell for Malefic decks. The fact that Malefic monsters don't allow your other monsters to attack has always made them a little underwhelming, this gives them a big advantage. Outside of that? I guess there aren't a huge array of uses for this card, but the concept makes it rather likeable, regardless. I'd love to see an archetype that utilises this card. 

Link to comment
Share on other sites

I'm sorry for breaking the AC, I just had a concise, rather harsh review. It was basically all the thoughts I had on the subject, unless you wanted me talking about random stuff as I am now.

True it works amazing with Malefics, but really, it could still be better then it is now, and the other monsters would only be able to "attack" weaker face-up monsters your opponent controls, which raises the question why would they just Normal Summon a monster and stare down a 2500-4000 beater.

It also has no protection effect, which kind of impairs the playability in a dedicated Malefic Deck as it raises a lot of oppurtunity for 2-4-1s.

Link to comment
Share on other sites

I disagree that this is useless. I think it would pretty much the staple Field Spell for Malefic decks. The fact that Malefic monsters don't allow your other monsters to attack has always made them a little underwhelming, this gives them a big advantage. Outside of that? I guess there aren't a huge array of uses for this card, but the concept makes it rather likeable, regardless. I'd love to see an archetype that utilises this card. 

You bastard, now I'm gonna be making an Idol Archetype XD


I'm sorry for breaking the AC, I just had a concise, rather harsh review. It was basically all the thoughts I had on the subject, unless you wanted me talking about random stuff as I am now.

True it works amazing with Malefics, but really, it could still be better then it is now, and the other monsters would only be able to "attack" weaker face-up monsters your opponent controls, which raises the question why would they just Normal Summon a monster and stare down a 2500-4000 beater.

It also has no protection effect, which kind of impairs the playability in a dedicated Malefic Deck as it raises a lot of oppurtunity for 2-4-1s.

 


There we go, now you get your nice wittwe rep to take home =3
Link to comment
Share on other sites

It's not bad.  Not bad at all.

 

First and foremost, it's a Field Spell, which makes it searchable, therein guaranteeing that you'll grab one of these pronto to introduce the new gamestate.

 

It allows little monsters to climb over big ones (basically), so you are allowed more field control upon playing this card.  A pop OPT is potent, and make players more conservative about their fields.  Suddenly they don't want to leave their big boss all alone, which is both a good and a bad thing IMO.

 

The burn is quite fair, given that your dude can't attack that turn.  One thing I like about it is that it kills Marshmallon and Spirit Reaper.  Take that you tanky bastards!

 

It's playable, and while potent, not really broken, although whether or not the gamestate it incurs is fun to play is up to the players themselves.

 

Also, I must ask: Can the opponent use this card's effect as well?

Link to comment
Share on other sites

True, but the Field Spell Zone is rather subject to change, Archfiends being introduced and Spellbooks using their Spellbook Field Spells and etc. Adding a lot of times where it will be MSTed or just replaced, so I don't see too much wrong with it.

If there is a balance issue, you could always make it operate off of a starting number of counters, like 3, having to use the counters for the effect. This would make the player not just blow everything up at a whim and become more conservative with his uses while still being a good card.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...