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Zabers of the sky


Toffee.

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Weird little idea I had just now.

Shuttle Zaber
WIND / Level 4
[Machine/Effect]
If the Opponent activates the effect of a Trap card, you can Pay 1000 Life Points: Negate the activation and effect of that card, and return it to it's original position. The card that was negated by this effect cannot be activated, until the End Phase of Your next turn. This effect can only be activated once, for as long as this card remains Face-up on the field.
ATK 1400 / DEF 1800

Jet Zaber
WIND / Level 4
[Machine/Effect]
If the Opponent activates the effect of a Spell card, you can Pay 1000 Life Points: Negate the activation and effect of that card, and Set it in an open Spell/Trap card on the Opponent's side of the field. The card that was negated by this effect cannot be activated, until the End Phase of Your next turn. This effect can only be activated once, for as long as this card remains Face-up on the field.
ATK 1600 / DEF 1000

Jumbo Zaber
WIND / Level 4
[Machine/Effect]
During the Opponent's turn, If the Opponent activates the effect of a monster card, you can Pay 1000 Life Points: Negate the activation and effect of that card, and change it to Face-down Defense Position. This effect can only be activated once, for as long as this card remains Face-up on the field.
ATK 1500 / DEF 1500

Hawk Zaber
WIND / Level 4
[Machine/Effect]
If you control 3 "Zaber" monsters with different names, except "Hawk Zaber", you can Special Summon this card(from your Hand). If this card is Special Summoned in this way, apply the following effect:
•Until the End Phase of this turn, the Opponent cannot activate card(s) or effect(s) in response to the Summon of "Zaber" Fusion monsters, and the effects of all "Zaber" Fusion monsters cannot be negated or chained to.
ATK 1100 / DEF 0

Sky Zaber
WIND / Level 8
[Machine/Fusion/Effect]
"Shuttle Zaber" + "Jet Zaber" + "Jumbo Zaber"
Can only be Special Summoned from your Extra Deck by Banishing the above Fusion Material monsters from your side of the field, and cannot be Summoned in other ways. Once per turn, during either player's turn, when the Opponent activates the effect of a card, you can Pay 1000 Life Points: Negate it's activation, and Set it on the Opponent's side of the field. Then, until the End Phase of that turn, the Opponent cannot activate card effects of the same type of card that was negated by this effect. If this card is destroyed by your Opponent's card(either by battle or card effect): Special Summon 1 "Zaber" monster(from your Deck).
ATK 2500 / DEF 2400

Pegasus Zaber
WIND / Level 8
[Machine/Fusion/Effect]
"Shuttle Zaber" + "Jet Zaber" + "Jumbo Zaber" + "Hawk Zaber"
Can only be Special Summoned from your Extra Deck by Banishing the above Fusion Material monsters from your side of the field, and cannot be Summoned in other ways. During either player's turn, if the Opponent activates the effect of a card, you can pay 500 Life Points: Negate it's activation and Set it on the Opponent's side of the field. Card(s) negated by this effect cannot be activated, until the End Phase of the Opponent's next turn. If this card is destroyed by your Opponent's card(either by battle or card effect): Special Summon 1 "Zaber" monster(from your Deck).
ATK 2800 / DEF 2700

Zaber Battleground - Ariel Ace
Spell / Continuous
You can only control 1 "Zaber Battleground - Ariel Ace". Once per turn, during either player's turn, you can Pay 500 Life Points and Target 1 Face-up "Zaber" monster you control: Target gains 300 ATK until the End Phase. The following effect cannot be activated, the turn you activate this card from your Hand. You can send this card from your side of the field to the Graveyard and Target 1 "Zaber" monster you control: Target gains 500 ATK until the End Phase.

Zaber Battleground - Barrel Roll
Spell / Continuous
You can only control 1 "Zaber Battleground - Barrel Roll". Once per turn, the first "Zaber" monster you control that's selected as an attack target, You can Pay 500 Life Points: negate the attack. Then, the attack target monster gains 300 ATK until the end of it's next battle. The following effect cannot be activated, the turn you activate this card from your Hand. You can send this card from your side of the field to the Graveyard and Target 1 "Zaber" monster you control: Target gains 500 ATK until the End Phase.

Zaber Battleground - Spiral Dive
Spell / Continuous
When you activate this card from your Hand: Take 500 damage. You can only control 1 "Zaber Battleground - Spiral Dive". "Zaber" monsters you control inflict piercing damage. The following effect cannot be activated, the turn you activate this card from your Hand. You can send this card from your side of the field to the Graveyard and Target 1 "Zaber" monster you control: Target gains 500 ATK until the End Phase.

Zaber Battleground - Urgent Takeoff
Trap
Activate if a "Zaber" monster inflicts battle damage to your Opponent's Life Points: Add to your Hand 1 "Zaber" monster from your Deck.

Zaber Battleground - Sonic Boom
Trap
Pay 500 Life Points and Target 1 "Zaber" monster you control: Target gains 1000 ATK until the End Phase. You can only activate 1 "Zaber Battlefield - Sonic Boom" per turn.

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