Airride Posted July 15, 2013 Report Share Posted July 15, 2013 Need to reduce it to 40, need some guidance on where to go as I haven't played them in a while, etc. Link to comment Share on other sites More sharing options...
The Warden Posted July 15, 2013 Report Share Posted July 15, 2013 Only Dark and Water ware really playable. My advice is that you drop Light to 1, remove the Trags, BLS, Fire and Wind to add 3 Spellbook Magicians and Priestess/Reaper, your choice on those 2. Reduce Fortune's Future to 2, and swap Visions for Spellbook Tower, 1 or 2. -2 Trags -2 Light -1 Wind -1 Fire -1 BLS -1 Fortune's Future -3 Future Visions -2 Gold Sarc -1 Spellbook of Life -1 Spellbook of Power -1 Compuls -3 Breakthrough +3 Spellbook Magicians +2 High Priestess / Reaper +3 Spellbook of Secrets +2 Spellbook of the Master +2 Spellbook of Fate +1 Spellbook Tower +2 Spellbook of Eternity +2 Spellbook of Judgment That should round out your build and give you 40 cards. Link to comment Share on other sites More sharing options...
Airride Posted July 15, 2013 Author Report Share Posted July 15, 2013 post so basically change the entire deck into crappy prophecies Just sayin', that's basically what you're doing. I'm usually open to suggestions, but geez Link to comment Share on other sites More sharing options...
The Warden Posted July 15, 2013 Report Share Posted July 15, 2013 Well, it's just the fact that aside from Dark and Water, the Fortune Ladies themselves are pretty crap. Integrating them with Prophecy gives them a good fighting chance. Link to comment Share on other sites More sharing options...
Airride Posted July 15, 2013 Author Report Share Posted July 15, 2013 I personally think Light is pretty good, at least decent enough to make a build around her (Which this is trying to be). I'll prolly remove Wind, though. Fire's kinda cool TBH, but more of a tech. Plus, I intend on trying to build this IRL soon, so...yeah. Prophecy stuff is super expensive. Link to comment Share on other sites More sharing options...
Airride Posted July 21, 2013 Author Report Share Posted July 21, 2013 Updated with things. Link to comment Share on other sites More sharing options...
reborn11 Posted July 21, 2013 Report Share Posted July 21, 2013 I'm no expert on this but personally, I'd suggest take out 2 Compulsory and put in a mirror force and a torrential Link to comment Share on other sites More sharing options...
Airride Posted July 21, 2013 Author Report Share Posted July 21, 2013 Compulsory is way better for 2 reasons: It gets rid of Extra deck Monsters quickly and effectively, and It can trigger Light if I need it to. ...Though, I have been tossing around the idea of torrential, and I would like to find room for it otherwise, if only to test it. Link to comment Share on other sites More sharing options...
reborn11 Posted July 21, 2013 Report Share Posted July 21, 2013 @Airride : Side deck it? Link to comment Share on other sites More sharing options...
ihop Posted July 21, 2013 Report Share Posted July 21, 2013 Light is like pretty much the best card in here as it lets you get out Dark really early on, and Compulsory also helps with that. You only really need 2 Water IMO, it's not a great draw and if you need it you can grab it off Light. I would -1 Water and -1 Spellbook of Life (3 seems excessive) to make it 40. Link to comment Share on other sites More sharing options...
Airride Posted July 21, 2013 Author Report Share Posted July 21, 2013 Alright then, I'll do that. Life was generally really good (Banishing for Future, and gave them lots of extra ATK to go with the revival), but I'll see how 2 works. Link to comment Share on other sites More sharing options...
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