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Making Balanced Spellcasters is hard because lolProphecies [Florian Spellweave]


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[URL=http://yugico.com/user/16714-Dante_Sparda/card/57248-Light_of_Benevolence/254837-Florian_Spellweave]254837.jpg[/URL]

 

[spoiler='Magic is dangerous. It can ruin someone's life in the blink of an eye.']You can Special Summon this card (from your hand) by Banishing 1 Spellcaster-Typemonster you control. During the End Phase:Return thatSpellcaster-Typemonster to your hand. Once per turn: You can send the top card of your Deck to the Graveyard and Banish 1Spell card from your Graveyard to Target 1Spell card in your opponent's Graveyard; Banish that Target. Spellcaster-Typemonsters you control cannot be affected bySpell card effects.[/spoiler]

 

Title says it all. It tries to be it's stand-alone Spellcaster without directly being abusable by the multitude of Prophecy Spell Cards. Though, eventually, I have to come to terms with the meta and must discern that making anything nowadays that is Spellcaster will automatically be labelled that it supports Prophecies.

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I don't know how useful banishing spell cards from your opponent's deck is in 99% of match-ups.

Your spellcasters not being effected by spell cards is pretty nice in terms of non-prophecy and protection.

All in all, very nice.

(p.s. IT'S LVL 7, ERMAGERD E-DRAGON SUPPORT!!1!)

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