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Attributal Blast


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If a monster(s) is sent to the Graveyard: Banish that monster(s); then banish 1 monster your opponent controls with the same Attribute as 1 monster banished by this card.

It's just one-for-one banishing with requirements that are probably much too easily achieved to be acceptable. But then again, the Attributes of Extra Deck monsters are pretty diverse. I originally designed it as support for an uncompleted and unrevealed archetype that was bent on sending the Deck to the Graveyard, but then I turned it generic by changing the whole "Sent to your Graveyard" to "Sent to either player's Graveyard." Oh, and it sent the card to the Graveyard, rather than banished it. I just changed it to that.

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Well, it's intersting. It can mess up a bunch of decks that send to the Graveyard to get stuff out, like Machina Fortress and such. I do however find that it is pretty situational, and might end up getting blown up before that happens, but it's balanced enough, and it's kinda alright.

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[acronym='Newer Spell/Traps don't say "Activate only", but just skip that entirely, instead, just say the condition right away.']If[/acronym] a [acronym='"Monster Card" is not used anymore, use "monster" instead']monster[/acronym] is sent to [acronym='You only say "either player's Graveyard" when talking about something that is already in the Graveyard, for cards which can activate when/if they're sent there, you simply say "the" instead (which you even used later yourself, so you seem to know that already).']the[/acronym] Graveyard: Target 1 face-up monster on the field with the same Attribute as the monster sent to the Graveyard; banish that target.

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I'm willing to say that this is to conditional to be of competitive use. It wouldn't be main deckable seeing how E-Drags and Prophecy have no central Attribute, and there are better cards to use vs. Fire Fist/Verz. I do like it, however, as it is a very balanced and interesting Trap Card. I could see it working well against Fire Fist assuming it doesn't get blown up/locked down before use (ex. when they detach for Lion/Tiger/Cardinal or Synchro Horse). Perhaps it could banish the card sent to the Graveyard AND a face-up monster that shares an attribute. Also, perhaps have it say "monster(s)". Now, Cardinal loses his Wolfberk and Bear, and he himself is screwed. Just a suggestion to up playability.

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When a monster(s) is sent to the Graveyard: Banish that monster(s); then banish 1 monster your opponent controls with the same Attribute as 1 monster banished by this card.

 

Used the wording of Bottomless Trap Hole to assist me in the choice of using "that" before "monster(s)", and made it so it banishs all the monsters that triggers this, so if your opponent manages to send multiple attributes, you have a more widespread targeting array.

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