Jump to content

Midnight Assassination (A type of "test")


KnightBuster

Recommended Posts

After looking at the overhaul in the OCG department, I've decided to make a simple single card to see if I've got at least some basics of the "new" (to me) OCG. Please offer comments and criticisms, as they can only be beneficial in nuturing my card making skill.

AwxAozU.jpg

Lore: When a face down Monster your opponent controls is targeted for an attack: Banish 1 Trap card from your hand; your opponent cannot activate Spell/Trap card effects until their next Standby Phase.

Link to comment
Share on other sites

Well first off, for the review:

 

It being a counter trap is interesting because it means that your opponent cannot even chain to it with effects besides counter traps. Even if they do manage to negate it wish an effect (such as Solemn Judgment), they would miss the timing to use effects such as Mirror Force or Dimensional Prison altogether. Usability-wise, I think if this card were to exist, it wouldn't be widely used because of the specific cost. Therefore, I don't really find it overpowered or anything, just okay.

 

OCG:

When a face down monster your opponent controls is targeted for an attack: You can banish 1 Trap Card from your hand; your opponent cannot activate Spell/Trap card effects until their next Standby Phase. When a face-down monster your opponent controls is targeted for an attack: Banish 1 Trap card from your hand; your opponent cannot activate Spell/Trap cards, and their effects, until their next Standby Phase.

 

Mostly just capitalization issues. Also note: when you use the wording "is targeted for an attack", which isn't commonly used, this card can trigger with targetting after a replay. The more common "When ... is attacked," does not allow that.

Link to comment
Share on other sites

As I said, I tried to make this card simple, so that's why I made it the way it was. I appreciate the OCG fixes. Still trying to get a handle on that. I wasn't aware of the difference between the two phrases, but I'll take note of it. Thanks for taking the time to comment.

Link to comment
Share on other sites

It's already a -2 when you actually do get the chance to play it, provided that anyone Sets a monster nowadays. It being a Counter is kind of awkward; what exactly are you Countering? Your declaration to attack? Your declaration to target? How exactly does that work? I just find the aesthetic of making it a Counter Trap a lot less useful than it already is. 

Link to comment
Share on other sites

I just find the aesthetic of making it a Counter Trap a lot less useful than it already is.I just find the aesthetic of making it a Counter Trap a lot less useful than it already is.

I disagree. It is responding to your own attack declaration (similar to the counter trap Negate Attack), although it is countering any future traps they can play before they can play them. Making it a counter trap means that they can't chain effects to it except other counter traps. If it was a normal trap instead, they could still do a chain link 2 mirror force, based on that text.

Link to comment
Share on other sites

If that were the case, you would say "Spells, Traps, and the effects of Effect Monsters cannot be activated in response to this card's activation or effect". It simply feels awkward that one would label it as a Counter Trap when it doesn't Counter anything (I don't think it's possible to Counter to your own attack declaration). Even if that were the case, Trap Stun outclasses this by a much greater degree, unless you were building an Archetype that revolves around Banished Traps, in which case I'll let it slide.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...