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[Anime] Strings Shade


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300px-StringsShade-JP-Anime-ZX.png

 

Lore: Target 1 monster on the field; it cannot be destroyed by card effects. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add it to your hand .

 

If that wording is right in that it permanently gives protection from being destroyed by effects, dear lord this seems amazing. Just purely amazing. Even in something like War Gods, making Yamato immune to being Dark Hole'd or the like.

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They should have made this specific to Gimmick Puppets if this was meant to be support for them, since there are a number of other archetypes that can take more serious advantage of this.

I don't think it was for them.

 

I think it was designed for whenever IV fought with one of his brothers so he didn't blow up his Brothers Numbers.

 

Or to help 88. Either or.

 

But it could all change if printed.

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Nice also that playing this means you pretty much can't deck out by normal means.

 

Using this on something like Spirit Reaper could cause rage, especially seeing that this is self-recyclable so you can do it again if your opponent manages to get over it and you have another battle immune monster at hand. Using this on The Fool after getting the good coin toss result makes it virtually immovable, you'd need something like Skill Drain or Book of Eclipse, or Tiger King. Piercing is still a thing though of course. All in all, it would probably be fine to be released as is, it's not really OP and getting it back each turn is fairly slow and relies on you already having something good to use it on.

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[quote name="幻魔の王" post="6253676" timestamp="1376051997"]Yeah, it's slower than Lance, but doesn't come with the 800 point loss and is reusable. In the right deck it's better than Lance.[/quote] The 800 atk reduce is good on lance because you can use it for more than 1 thing And ill mostly be lancing on compulsorys, bth or tts so the 800 atk reduce wont be a huge difference Also grave traps are becoming a thing, breaktrough skill, this.

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The 800 atk reduce is good on lance because you can use it for more than 1 thing And ill mostly be lancing on compulsorys, bth or tts so the 800 atk reduce wont be a huge difference Also grave traps are becoming a thing, breaktrough skill, this.

 

The point is more:

 

I'm going to make my Ophion/Yamato immune to your Bear, and laugh at you for the rest of the game.

 

It's not going to replace lance in all decks, but in decks focused around protecting certain cards, this can be invalubale.

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[quote name="Barty Hard" post="6253833" timestamp="1376075929"]The point is more:   I'm going to make my Ophion/Yamato immune to your Bear, and laugh at you for the rest of the game.   It's not going to replace lance in all decks, but in decks focused around protecting certain cards, this can be invalubale.[/quote] Oh this is continues but dont seem its revival eff being used much

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