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Therrion

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  1. 1. What do you think of these cards (as a whole)?

    • They are very helpful to the archetype and I can see the archetype benefitting greatly with the release of these cards.
      0
    • The cards are beneficial to the archetype, but perhaps some things could've been different. [Feel free to comment on what!]
      1
    • These cards are okay and semi-relevant. Some cards seem out of place, but some I can also see the relation with the archetype.
      0
    • These cards, I feel, aren't what the archetype needs. [Feel free to comment on what!]
      0
    • These aren't beneficial to the archetype what so ever. [Please comment why and how I could improve it to better suit the archetype]
      0
    • What the F*** were you thinking!? [Please tell me---]
      0
  2. 2. Did you like my approach at the archetype?

    • Yes.
      1
    • No.
      0
    • Yes, but no. pMake a comment and tell me whatcha mean]
      0


Recommended Posts

Umbral Horror Geist
[DARK/L4/Fiend/Effect]
When this card is Special Summoned by the effect of a "Umbral Horror" card: You can add 1 Level 4 DARK monster from your Deck to your hand. This effect of "Umbral Horror Geist" can only be activated once per turn. You can have this card
's ATK become 0; this turn, "Umbral Horror" monsters are unaffected by your opponent's card effects.
ATK/1800 DEF/0

Umbral Horror Spiritguide
[DARK/L4/Fiend/Effect]
When this card is Summoned: Gain 1000 Life Points. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
* During the turn this card is Xyz Summoned: You can activate this effect; Normal Summon 1 DARK monster.
ATK/0 DEF/0

Umbral Horror Flicker
[Quick Play Spell]
Target 1 monster you control: Banish it, then Special Summon 1 "Umbral Horror" monster from your Deck with the same ATK as the banished monster. Special Summon that card during the next Main Phase. If the Special Summoned monster is DARK: You can add 1 "Umbral Horror" from your Deck to your hand.

Umbral Horror Shadows
[Continuous Spell Card]
You take no battle damage from battles involving "Umbral Horror" monsters. You can activate each of the following effects once per turn if you have 1 or more "Umbral Horror" cards in your Graveyard.
* Target 1 "Umbral Horror" card you control and 1 card your opponent controls; destroy those targets.
* When an "Umbral Horror" monster you control is destroyed; draw 1 card.

 

 

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More may come in the future, tell me what you think. Don't feel the need to comment on each one, commenting on one is perfectly acceptable. You have my permission to break the Advanced Clause within reason, as I understand sometimes it is difficult to achieve with multiple cards.

 
Willing to answer questions or take suggestions on future cards for the archetype, find the official archetype here: http://yugioh.wikia.com/wiki/Umbral_Horror

Things of note about the official archetype:

-All monsters are DARK and have 0 DEF.

-The monsters rely on Rank 4 Xyz Summons.

-2 of 3 Official monsters rely on being destroyed by battle, one of which requires you ram into your opponent for a MP2 Rabbit of sorts.

-Drewes, a very good tech in this deck, has ATK equal to Ghoul (1800) and thus Geist.

-This Deck is usually ran in a controlling manor, with Key Beetle being the boss card (creating locks with Safe Zone/Vanity's Emptiness), going nice with Shadows.

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