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Gorz The Emissary Of Darkness


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http://www.youtube.com/watch?v=YVkUvmDQ3HY

300px-GorztheEmissaryofDarkness-LCYW-EN-

DARK/Fiend/Level 7/2700 ATK/2500 DEF
When you take damage from a card your opponent controls: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When Special Summoned this way, activate the appropriate effect, based on the type of damage:
● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Battle Damage you took.
● Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.

The man of the hour!
Now, instead of commenting "good" or "bad" like you TCG-goers tend to do, how about we discuss how to counter this big guy now that he's most likely going to be running at Semi-Limited? And yes, #104 is a viable option in the decks that can run him, but what about the decks that cannot?

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I HATE the fact that this is going to be semi'd.  It is already incredibly sacky @1, but moving it up will bring twice the amount of headaches in the game.

 

The Decks I can think of that don't need to worry about it are the ones that summon multiple huge monsters in one turn, OR Bujins because of Yamato/Mikazuchi/Crane/Murakumo shenanigans.

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If you can make 3 material Rank 4's, you make Number 104, because he's a 2700 beater with an inbuilts anti Gorz effect.

 

Otherwise, you have to be less aggresive, there will be a lot more mind games in the format, and not healthy ones all in all. You'll have to make sure you can actually deal with a Gorz, even before you think about OTK'ing.

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The whole point of Gorz being amazing is that he's very hard to counter, which is why it's a bad idea that he's coming to 2...



There's a lot of suspect stuff about that list, I'm not inclined to believe it yet. But at 2, Gorz discourages reckless OTKs, and I like that.

It's also a massive game changer when you've completely outplayed the opponent. I don't like that.

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Completey outplayed? That's an exaggeration, if you'd completely outplayed them they wouldn't be able to drop this either.

And since when is being able to come back from near death a bad thing? Sure it's a bit sacky, but tell me what isn't sacky these days.

You're being beaten badly by your opponent, oh herp derp you topdeck Gorz and now you can come back...

 

 

Exactly, that's the point, the game is not great right now.

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Gorz has always been a possibility in the game since his release, bringing him bck to two increases the odds he's around but doesn't change the requirement for due diligence. If you didn't consider Gorz as a possibility when trying to OTK, you don't deserve it. Hell, most OTKs are undeserved anyway.

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Gorz has always been a possibility in the game since his release, bringing him bck to two increases the odds he's around but doesn't change the requirement for due diligence. If you didn't consider Gorz as a possibility when trying to OTK, you don't deserve it. Hell, most OTKs are undeserved anyway.

Yeah but you're implying Gorz is only dropped when people are OTKing....

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Yeah but you're implying Gorz is only dropped when people are OTKing....

Would you rather have someone have a greater chance of pulling Black Luster Soldier out of their rears?

Or maybe Chaos Emperor Dragon could come back for another go?
Honestly, how bad is this that you have to play smarter to prevent a situation from being created where Gorz can be played, or having a way to deal with Gorz after he's been Summoned, since it will be hard to counter his Summoning?

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Gorz gets dropped when players get reckless and greedy. If your opponent is committing very little to the field, it's a tell more often than not. Due diligence should always be required when swinging past an open field.

Black once cited an example of him attacking directly with a Ryko. And then losing as a result of his opponent dropping a Gorz.

 

How is that him being Reckless an Greedy?

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@Barty: because if the Ryko is the best you have to deal damage, you don't have an answer to Gorz, and the conditions exist for Gorz to pose a threat, then don't take the shot. 200 damage is only worth the risk if it's the last damage you need to ensure victory; otherwise, it's taking unnecessary risks.

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@Barty: because if the Ryko is the best you have to deal damage, you don't have an answer to Gorz, and the conditions exist for Gorz to pose a threat, then don't take the shot. 200 damage is only worth the risk if it's the last damage you need to ensure victory; otherwise, it's taking unnecessary risks.

Exactly. Now, players will have to be more cautious about their blind field sweeping.

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I'm fine with fucking over skill-less OTK's.

I'm not as fine with fucking over skilled players who do manage to get a field clear, and I'm not fine with players playing badly and then being rewarded with a 2700 attack beater from nowhere, and a 2k-ish beatstick that matches their opponent's strongest monster.

If you wanna ban OTK's, take a full measure and BAN THE FUCKING OTKS. Don't unrestrict things that, sure they hurt OTK's, but they hurt other, weaker decks even more.

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I'm fine with fucking over skill-less OTK's.

I'm not as fine with fucking over skilled players who do manage to get a field clear, and I'm not fine with players playing badly and then being rewarded with a 2700 attack beater from nowhere, and a 2k-ish beatstick that matches their opponent's strongest monster.

If you wanna ban OTK's, take a full measure and BAN THE FUCKING OTKS. Don't unrestrict things that, sure they hurt OTK's, but they hurt other, weaker decks even more.

This. This. This.

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Most of the bad players I know couldn't even get the win out even with those two beaters, because they leaked advantage so early on and their opponent didn't. The skilled players sweeping the field I understand more, but again they know the risk exists and choose to do it anyway.

Y'know, it's funny now much difference a second monster makes. Nobody complans about Tragoedia being at 2, despite doing more than Gorz does. Just sayin'.

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Players shouldn't have to think about a card that's unfair like Gorz when they have their push for game. If a player is good enough to play well, maintain resources, and clear the opponent's field to go for game then they deserve it. Having to worry about an unfair card (not once, but twice) is stupid. It's a 1 card game changer that shouldn't really exist.




Y'know, it's funny now much difference a second monster makes. Nobody complans about Tragoedia being at 2, despite doing more than Gorz does. Just sayin'.

Not going to dignify that with a proper answer.

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If the game were balanced, I'd agree. Unfortunately, we have decks that can clear the board and deal massive damage at minimal loss of advantage. Hell, at one time decks existed that could do it at a proft *coughInzektors* Plus, exactly why is it a bad thing that people be forced to consider all possible hitches in their move?

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