Maeriberii Haan Posted August 15, 2013 Report Share Posted August 15, 2013 Opening "Doll" are originally a manga archetype, used by Princess Cologne. In the manga, it is filled with Normal Monsters with levels ranging from 8 and below. The Archetype are there just to be summoned by her Toy Box(or we know it as Box of Friends). Now, the archetype here took inspiration from the original archetype by being Box of Friend's support and being mostly Normal Monsters. The main difference is, the new "Doll" monsters are an effect monster when they hit the field, their levels are homogenized to 4(due to Princess Cologne being a level 4) and they are different in form compared to their maga counterpart (so it's not a straight adaptation or retrain). The Archetype Focus is to swarm the field with monsters, while setting up the grave for card effects that would shuffle them back into the deck. The Monsters Doll of the Sacred Vow *4 Machine/Tuner/Effect Earth 0/0 This card is treated as a Normal monster in your deck or graveyard. Once per turn, you can discard 1 card to special summon 1 level 4 or lower Normal Monster from your graveyard, except “Doll of the Sacred Vow”. It cannot be used as a Synchro Material Monster the turn it was summoned. When this card is sent to the graveyard, you can send 1 Normal Monster from your deck to the graveyard, except “Doll of the Sacred Vow”. Doll of the Good Luck Charm > *4 Machine/Effect Earth 0/0 This card is treated as a Normal Monster in your deck or graveyard. When this card is Normal Summoned, you can draw 1 card then reveal it. If it’s not a Machine-type monster, discard 1 card. When this card is sent to the graveyard, you can special summon 1 level 4 or lower Machine-type monster with 0 ATK and DEF from your hand. Doll of the Spring Celebration *4 Machine/Effect Earth 0/0 This card is treated as a Normal Monster in your deck or graveyard. You can discard this card and shuffle 2 different Normal Monster from your graveyard to the deck to draw 2 cards. If this card is Normal Summoned successfully, you can normal summon an additional level 4 or lower Machine-type monster with 0 ATK and DEF this turn. Doll of the Misfortune Charm *4 Machine/Effect Earth 0/0 This card is treated as a Normal Monster in your deck or graveyard. You can discard this card if you control a face-up Machine-type monster with 0 ATK or DEF to destroy 1 card on the field. This effect of “Doll of Misfortune” can only be used once per turn. When your opponent activates an effect that targets a Machine-type monster, you can shuffle this card to the deck and discard 1 card to change the target to another card on the field. The Extra Deck Bosses Doll of War, The Knight of Honor Rank 4 Machine/Xyz/Effect 0/0 2 Level 4 “Doll” monster This card cannot be destroyed by battle. When this card battles an opponent monster, destroy it before damage calculation, then inflict 1000 damage to your opponent. You can shuffle 2 Normal monsters from your graveyard to the deck and detach 1 Xyz material from this card to negate a card effect that would remove this card from the field. This effect of “Doll of War, The Knight of Honor” can only be activated once per turn. Doll of War, Phantom of the Grand Guignol > *8 Machine/Synchro/Effect 0/0 1 “Doll” Tuner + 1 or more non-tuner monster This card cannot be destroyed by battle. When this card battles an opponent monster, destroy it before damage calculation, then inflict 1000 damage to your opponent. If an opponent card effect is activated, you can shuffle 1 Normal monster from your graveyard to the deck to banish this card until the end phase. This effect of “Doll of War, Phantom of the Grand Guignol” can only be activated once per turn. The Support Cards Doll Workshop Continuous Spell Card When this card is activated, send 1 Normal monster from your deck to the graveyard. When a “Doll” Machine-type monster is summoned, you can place a “Craft” counter on this card. You can remove 4 “Craft” counter on this card to special summon 1 “Doll” monster from your deck. This effect of “Doll Workshop” can only be activated once per turn. Doll’s Massacre > Quick-Play Spell Card Until the end phase, all “Doll” monsters on the field is unaffected by Spell or Trap Card effects and when a “Doll” monster attacks, your opponent take 500 damage. Doll’s Judgment Day Normal Spell Card Pay 2000 life points. Until the end phase, when a “Doll” monster is summoned, add 1 “Doll” monster from your deck to your hand, then discard 1 card. During the end phase of the turn this card is activated, shuffle all “Doll” monsters from your graveyard to the deck, then special summon 1 Machine-type monster from your graveyard or hand with level equal or lower to the amount of face-up “Doll” monster you control. You can only summon Machine-type monster the turn you activated this effect. The effect of “Doll’s Judgment Day” can only be activated once per turn. Notes: I realize that I might have made the cards too strong. Or maybe not. So suggestions for balance is appreciated. And the usual CnC is appreciated. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 17, 2013 Author Report Share Posted August 17, 2013 Bump with several minor edits. Link to comment Share on other sites More sharing options...
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