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Nightmare Rides - Basically crazy Heraldry Arts


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Nightmare Ride - Shadow Colt
DARK / Level 1
[Beast/Effect]
If this card is flipped Face-up: You can add to your Hand 1 "Crossride" card from your Deck. Then, this card's ATK becomes 1800 until the End Phase. You can Tribute this card: Special Summon 1 Level 6 "Nightmare Ride" monster(from your Hand). If this card destroys an Opponent's monster as a result of battle: Add to your Hand 1 Level 6 "Nightmare Ride" monster(from your Deck).
ATK 700 / DEF 0

Nightmare Ride - Ghostly Hooves
DARK / Level 1
[Beast/Effect]
If you control a Level 6 "Nightmare Ride" monster, you can Discard this card: Special Summon 1 Level 6 "Nightmare Ride" monster(from your Hand). Once per turn, you can Discard 1 "Crossride" card to Target 1 Level 6 "Nightmare Ride" monster in your Graveyard: Special Summon the Target. If this card is destroyed by your Opponent's card(either by battle or card effect): Draw 1 card.
ATK 500 / DEF 0

Nightmare Ride - Black Stallion
DARK / Level 6
[Beast/Effect]
If this card is Summoned by the effect of a "Nightmare Ride" monster, you can target 1 Spell/Trap card on the field: Destroy the Target. Once per turn, this card cannot be destroyed as a result of battle. You can Discard 1 "Crossride" card: This card gains 500 ATK until the End Phase.
ATK 2200 / DEF 0

Nightmare Ride - Phantom Equine
DARK / Level 6
[Beast/Effect]
If this card is Summoned by the effect of a "Nightmare Ride" monster, you can Draw 1 card. If this card is destroyed by your Opponent's card(either by battle or card effect): Special Summon 1 "Nightmare Ride" monster(from your Deck), except "Nightmare Ride - Phantom Equine". This effect of "Nightmare Ride - Phantom Equine" can only be activated once per turn. Once per turn, when you Special Summon another "Nightmare Ride" monster: Inflict 500 damage to your Opponent, and gain 500 Life Points.
ATK 2000 / DEF 0

Nightmare Ride - Mustang Horror
DARK / Level 6
[Beast/Effect]
If you control no monsters, and the only monsters in your Graveyard are "Nightmare Ride" monsters, you can Special Summon this card(from your Hand). You can Discard 1 "Nightmare Ride" monster and 1 "Crossride" card: Special Summon this card(from the Graveyard). You can only Special Summon 1 "Nightmare Ride - Mustang Horror" per turn.
ATK 2100 / DEF 0

Nightmare Ride - Pegashade
DARK / Rank 6
[Beast/Xyz/Effect]
2 Level 6 Beast-Type monsters.
When this card is Xyz Summoned: You can add to your Hand 1 "Crossride" card from your Deck. You cannot activate "Crossride" cards during the turn you activated this effect. Once per turn, you can Detach 1 Xyz material from this card and Target 1 Spell/Trap card on the field: destroy the Target, and if you do, this card gains 500 ATK until the End Phase. If this card is destroyed by your Opponent's card(either by battle or card effect), you can Target up to 3 "Crossride" cards in your Graveyard: Return them to your Deck.
ATK 2400 / DEF 0

Nightmare Ride - Insanicorn
DARK / Rank 6
[Beast/Xyz/Effect]
3 Level 6 Beast-Type monsters.
When this card is Xyz Summoned, Target 1 card on the field: Banish that Target. If this card would be destroyed by your Opponent's card(either by battle or card effect), you can Detach 1 Xyz Material from this card instead, and Draw 1 card. If this card destroys an Opponent's monster as a result of battle: Inflict 1000 damage to your Opponent.
ATK 2900 / DEF 0

Crossride - Looming Shade
Spell
Activate by paying 1000 Life Points and revealing 2 Level 6 "Nightmare Ride" monsters to your Opponent, while you control no monsters, and the Opponent controls at least 1 monster. Special Summon 1 "Nightmare Ride - Pegashade" from your Extra Deck. Then, attach the 2 revealed monsters to the Summoned monster as Xyz Materials. You can only activate 1 "Crossride - Looming Shade" per turn.

Crossride - Moment of Insanity
Spell
Pay 1000 Life Points and Target 1 Level 6 "Nightmare Ride" monster you control, and reveal 2 other "Nightmare Ride" monsters in your Hand to your Opponent. Special Summon 1 "Nightmare Ride - Insanicorn" from your Extra Deck. Then, Attach the Target monster and the other 2 revealed monsters to the Summoned monster as Xyz Materials. You cannot Special Summon other monsters, during the turn you activated this effect.

Crossride - Stallion Maneuver
Spell
Special Summon 1 "Nightmare Ride" monster from your Hand. The Summoned monster gains 300 ATK until the End Phase.

Crossride - Fade to Black
Trap
Activate by Discarding 1 Level 6 "Nightmare Ride" monster, while you had 2 or less cards in your Hand. Draw 3 cards. You can only activate 1 "Crossride - Fade to Black" per turn.

Crossride - Sanity Break
Trap
Activate by Targeting 1 "Nightmare Ride - Pegashade", while it is the only monster on your side of the field. Xyz Summon 1 "Nightmare Ride - Insanicorn" from your Extra Deck, using the Target monster as an Xyz Material. Then, you can reveal 1 Level 6 "Nightmare Ride" monster in your Hand to your Opponent: Attach that monster to the Summoned monster as an Xyz Material. The Summoned monster gains 300 ATK, and cannot be Targeted by Spell/Trap cards until the End Phase of the Opponent's next turn. While you control the Summoned monster, you cannot Summon/Set other monsters.

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