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Just a few Coach related cards.

Coach Soldier Rhinocharge
FIRE / Level 4
[Beast-Warrior/Effect]
You can add to your Hand 1 FIRE "Coach" monster from your Deck. You can only use the effect of "Coach Solider Rhinocharge" once per turn. You cannot Summon other monsters during the turn you activated this effect, except FIRE "Coach" monsters.
ATK 1600 / DEF 1200

Coach Soldier Armaball
FIRE / Level 4
[Beast-Warrior/Effect]
You can Discard 1 FIRE Beast-Warrior-Type monster; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Coach Soldier Armaball" once per turn.
ATK 1600 / DEF 1200

Coach Captain Gorillaman
FIRE / Level 8
[Beast-Warrior/Effect]
If you control a FIRE "Coach" monster, you can Special Summon this card(from your Hand). If this card is Summoned in this way, send it to the Graveyard during the End Phase. This card cannot declare a direct attack. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster. You can only control 1 "Coach Captain Gorillaman".
ATK 2600 / DEF 2700

Coaching Boot Camp
Spell
Activate if you control a Face-up Level 8 "Coach" monster. Special Summon 1 Level 4 FIRE Beast-Warrior-Type monster(from your Deck). You can only activate 1 "Coaching Boot Camp" per turn.

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