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Alchemy Archetype


Aix

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Can't post this in RC cuz there are Divine Attributes. I'm thinking about joining that Yugioh RP with these cards. Oh, and there is a real card that this set is based around: Homunculus the Alchemical Being.

 

Earthbound Immortal Sach’a

{Tree Nazca Line}

[DARK/Level 10/Plant/Effect]

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, during either player’s turn: You can target 1 monster on the field; this turn, that monster’s effects are negated and this card gains ATK equal to that monster’s ATK.

ATK/ 0 DEF/ 4000

 

Transmutation Circle

[Field Spell Card]

You can shuffle 1 "Transmutation" Normal Spell Card in your Graveyard into your Deck; pay its cost and activate its effect. This effect of “Transmutation Circle” can only be activated once per turn. Once per turn, when a “Transmutation” Spell Card is activated: You can discard 1 “Elemental Spirit” monster; add 1 “Elemental Spirit” monster with a different Attribute from your Deck to your hand.

 

Transmutation Grimoire

[Continuous Spell Card]

You can add 1 "Transmutation" card from your Deck to your hand, except "Transmutation Grimoire". You can only activate this effect of "Transmutation Grimoire" once per turn.

 

Elemental Transmutation

[Spell Card]

Target any number of monsters with the same Attribute, including at least one monster you control; you can make one of those monsters a Tuner monster, also Synchro Summon 1 Synchro Monster with a different Attribute using those monsters as Synchro Material.

 

Star Transmutation

[Spell Card]

Target 2 monsters on the field; decrease one target’s Level by any amount, and if you do, increase the other target’s Level by the same amount.

 

Life Transmutation

[Spell Card]

Send 1 monster you control to the Graveyard; Special Summon 1 monster from either Graveyard with the same Attribute. You can only activate 1 “Life Transmutation” per turn.

 

Human Transmutation

[Spell Card]

Discard 1 card; Special Summon 1 "Homunculus" monster from your Deck. You can only activate 1 "Human Transmutation" per turn.

 

Ultimate Stone Transmutation

[Spell Card]

Send 1 LIGHT monster, 1 EARTH monster, 1 WATER monster, 1 FIRE monster, 1 WIND monster and 1 DARK monster on the field to the Graveyard and Special Summon 1 “Philosopher’s Stone” from your Extra Deck.

 

Gathering the Reagents

[Spell Card]

Add 1 "Alchemical" monster from your Deck to your hand. You can only activate 1 "Gathering the Reagents" per turn.

 

Homunculus the Alchemical Familiar

[LIGHT/Level 1/Plant/Tuner]

Once per turn: You can target 1 monster on the field; this card becomes the same Attribute as that monster.

 

Wraith the Alchemical Spirit

[DARK/Level 2/Fiend/Tuner]

You can Special Summon this card (from your hand) if you control a WIND “Homunculus” monster. You can Tribute this card; banish up to 2 cards from either Graveyard.

ATK/ 1000 DEF/ 0

 

Sylph the Alchemical Spirit

[WIND/Level 2/Winged Beast/Tuner]

You can Special Summon this card (from your hand) if you control a WIND “Homunculus” monster. You can Tribute this card to target 1 Spell/Trap Card on the field; destroy it.

ATK/ 900 DEF/ 100

 

Salamander the Alchemical Spirit

[FIRE/Level 2/Pyro/Tuner]

You can Special Summon this card (from your hand) if you control a FIRE “Homunculus” monster. You can Tribute this card; inflict 600 damage to your opponent’s Life Points.

ATK/ 800 DEF/ 200

 

Undine the Alchemical Spirit

[WATER/Level 2/Aqua/Tuner]

You can Special Summon this card (from your hand) if you control a WATER “Homunculus” monster. You can Tribute this card to target 1 monster on the field; its effects are negated until the End Phase.

ATK/ 700 DEF/ 300

 

Gnome the Alchemical Spirit

[EARTH/Level 2/Rock/Tuner]

You can Special Summon this card (from your hand) if you control a EARTH “Homunculus” monster. You can Tribute this card to target 1 monster on the field; change its Battle Position, and if you do, it loses 200 ATK and DEF.

ATK/ 600 DEF/ 400

 

Aion the Alchemical Spirit

[LIGHT/Level 2/Fairy/Tuner]

You can Special Summon this card (from your hand) if you control a LIGHT “Homunculus” monster. You can Tribute this card; draw 1 card.

ATK/ 500 DEF/ 500

 

Extra Deck

 

Philosopher’s Stone

[DIVINE/Level 1/Rock/Fusion/Tuner]

This card can only be Special Summoned by the effect of a "Transmutation" Spell Card. When this card is Special Summoned from the Extra Deck: It becomes the End Phase. This card is unaffected by other card effects. You can treat this card as any Level (including negative Levels). During either player’s End Phase: Draw cards until you have five cards in your hand.

ATK/ 0 DEF/ 0

 

Homunculus the Sentient Being

[LIGHT/Level 6/Plant/Synchro/Effect]

1 Tuner + 1 or more non-Tuner monsters with the same Attribute

Once per turn: You can change this card’s Attribute. This card is unaffected by the effects of monsters of that Attribute. The activation and effects of “Transmutation” Spell Cards cannot be negated. When this card leaves the field: Add 1 "Homunculus the Alchemic Being" from your Deck or Graveyard to your hand.

ATK/ 2500 DEF/ 1700

 

Immortal the Perfect Being

[DIVINE/Level 12/Divine-Beast/Synchro/Effect]

“Philosopher’s Stone” + 2 or more non-Tuner Synchro Monsters

The Synchro Summon of this card cannot be negated. The player that Synchro Summons this monster wins the Duel.

ATK/ ? DEF/ ?

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