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Vilest Venoms


The Warden

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Following my trend of when I (rarely) post here, I make a crap tonne of support for a crappy archtype. Today's winner is the Venoms, yay. (Yes I know there aren't any Tuners despite there being Synchros. Masked Chameleon is the intended Tuner.)
 
Venom King Cobra
EARTH
***
Reptile / Effect
Up to twice per turn, if this card would be destroyed by battle: It is not. Place 1 Venom Counter on a monster that battles with this card (before Damage Calculation and this effect applies even if this card was face down).
ATK: 1300 / DEF: 0

Venom Rattler
DARK
****
Reptile / Effect
When this card is declared as an attack target: You can change the target to another “Venom” monster you control, and if you do, place 1 Venom Counter on the attacking monster (before Damage Calculation). When this card is sent to the Graveyard: Place 1 Venom Counter on a monster your opponent controls.
ATK: 0 / DEF: 1600

Venom Brown
EARTH
****
Reptile / Effect
This card can be treated as 2 Tributes for the Tribute Summon of a Reptile-Type monster. When this card attacks a monster with a “Venom Counter” on it: Destroy the monster without applying Damage Calculation.
ATK: 700 / DEF: 1300

Venom Krait
DARK
***
Reptile / Effect
Non-“Venom” monsters with a Venom Counter on them cannot activate their effects. When this card is sent to the Graveyard: Place 2 Venom Counters on monsters your opponent controls.
ATK: 900 / DEF: 500

Venom Viper
DARK
****
Reptile / Effect
You can send this card from your hand to the Graveyard; add 1 “Venom Swamp” from your Deck to your hand. When a “Venom Swamp” you control is sent to the Graveyard by a card effect controlled by your opponent: You can banish this card from your Graveyard; activate 1 “Venom Swamp” from your Graveyard. You can only use the second effect of "Venom Viper" once per duel.
ATK: 1200 / DEF: 0

Venom Adder
EARTH
****
Reptile / Effect
Once per turn: You can remove 3 Venom Counters from the field; Draw 1 card. When this card is sent to the Graveyard: Place 1 Venom Counter on a monster your opponent controls.
ATK: 1500 / DEF: 0

Venom Mamba
DARK
****
Reptile / Effect
When this card is Summoned: Place 1 Venom Counter on a monster your opponent controls. Monsters that battle with this card are not destroyed. Before Damage Calculation when this card battles: Place 1 Venom Counter on the opposing monster.
ATK: 2200 / DEF: 0

Annaconda, Scaled King of the Venomous Swamps
DARK
********
Reptile / Effect
Can be Special Summoned (from your hand or Graveyard) by removing 5 Venom Counters from the field. Once per turn: You can remove 3 Venom Counters from the field; add 1 “Venom Swamp” from your Deck or Graveyard to your hand. If a “Venom Swamp” would be removed from the field (either by a card effect or by activating a new Field Spell): You can remove 2 Venom Counters from the field instead. Double the number of Venom Counters placed on monsters by the effect of “Venom Swamp”. You can only control 1 “Annaconda, Scaled King of the Venomous Swamps”.
ATK: 2000 / DEF: 2000

Taipann, Scaled King of Venomous Snakes
EARTH
*******
Reptile / Effect
Can be Special Summoned (from your hand or Graveyard) by removing 4 Venom Counters from the field. Once per either players turn: You can place 2 Venom Counters on monsters your opponent controls. The amount of ATK reduced by the effect of “Venom Swamp” becomes 800. You can only control 1 “Taipann, Scaled King of Venomous Snakes”.
ATK: 1800 / DEF: 2100

Venom Lamia
EARTH
*******
Reptile / Synchro / Effect
1 Tuner + 1 non-Tuner monster
The Battle Position of this card cannot be changed by a card effect. Once per turn when a monster is destroyed by the effect of “Venom Swamp” you can activate one of the following effects:
Add 1 “Venom” monster from your Deck to your hand.
Add 1 “Snake”, “Venom” or “Caustic” Spell/Trap card from your Graveyard to your hand.
The effect of “Venom Lamia” can only be activated once per turn.
ATK: 0 / DEF: 3000

Venom Hydra
DARK
********
Reptile / Synchro / Effect
1 Reptile-Type Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Place 3 Venom Counters on monsters your opponent controls. When this card destroys a monster with a Venom Counter on it by battle: Draw 1 card, then, this card can make a second attack in a row.
ATK: 2100 / DEF: 2500

Venom Basilisk
EARTH
********
Reptile / Synchro / Effect
1 Reptile-Type Tuner + 1 or more Reptile-Type non-Tuner monsters
Once per either player’s turn: You can place 1 Venom Counter on each monster your opponent controls. Monsters that are face down can have Venom Counters placed on them. Destroy face down monsters with Venom Counters on them.
ATK: 1900 / DEF: 2600

Toxic Booster
Normal Spell
Remove 3 Venom Counters from the field; add 1 “Snake”, “Venom” or “Caustic” Spell/Trap card from your Deck to your hand. You can only activate 1 “Toxic Booster” per turn.

Seeping Venom
Normal Spell
Remove 5 Venom Counters from the field; destroy all Spell and Trap cards your opponent controls.

Snake Dance
Normal Spell
Target 1 Reptile-Type monster you control: During your opponents next turn they must attack the target with all monsters they control (even if they are in Defence Position. If they are: Their ATK stat is used for Damage Calculation). Until your opponents End Phase the target monster is unaffected by card effects.

Venom Booster
Equip Spell
Equip only to an opponents monster. When a Venom Counter is placed on the equipped monster (except by the effect of “Venom Booster”): Place an additional Venom Counter on it for each Venom Counter added. If the equipped monster was destroyed by the effect of “Venom Swamp”: You can target 1 monster your opponent controls and equip this card to that monster. If this card is in your Graveyard: You can remove 3 Venom Counters from the field; equip this card to an opponents monster. Only 1 “Venom Booster” can be on the field.

Caustic Shock
Continuous Spell
If a monster(s) with a Venom Counter(s) on it is used as a Tribute for the Summon of a monster, or as a Material monster for the Summon of a Fusion/Synchro/Xyz monster: Place all Venom Counters from that monster(s) onto the new monster. If this card would leave the field: You can remove 1 Venom Counter from the field instead.

Venom Burst
Continuous Spell
Once per turn, when a monster with a Venom Counter(s) on it is destroyed (either by battle or by a card effect other than “Venom Swamp”): Distribute the Venom Counters that were on the destroyed monster to other monsters your opponent controls. If there are no monsters to place the Venom Counters on: Inflict 500 damage to your opponent for each Venom Counter that was on the destroyed monster.

Venom Pot
Continuous Spell
When a Venom Counter(s) is placed on a monster(s) by an effect other than this card's: Place 1 Venom Counter on this card. Once per turn: You can remove 1 Venom Counter from this card; place 1 Venom Counter on a monster your opponent controls. If this card is destroyed: Distribute all Venom Counters that were on this card to monsters you control. You can only control 1 "Venom Pot".
 
Snake Trap
Continuous Trap
When a non-“Venom” monster is Summoned: Place a Venom Counter on that monster. If you control “Venom Swamp”: Place an additional Venom Counter on that monster.

Snake Pit
Continuous Trap
Once per your turn while you control a Field Spell: You can add 1 Reptile-Type monster from your Deck to your hand. You cannot Summon that monster this turn.
 
Venom Counter
Counter Trap
When your opponent activates a card or effect: Remove 3 Venom Counters from the field; negate the activation, and if you do, destroy the card.

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