Jump to content

Touhou Cards - Cirno & Suwako


Cirlex

Recommended Posts

I've lately got the idea of making TOUHOU cards, I already made Two monsters & Two spells which are related [Not by the card but by Character] 

Please judge on what I should fix & how they look and any feedback will help

 

Please use this for feedback.

 

Originality: [How Original it is] 1-5

 

Balance: [How balanced the card is] 1-5

 

Picture: [How much it matches with the card] 1-5

 

Realistic: [If this card could be printed by Konami] 1-5

 

x6RbUBV.jpg

 

hvKfUDI.jpg

 

mlARr8B.jpg

 

movAS1n.jpg

 

QUWe5vX.jpg

 

This is technically a weaker version of skull invitation. I might up it to 300 or 400

 

 

 

 

 

Again, please send feedback.

Link to comment
Share on other sites

Before I begin, I will not be using your rating way. I'll do so how I please. Hope you don't mind, as a review is more than you've got thus far ^^

 

Frog Plague

Not something I would like to see. The ATK lose, in a competitive sense, is pointless and doesn't further your strategy and, from a casual sense, would simply ruin the fun of slamming down a big scary monster. It furthers neither stage of the game, and thus benefits the game in no way/shape/form. Later on, if there is an archetype that functions off of a monster having less ATK than originally, then it could forward that archetype in a significant way, but current day, only a set back to Yu-Gi-Oh!

 

Suwaka

Breaks the Rule of 3000, which is fine if the effect isn't so beastlike (which it isn't beastlike, so to say, since it requires targeting in a format with 4 mass removals in staples alone). Also, we tend to avoid Level 10 double Tribute monsters, and so making one is just unrealistic as a whole since Konami is unlikely to do it. To further the unrealistic element of it, it has far too high of an ATK/DEF stat combined total to be realistic. For that amount of ATK, around 2000 would be acceptable, and the higher the DEF from there the more should be shaved from ATK. Level 9 is suggested, but 8 is fitting.

 

Cirno

This card is in no way slightly competitive, and so I'll look at it from the casual player's view. The card, even if very casual, still lacks decent stats at the Level (falling short by a lot for how strong it should be). The Type-Specific hate is also something I don't suggest. It is a narrow way, and usually done wrong (since makers tend to make the Type hate far too weak). For example, take a look at Kinetic Soldier. 3350ATK Level 3 when fighting a Warrior-Type monster. This is a 3000ATK Level 5 when fighting Fairy (a significantly lower in number monster type). This card, if powered up, could have potential considering Agents return of the next banlist. Use that to your advantage, perhaps lowering the Level to 4, changing the ATK to 1700~1900, then providing a boost from there to the 3000 area (which will trumph Perfection/Hyperion). Then it could be considerable as a sideboard card.

 

Rainbow Glacier

The card is reliant, but packs a punch. A decent finisher in a casual WATER Deck, and makes Frogs have another win condition if they choose to use this to inflict around 4000 damage. In all honesty, though, this probably needs a rehaul. The burn is too much considering the potential of milling WATER has for itself, and reducing the burn would simply make the card garbage. Solution? Make it do something--- pack utility, not really try to be a finisher.

___________

 

Harsh, constructive criticism. Hope you take no anger/hurt from my words, as I only aim to better your card making as a whole and I know I can't do that by praising failures. Good day

Link to comment
Share on other sites

Before I begin, I will not be using your rating way. I'll do so how I please. Hope you don't mind, as a review is more than you've got thus far ^^

 

Frog Plague

Not something I would like to see. The ATK lose, in a competitive sense, is pointless and doesn't further your strategy and, from a casual sense, would simply ruin the fun of slamming down a big scary monster. It furthers neither stage of the game, and thus benefits the game in no way/shape/form. Later on, if there is an archetype that functions off of a monster having less ATK than originally, then it could forward that archetype in a significant way, but current day, only a set back to Yu-Gi-Oh!

 

Suwaka

Breaks the Rule of 3000, which is fine if the effect isn't so beastlike (which it isn't beastlike, so to say, since it requires targeting in a format with 4 mass removals in staples alone). Also, we tend to avoid Level 10 double Tribute monsters, and so making one is just unrealistic as a whole since Konami is unlikely to do it. To further the unrealistic element of it, it has far too high of an ATK/DEF stat combined total to be realistic. For that amount of ATK, around 2000 would be acceptable, and the higher the DEF from there the more should be shaved from ATK. Level 9 is suggested, but 8 is fitting.

 

Cirno

This card is in no way slightly competitive, and so I'll look at it from the casual player's view. The card, even if very casual, still lacks decent stats at the Level (falling short by a lot for how strong it should be). The Type-Specific hate is also something I don't suggest. It is a narrow way, and usually done wrong (since makers tend to make the Type hate far too weak). For example, take a look at Kinetic Soldier. 3350ATK Level 3 when fighting a Warrior-Type monster. This is a 3000ATK Level 5 when fighting Fairy (a significantly lower in number monster type). This card, if powered up, could have potential considering Agents return of the next banlist. Use that to your advantage, perhaps lowering the Level to 4, changing the ATK to 1700~1900, then providing a boost from there to the 3000 area (which will trumph Perfection/Hyperion). Then it could be considerable as a sideboard card.

 

Rainbow Glacier

The card is reliant, but packs a punch. A decent finisher in a casual WATER Deck, and makes Frogs have another win condition if they choose to use this to inflict around 4000 damage. In all honesty, though, this probably needs a rehaul. The burn is too much considering the potential of milling WATER has for itself, and reducing the burn would simply make the card garbage. Solution? Make it do something--- pack utility, not really try to be a finisher.

___________

 

Harsh, constructive criticism. Hope you take no anger/hurt from my words, as I only aim to better your card making as a whole and I know I can't do that by praising failures. Good day

 

Only slightly annoyed at how my cards suck, but I am glad for the feedback so I can perfect these cards,I will need to do this soon.

Link to comment
Share on other sites

Once the first person comments, it's usually easier for more people to build off of that, so as long as you can get a conversation going on your archetype, more people will build on that (as long as they see it.). that's one of the things I learned here. also, don't take it personally if nobody comments, most people don't get them, just keep going, the more your card work is known, the more people will want to comment on it, for an example look at one of Kotomine kireis' threads, those usually get a few pages worth, because the people here know him as a person who puts thought into his cards and designs new mechanics that are (usually) well balanced. 

 

Also all cards that I rate I treat as if konami already had plans to print them and I was giving final verdict.

 

OT:

all cards

     The pictures are great, they fit the game quite well and if they were in the game, the only thing that would confuse me would be the fact that a 3200 monster had such a harmless image.

 

     They're not the most original designs you could ask for, but it's not like they need to be, as long as they have noticeable differences to the cards that are currently in the game already, which they do for the most part.

 

Frog plague 

      It's effect kinda hurts the game a bit, dropping every monster summoned by 700 is extremely detrimental for reasons that are connected to your choice of monster stats. but on its own, the card really isn't terrible design so much as it's overpowered design,  700 is nothing to laugh at as a boost or a drop(see: forbidden lance), which is why most cards don't break the 500 barrier as far as permanent ATK boosts/ drops go.

 

     The next problem with this card is that it's generic, meaning every deck can run the thing, not a good thing when it drops ATK of monsters so much, it becomes a problem, because it's generic, every deck can run it, but because not all decks benefit from using it, it gives the ones that can use it a large advantage. The card gives more advantage to stall/ control decks, it's like a far more powerful version of burden of the mighty, and that's not really a good thing.

 

Suwako 

      This card would make the aforementioned frog plague horribly overpowered, a 3200, level 10, 2 sacrifice monster that has no restrictions on how to summon it, if you have her on the field, and drop frog plague then your opponent loses many of their means to retaliate against your monster(s). add in that it's a spellcaster, meaning it gets all the support that spellcaters are known for (dimension and village for one) while having an attack that makes beating it while frog plague is out quite difficult. She gets the absurd level of spellcaster support, and still prevents targeting to all earth monsters,

 

     in closing, you should either drop the attack, or add at least one restriction to summoning it, because it might be a good card, but it's got enough power to be a boss monster, meaning without restrictions, it'll probably just become more and more abused over time. 

 

Cirno

      The level is too high, drop it by one and it'll be at least decent. the effect is narrow like therrion said, so it probably wouldn't see much play, unless fairies became tier one somehow. if you remodeled the effect into something befitting Cirno, like preventing a battle phase (freezing) if she's attacked, it might be a bit better, but other than that, as it is now, it's balanced, but not in a way that makes it a first choice.

 

Glacier 

      The card will be used degenerately. that is just a fact of life. combined with ceasefire and magical explosion, I can see the frog decks abusing the hell out of this card. the card itself isn't bad, the effect is respectable, but it's a sad fact of life that cards that do burn damage will be abused one way or another. it just happens.

Link to comment
Share on other sites

Once the first person comments, it's usually easier for more people to build off of that, so as long as you can get a conversation going on your archetype, more people will build on that (as long as they see it.). that's one of the things I learned here. also, don't take it personally if nobody comments, most people don't get them, just keep going, the more your card work is known, the more people will want to comment on it, for an example look at one of Kotomine kireis' threads, those usually get a few pages worth, because the people here know him as a person who puts thought into his cards and designs new mechanics that are (usually) well balanced. 

 

Also all cards that I rate I treat as if konami already had plans to print them and I was giving final verdict.

 

OT:

all cards

     The pictures are great, they fit the game quite well and if they were in the game, the only thing that would confuse me would be the fact that a 3200 monster had such a harmless image.

 

     They're not the most original designs you could ask for, but it's not like they need to be, as long as they have noticeable differences to the cards that are currently in the game already, which they do for the most part.

 

Frog plague 

      It's effect kinda hurts the game a bit, dropping every monster summoned by 700 is extremely detrimental for reasons that are connected to your choice of monster stats. but on its own, the card really isn't terrible design so much as it's overpowered design,  700 is nothing to laugh at as a boost or a drop(see: forbidden lance), which is why most cards don't break the 500 barrier as far as permanent ATK boosts/ drops go.

 

     The next problem with this card is that it's generic, meaning every deck can run the thing, not a good thing when it drops ATK of monsters so much, it becomes a problem, because it's generic, every deck can run it, but because not all decks benefit from using it, it gives the ones that can use it a large advantage. The card gives more advantage to stall/ control decks, it's like a far more powerful version of burden of the mighty, and that's not really a good thing.

 

Suwako 

      This card would make the aforementioned frog plague horribly overpowered, a 3200, level 10, 2 sacrifice monster that has no restrictions on how to summon it, if you have her on the field, and drop frog plague then your opponent loses many of their means to retaliate against your monster(s). add in that it's a spellcaster, meaning it gets all the support that spellcaters are known for (dimension and village for one) while having an attack that makes beating it while frog plague is out quite difficult. She gets the absurd level of spellcaster support, and still prevents targeting to all earth monsters,

 

     in closing, you should either drop the attack, or add at least one restriction to summoning it, because it might be a good card, but it's got enough power to be a boss monster, meaning without restrictions, it'll probably just become more and more abused over time. 

 

Cirno

      The level is too high, drop it by one and it'll be at least decent. the effect is narrow like therrion said, so it probably wouldn't see much play, unless fairies became tier one somehow. if you remodeled the effect into something befitting Cirno, like preventing a battle phase (freezing) if she's attacked, it might be a bit better, but other than that, as it is now, it's balanced, but not in a way that makes it a first choice.

 

Glacier 

      The card will be used degenerately. that is just a fact of life. combined with ceasefire and magical explosion, I can see the frog decks abusing the hell out of this card. the card itself isn't bad, the effect is respectable, but it's a sad fact of life that cards that do burn damage will be abused one way or another. it just happens.

 

Thank you for the idea of Cirno's change of effect I'll change it right now! :) Also I'll work on the cards as well

Link to comment
Share on other sites

It's a good start, but there are now quite a few different problems relating to some of the cards you created.

 

All cards

     Once again, the cards are all well done as far as art goes. so nothing new to say there. as for originality, there are a few different sets of issues, but those are related to the individual cards. overall, there are a few good improvements, but some of the changes are too far, making the cards either broken, or just worse in general. but yet again, that has to do with the individual cards.

 

on a side note, I find it funny that suwakos hat got its own card. 

 

Glacier

     On this card, you took the effect a bit too far, you could have left it as it was, and placed a single restriction on it. as it is now though, it's a bit OP. for one, it now does complete monster zone clearance two cards is not a high price to pay for a counter trap that can clear a field. a few changes to balance a shift this large would be to make it so that it only hits 2 cards max, it isn't a counter trap, and only costs one card You might also want to change the text phrasing to something closer to official TCG/OCG language like:

When your opponents monster declares an attack: discard 2 cards, then destroy all monsters on the field.

 

The effect itself though is the largest problem, it needs to be weakened a bit, both in cost, and in power.

 

 

Cirno

     This card is pretty much golden, the text phrasing needs a bit of a change, but other than that, it's good. my only question is why did you drop the atk? it can have this kind of effect and still keep 2200 atk, in fact, that would make it possibly the best water-type fairy card to ever exist. I just checked actually, it already is the best water-type fairy monster. leaving it at 2200 would make it more suitable for use though.

 

 

Pyonta

     It needs to be a union monster at the very least. in addition to that, you might want to give it the generic protection clause that all union monsters have. you know: If the monster equipped to this card would be destroyed, this card is destroyed instead. that thing. also, you might want to make the card a bit more specified, the wording right now is fairly off, and that's what makes it bad at the moment. you don't need to say the card is treated as an equip card, you can just say:  Once per turn, you can equip this card to a face-up monster you control. that monster gains 300 ATK and DEF. that works better.

 

 

Suwako

     This card is kinda bad now as far as wording goes. All it needed was a simple restriction, you took is a bit too far. I like the idea you're using, but you have to tone it down a bit. a better way to phrase this would be: This card cannot be normal summoned or set, this card can only be Special summoned by sending 1 monster equipped with Pyonta to the graveyard. As far as the 100 ATK drop goes, that was a nice change, but once you add a summoning restriction, it becomes unnecessary. 

 

 

Plague

     the effect is decent, but now i'd have to say it's fairly weak now. not really a bad thing that it's not OP anymore, but unless your opponent is spamming Synchro and xyz left and right, you wont get more than 800-1000 damage off max, before the card is destroyed, or the game ends. and for something as small as 100 damage, you'd be better off just using a monster. on the other hand, if you could somehow combine this new effect with the old effect, that would be something impressive to see. like if you weakened the old effect, and gave this one a slight boost, while combining their conditions. I have an idea in mind about that, but I have to head out soon, I'll put in a sample of what I'm thinking when I get back.

Link to comment
Share on other sites

sorry about the double post, but this is what I meant when I said the two effects might work better together.  [spoiler='Suwako's Frog Plague']tDZb5Jr.jpg [/spoiler]

 

     It's a combination off your first idea, which was over the top as far as power goes, and your second idea, which is kinda weak, but it's fairly good as an idea.

 

    This way the card is similar to things like Maxx C in that It's only as good as your opponent is smart. while It can reach absurd levels of power, it's restriction means that neither player will be hitting with anywhere near their monster's full power once it starts rolling. The final effect is what makes it beneficial to run in a deck that uses Suwako, it gives you a semi-immortal Pyonta, but only if your opponent destroys it. Meaning that you can't abuse the effect to summon an army of funny hats on a whim.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...