mikel. Posted September 1, 2013 Report Share Posted September 1, 2013 The creations are the gears of life points that seem to control the dual, forming from the end and beginning. Monsters: 7 Spell:1 Trap:0 Extra Monster:1 [hr] Card text Cannot be normal Summoned/Set. Must be Special Summoned(from your hand) by tributing 1 "Seed of creation" on the 7th of your Turn, and cannot be Special Summoned by other ways. When this card is special summoned(By it's own effect): Remove 4000 Life points from your opponent. Text: While you control no monster(s) or Spell/Trap card and there is no monster(s) or Spell/Trap card in your graveyard or Banish pile(except this card) You can Special summon this card(from your Hand, Graveyard or Banish pile) by Reveling 1 "Creation" monster in your hand. While it's not After your 10th turn: ● During your Opponent's turn; Tribute 1 "Creation" to Negate an attack/ Activation of a Spell/Trap that targets a "Creation" monster. Text: Twice per turn, during your 2nd Main Phase: Send 1 Face-up "Creation" monster to the graveyard: Add 1 "Creation"monster from your deck. During the End Phase of this turn, while there is no Face-up "Creation" monster you control: This card is sent to the graveyard. Text: 4 level 4 "Creation" Monsters Detach 4 XYZ Materials to Activate and resolve this Effect: While this card is on the field this turn is your First turn. After this turn, put 1 counter on this card for each turn after this card's activation. For each counter on this card, this card gains 100 ATK. Text: When this card is Normal summoned: Add 1 "Creation" Spell/Trap card from your deck. While it's not After your 10th turn: ● You can Special summon 1 Level 4 or lower "Creation" monster from your hand. Once per turn, while you control a Thunder-type monster(except this card) you can Special summon Up to 2 Level 2 Thunder-type monsters from your Hand or Graveyard. During the End phase, Banish them. While it's not After your 10th turn: ● You can Special summon 1 Level 4 or lower "Creation" monster from your hand. Text: When this card is Normal summoned: Add 1 "Creation" level 4 or lower from your deck. While it's not After your 10th turn: ● During your Opponent's turn; Tribute 1 "Creation" to Negate an attack/ Activation of a Spell/Trap that targets a "Creation" monster. Text: The Summon of this card cannot be negated. When this card is Normal summoned: Add 1 "Creation" level 4 or lower from your deck and 1 "Creation" Spell/Trap card from your deck. While it's not After your 10th turn: ● During your Opponent's turn; Tribute 1 "Creation" to Negate an attack/ Activation of a Spell/Trap that targets a "Creation" monster. Card text Pay 2000 Life Points: After your 10th turn, send this card to the graveyard; then this turn is your First turn in sequence to the next turn. When this card is sent to the graveyard(except by a card effect); Draw 1 card. Link to comment Share on other sites More sharing options...
mikel. Posted September 2, 2013 Author Report Share Posted September 2, 2013 Bump. Link to comment Share on other sites More sharing options...
Horu Posted September 5, 2013 Report Share Posted September 5, 2013 The sky is falling. I summon your monsters to hold it up. Problem solved. These cards can actually work together. Nice job. Link to comment Share on other sites More sharing options...
mikel. Posted September 6, 2013 Author Report Share Posted September 6, 2013 The sky is falling. I summon your monsters to hold it up. Problem solved. These cards can actually work together. Nice job. Thank you, but could you go in more detail why they work together? Link to comment Share on other sites More sharing options...
Horu Posted September 6, 2013 Report Share Posted September 6, 2013 1. The Creation: This card requires you to Tribute Seed Creation Gaja after 7 of your turns. Inflicts 4000 damage upon summon. and the icing on the cake is you get a hefty 3000 ATK. No complaints here. 2. Lord of Nemiss, Creation of Time: This card is a free summon as long as you have nothing out or haven't used anything and can only be played before your 10th turn. I'd consider this card worth using since it has a really nice ATK of 3600 and can negate attacks or the activation of spells and traps for the cost of another Creation monster. 3. Existence of Creation Gods-Myth: Not such a big fan of losing 2 Creation monsters to add 1 Creation monster to my hand. But considering I can do this little trick twice shows you probably intended this card to be limited. With this in mind, This card is pretty balanced. 4. Creation Psyche Simulate, 18081: Considering the fact this is a rank 4 and requires 4 level 4 Creation monsters to summon it. The effect requires you to remove those 4 Xyz Materials to activate and resolve the effect. This monster starts out at a base 1900 ATK and gains 100 ATK per turn. The ATK boost could possibly be a bit higher considering the summoning and effect requirements. Other than that, this card is pretty balanced. 5. Constitute of Creation, 69: This card allows you to summon any level 4 Creation monster you please as long as it isn't after your 10th turn. Also, this card boasts a nice ATK of 1900. 6. Creation Dyad, Fuki: The image reminds me too much of Anubis but I can easily bypass this. This card can simply allow you to summon 3 monsters. He not only supports Creation monsters but also supports the entire weaker part of the Thunder-type. 7. Tepid Creation, Gocdy: He has 1700 ATK, summons another Creation monster and protects his comrades. Fairly balanced card. 8. Seed Creation, Gaja: Most importantly, this card is needed to summon The Creation. She gives you 2 more Creation cards to your hand. She also protects the Creation monsters on the field. 9. Creation of Succession, Bukuria: Having a monster that stands at 2000 ATK is nice. Having a monster that can reset your turn count for the cost of 2000 LP is even better. Also, the fact that you get a free draw when he's sent to Grave makes him that much better. 10. I love the whole turn reset mechanic and the cards do work together quite well as I pointed out each card individually. They are also quite capable of working nicely in a Thunder deck. Considering this, I bypassed any OCG errors in the review simply to see the general message of the cards. I really like the set and wanna see more of it. I'll give you an 8/10 for originality and functionality. Great job. Link to comment Share on other sites More sharing options...
mikel. Posted September 7, 2013 Author Report Share Posted September 7, 2013 Thanks, i understand it a bit, and am might be stopping here on the set. If you got more ideas on this set, "post away!" Link to comment Share on other sites More sharing options...
Horu Posted September 7, 2013 Report Share Posted September 7, 2013 Will do as soon as something pops into my head. Link to comment Share on other sites More sharing options...
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