Not-so-Radiant Arin Posted September 1, 2013 Report Share Posted September 1, 2013 [URL=http://yugico.com/user/16714-Dante_Sparda/card/57248-Light_of_Benevolence/275332-Camilla_Star__Renascentia][/URL] [spoiler='A thousand lights shine from above. Will you let me guide you to harmony?']Cannot be Normal Summoned/Set. Must first be Ritual Summoned. You can Ritual Summon this card with the Ritual Spell "Camilla Light". During the End Phase of the turn this card was Ritual Summoned: Draw 1 card for each unique other Ritual Monster on your field that was Ritual Summoned this turn.[/spoiler] And the Spell Card to go along with it... [URL=http://yugico.com/user/16714-Dante_Sparda/card/57248-Light_of_Benevolence/275333-Camilla_Light][/URL] [spoiler='Look at the glistening stars falling...']This card can be used to Ritual Summon any "Camilla Star" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. During your Draw Phase: You may add this card to your hand from your Graveyard instead of conducting your Normal Draw. You may only use this effect of "Camilla Light" once per turn.[/spoiler] So, I was looking at the Ritual Mechanics thread, and the fact remains that Rituals suck because of -2s or even potential -3s. This card gives somewhat of a draw engine for Rituals that isn't too busted, I hope, as it takes on a different spin of it being "unique monsters". Meaning that, once X Ritual Monster has been Summoned, if it is Summoned again, it will not count towards Renascentia's effect. I'm not going Super Rejuv here, as Super Rejuv doesn't have a limit on the amount of same-type Dragons you can draw for. Since I didn't know what else to make for the Ritual Spell, I just stuck a generic Koa'Ki Meiru Core on it. That might not have been the best decision, but it's at least better than what Gishkis did. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 3, 2013 Author Report Share Posted September 3, 2013 >_< for fuck's sakes. Link to comment Share on other sites More sharing options...
~Shin~ Posted September 3, 2013 Report Share Posted September 3, 2013 From Mustering of the Dark Scorpion, I think a more correct OCG would be "Draw 1 card for each copy of a Ritual Monster you control that was Ritual Summoned this turn, except this card.". Or it could be just "Draw 1 card for each Ritual Monster with a different name you control that was Ritual Summoned this turn, except this card.". The way I see it, this effect supports overextending more than anything else, it even requires you to not use the extra. I'm looking, but can't find any good traits here. The need of limitation is understandable as a drawn card could be anything. Thinking of a suggestion, only a draw for each ritual tribute instead of ritual summon comes to mind. Then, for more balance, you could limit the draws to 3 or something and limit it to tributes that went into grave (to dodge tokens). As for the spell, you could allow it to set itself into the field whenever any ritual (or just the one it summoned) leaves the field/is destroyed/is sent to grave/whatever, IMO this has an enough amount of both originality and balance. I hope this helps. They are ritual cards, don't expect much feedback.... Pandas are just nice creatures but aren't that smart Link to comment Share on other sites More sharing options...
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