Sora1499 Posted September 3, 2013 Report Share Posted September 3, 2013 If 3-Axis were a deck, it'd be going nutso over this card. Comment. review, rate, hate, whatever. Enjoy! [URL=http://yugico.com/user/31887-sora1299/card/30847-Etc_/275839-Ember_Enchantress][/URL] [spoiler='Lore']1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 card your opponent controls; destroy that target, then take 1000 damage. When this card is destroyed by your opponent's card effect: You can draw 1 card. During your Standby Phase, if this card is in the Graveyard because it was destroyed by your opponent's card effect: You can shuffle 1 card from your hand into the Deck; Special Summon this card from the Graveyard.[/spoiler] Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 3, 2013 Report Share Posted September 3, 2013 I don't think taking 1000 damage to pop a card each time is really going to be that viable, considering the amount of times it can revive itself. If you really wanted it to be useful in 3-Axis, taking 1000 each time you use this card's effect isn't going to be the solution. That being said, the rest of the card is great. It laughs at Scrap Dragon/Jeweled Red Dragon/Blaster/Solemn/etc., and the fact you can go +1 off of it, which you then -1 later to bring the card back out, makes it a really balanced way of bringing it back over and over again. Link to comment Share on other sites More sharing options...
Sora1499 Posted September 3, 2013 Author Report Share Posted September 3, 2013 [quote name="Arin the Radiant" post="6267165" timestamp="1378180058"]I don't think taking 1000 damage to pop a card each time is really going to be that viable, considering the amount of times it can revive itself. If you really wanted it to be useful in 3-Axis, taking 1000 each time you use this card's effect isn't going to be the solution. That being said, the rest of the card is great. It laughs at Scrap Dragon/Jeweled Red Dragon/Blaster/Solemn/etc., and the fact you can go +1 off of it, which you then -1 later to bring the card back out, makes it a really balanced way of bringing it back over and over again. [/quote] You think that the pop is mediocre? I did the 1k self-burn for flavor's sake, but I could probably get away with taking out the self-burn. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 3, 2013 Report Share Posted September 3, 2013 I meant the 1k burn wasn't viable. Being able to pop a card for free is great, if at all a bit dangerous. If you wanted to keep the burn flavour, though, I'd reduce it to about 600-800. Link to comment Share on other sites More sharing options...
Sora1499 Posted September 3, 2013 Author Report Share Posted September 3, 2013 [quote name="Arin the Radiant" post="6267174" timestamp="1378180557"]I meant the 1k burn wasn't viable. Being able to pop a card for free is great, if at all a bit dangerous. If you wanted to keep the burn flavour, though, I'd reduce it to about 600-800.[/quote] I'll make it 800 cuz Ookazi is also 800 and Ookazi is a meta card this format. But I'll do it tomorrow cuz it's like midnight and I'm tired. Link to comment Share on other sites More sharing options...
WindupRabbitFan14 Posted September 3, 2013 Report Share Posted September 3, 2013 I think 1000 is fine. Compare it to Soul Taker, which fits a similar role, and it seems alright. Both do the job of making monsters miss timing, which is a nice bonus to this card. I'm not certain about the generic-ness of this card, but I don't think I'd change the requirement. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.