yopppsss Posted September 4, 2013 Report Share Posted September 4, 2013 Hello All! This Is A Brand New Set Focused On the Different Elements! They Are Designed To Be More Like The Cards I Grew Up Playing With From Things Like Metal Raiders And Legends Of Blue Eyes. Constructive Criticism Is Welcome And I'm Sure I Need Some OCG Fixes So That Would be Much Appreciated! Dark Forest Orc: Send 1 card you control to the Graveyard: Increase the ATK of this card by 500 until the End Phase. The Hidden Forest Temple: While this card is face-up on the field: All Plant-Type monsters gain 300 ATK and DEF and all DARK monsters lose 200 ATK Clash Of The Elements: When this card is activated all WATER and WIND monsters gain 500 ATK until the End Phase. Maiden Of The Sea: Once per turn, skip your Battle Phase and Flip a coin: If heads Trap cards cannot be activated and all active Trap cards effects are negated. If tails return this card to your hand. Horon The Forest Guardian: You can Special Summon this card (From your hand) when you have 2 or more Plant-Type monsters in your Graveyard. Once per turn you can skip your Battle Phase to target 1 Dark monster your opponent controls and destroy it. The targeted monster's effect is negated. Darkon Commander Of the Guard: While this card is face-up on the field it is not affected by card effects. Once per turn, during Main Phase 2 Flip a coin: If heads: Add 1 level 3 or lower Dark monster from your Deck to your hand. If tails: Destroy this card. Link to comment Share on other sites More sharing options...
:^) Posted September 4, 2013 Report Share Posted September 4, 2013 OCG Fixes. Dark Forest Orc: Send 1 card you control to the Graveyard: Increase the ATK of this card by 1000 until the End Phase. The Hidden Forest Temple: While this card is face-up on the field: All Plant-Type monsters gain 300 ATK and DEF and all Fiend-Type monsters lose 200 ATK. Clash Of The Elements: When this card is activated all WATER and WIND monsters gain 500 ATK until the End Phase. Maiden Of The Sea: Once per turn, skip your Battle Phase and Flip a coin: If heads Trap cards cannot be activated and all active Trap cards effects are negated. If tails return this card to your hand. When making cards try to not Capitalize Every Word Like This, it is just... not English. Pretend you were writing an English assignment, most words are not capitalized except from Proper Nouns. Dark Forest Orc is pretty decent, but using the right cards to send to your Graveyard can set up a great combo. If I were you I'd lower the ATK bonus to 500 from 1000. Also I would change the type of monster it is to Beast-Warrior from Beast. I like the concept of The Hidden Forest Temple, however it doesn't affect any cards currently in the set. It seems as if all the cards in the set work well on their own (Except Clash of the Elements and Maiden of the Sea) Clash of the Elements is decent, and I like that it is a Quick Play Spell, so you could use it during your opponent's turn to save a monster you control. Maiden of the Sea is quite interesting, making it so that you miss your Battle Phase for the chance of Trap cards not being able to be activated seems quite Counter intuitive, as most Trap cards that activate during your turn are used during the Battle Phase itself. If I'd change anything, change it from Battle Phase to Main Phase 2. Overall they seem like random cards that you just bundled together at the moment. Link to comment Share on other sites More sharing options...
yopppsss Posted September 4, 2013 Author Report Share Posted September 4, 2013 OCG Fixes. Dark Forest Orc: Send 1 card you control to the Graveyard: Increase the ATK of this card by 1000 until the End Phase. The Hidden Forest Temple: While this card is face-up on the field: All Plant-Type monsters gain 300 ATK and DEF and all Fiend-Type monsters lose 200 ATK. Clash Of The Elements: When this card is activated all WATER and WIND monsters gain 500 ATK until the End Phase. Maiden Of The Sea: Once per turn, skip your Battle Phase and Flip a coin: If heads Trap cards cannot be activated and all active Trap cards effects are negated. If tails return this card to your hand. When making cards try to not Capitalize Every Word Like This, it is just... not English. Pretend you were writing an English assignment, most words are not capitalized except from Proper Nouns. Dark Forest Orc is pretty decent, but using the right cards to send to your Graveyard can set up a great combo. If I were you I'd lower the ATK bonus to 500 from 1000. Also I would change the type of monster it is to Beast-Warrior from Beast. I like the concept of The Hidden Forest Temple, however it doesn't affect any cards currently in the set. It seems as if all the cards in the set work well on their own (Except Clash of the Elements and Maiden of the Sea) Clash of the Elements is decent, and I like that it is a Quick Play Spell, so you could use it during your opponent's turn to save a monster you control. Maiden of the Sea is quite interesting, making it so that you miss your Battle Phase for the chance of Trap cards not being able to be activated seems quite Counter intuitive, as most Trap cards that activate during your turn are used during the Battle Phase itself. If I'd change anything, change it from Battle Phase to Main Phase 2. Overall they seem like random cards that you just bundled together at the moment. I Know I Capitalize Every Word So IL Try To Stop That bad Habit It Just Looks Better To Me :/ Thanks for The OCG Fixes IL Change them Right Away! Right Now They Are Bundled Together But Once I get More And More Finished Up Some Of The Cards Are Designed To Support the Different Elements. I Should Have A few More Posted Soon! Thanks Again! Link to comment Share on other sites More sharing options...
yopppsss Posted September 4, 2013 Author Report Share Posted September 4, 2013 New Monster Added. My idea is that most of these element cards will be good against FIEND cards however some FIEND cards that i'm working on will be good against the element cards. Link to comment Share on other sites More sharing options...
:^) Posted September 4, 2013 Report Share Posted September 4, 2013 New Card New OCG Fix. Horon the Forest Guardian Once per turn you can skip your Battle Phase to target 1 Fiend-Type monster your opponent controls and destroy it. The targeted monster's effect is negated. or You can Special Summon this card (From your hand) when you have 2 or more Plant-Type monsters in your Graveyard. Once per turn you can skip your Battle Phase to target 1 Fiend-Type monster your opponent controls and destroy it. The targeted monster's effect is negated. The Summon cost is too high for me. If it were like "You can Special Summon this card (From your hand) when you have 2 or more Plant-Type monsters in your Graveyard." at the start of its effect would make it even better. [quote=TheNerdNetworkTv]New Monster Added. My idea is that most of these element cards will be good against FIEND cards however some FIEND cards that i'm working on will be good against the element cards. [/quote] That sounds like a good idea. Archetypes that counter each other basically Link to comment Share on other sites More sharing options...
yopppsss Posted September 4, 2013 Author Report Share Posted September 4, 2013 New Card New OCG Fix. Horon the Forest Guardian Once per turn you can skip your Battle Phase to target 1 Fiend-Type monster your opponent controls and destroy it. The targeted monster's effect is negated. or You can Special Summon this card (From your hand) when you have 2 or more Plant-Type monsters in your Graveyard. Once per turn you can skip your Battle Phase to target 1 Fiend-Type monster your opponent controls and destroy it. The targeted monster's effect is negated. The Summon cost is too high for me. If it were like "You can Special Summon this card (From your hand) when you have 2 or more Plant-Type monsters in your Graveyard." at the start of its effect would make it even better. That sounds like a good idea. Archetypes that counter each other basically Thanks Again! I think your summoning is much better as it was sorta high before. Im working on some sort of fiend card right this moment to counter Horon. Link to comment Share on other sites More sharing options...
yopppsss Posted September 4, 2013 Author Report Share Posted September 4, 2013 Last New Card for the day! For now the way this fiend card at least can be defended from the elemental cards is his ability to not be effected by card effects however im thinking of a better way to prevent this. Link to comment Share on other sites More sharing options...
:^) Posted September 4, 2013 Report Share Posted September 4, 2013 Last OCG Fix. Darkon, Commander of the Guard While this card is face-up on the field it is not affected by card effects. Once per turn, during Main Phase 2 Flip a coin: If heads: Add 1 level 3 or lower Zombie or Fiend-Type monster from your Deck to your hand. If tails: Destroy this card. I like the concept, however I would try to mix up the card effects and not just focus on Coin flipping. Also remember to add in Synchros, Spells and Traps to mix it up. For now I'll stop fixing OCG after Darkon because I must be heading off. However I will check back later. [quote]Last New Card for the day! For now the way this fiend card at least can be defended from the elemental cards is his ability to not be effected by card effects however im thinking of a better way to prevent this.[/quote] Probably a card like: Fiendish Protection Trap/Continuous You must pay 1000 Life Points to activate this card. This card's activation and effect can not be negated. While this card is face-up on the field all Fiend-Type monsters you control are not effected by your opponent's card effects. You can steal it if you want. Also if you are branching out from Fiend-type to Zombie or just DARK monsters all around, just replace Fiend-Type with Zombie and Fiend-Type or just DARK monsters. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.