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Tournament Planes


Mr. guy

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Don't really like needle ceiling without black garden here, your token should be viewed as a resource, not a meatshield. Why the closed forests and orichalcos when you definitely need your extra and you're not sure about facing field spell decks? Also, limiter removal is subpar here. Use at least 2 scramble!Scramble, coltwing became really godly with it.

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Don't really like needle ceiling without black garden here, your token should be viewed as a resource, not a meatshield. Why the closed forests and orichalcos when you definitely need your extra and you're not sure about facing field spell decks? Also, limiter removal is subpar here. Use at least 2 scramble!Scramble, coltwing became really godly with it.

Needle ceiling has saved my ass quite a few times. clearing your opponent's board while keeping yours intact is sometimes essential, especially when you have an aerial recharge in tow.

This build is somewhat centered around orichalcos, and uses field spells to switch from xyz to plain plane beatdown. It works surprisingly well when your opponent is facing a wall of indestructible planes that they can't effectively take out because they can't attack your tokens. The other field spell is Ancient forest, which kills off your opponent's cards when they attack, but leave yours intact because of the token protection. It also flips Hamstrato which is nice.

One would think Limiter Removal would be essential, but in my experience it was either winmoar or unhelpful. I'll take it out for

Obelisk/Slifer. Although which would be better? The deck will either have crazy hand advantage or little to no hand advantage, so slifer is a tossup.

I'll consider scramble!Scramble!! at 1 or 2, but it will be less useful if I have orichalcos out, due to the stuff returning to the deck.

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