NeoRWBY65 Posted September 10, 2013 Report Share Posted September 10, 2013 Trap/Continuous During each of your Standby Phases; you must banish 1 card on your side of the field. If your opponent targets this card, you can pay 1000 life points to negate the effect and destroy that card. If your opponent declares a direct attack, target 1 of your banished cards; return it to your hand or if the target was a monster you can Special Summon it. Link to comment Share on other sites More sharing options...
vla1ne Posted September 10, 2013 Report Share Posted September 10, 2013 the idea of the card is good, but I have to wonder, shouldn't it have some kind of protection? the way it is now, one MST could cause you to lose everything you were attempting to store up. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 10, 2013 Report Share Posted September 10, 2013 "If this card leaves the field: add 1 banished card to your hand" clause. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted September 11, 2013 Author Report Share Posted September 11, 2013 so...everyone that commented thinks it needs a buff? Alright then. I'm going with the protection buff first, then we'll go from there. Link to comment Share on other sites More sharing options...
UltimateIRS Posted September 11, 2013 Report Share Posted September 11, 2013 This hardly needs a protective effect. It is ultimately a Normal Trap with the text "When your opponent declares a direct attack: Target 1 of your banished cards; add that target to your hand OR Special Summon that monster. With that in mind, it did not really need a buff. If anything, it should have restrictions or costs, since being able to recover any banished card at all as a +0 can be a very powerful effect. Link to comment Share on other sites More sharing options...
vla1ne Posted September 11, 2013 Report Share Posted September 11, 2013 This hardly needs a protective effect. It is ultimately a Normal Trap with the text "When your opponent declares a direct attack: Target 1 of your banished cards; add that target to your hand OR Special Summon that monster. With that in mind, it did not really need a buff. If anything, it should have restrictions or costs, since being able to recover any banished card at all as a +0 can be a very powerful effect. That was the buff. the original effect was that you banished 1 card during each standby phase and only got 1 back if your opponent attacked directly. the new effect is slightly too powerful. it's effect would mean that you couldn't do anything to it that targeted unless your opponent had 0 cards in their had. and while I'm not sure, I think there is a card that gains effects when it's banished from either the hand or the field. Banish and return cards are tricky to deal with when it comes to balance though, so I can see why you overbuffed it a bit, but a slightly better balance would probably be: [spoiler='This']"During each of your Standby Phases; you must banish 1 card on your side of the field or destroy this card. If this card would be destroyed except by it's own effect; you can banish 1 card from your hand instead of destroying this card. If your opponent declares a direct attack, target 1 of your Cards banished By this card's effect; return it to your hand, or if the target was a monster you can Special Summon it."[/spoiler] Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 11, 2013 Report Share Posted September 11, 2013 Needs no protective effect as it will gain you plus cards the more its used an dmaking it mandatory means it will never miss timing when banishing a card. Think of E drags. They can definitely use this to get their searches off especially with the little ones being banned while setting up plays for burial of dd and even RotDD. That's why instead of protection I suggested a safety clause, a "just in case this gets msted, I won't lose all my hard work". Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted September 11, 2013 Author Report Share Posted September 11, 2013 ...okay. I'll nerf it to make it a little less abusable. Now you pay life points to keep it from being targeted. Link to comment Share on other sites More sharing options...
UltimateIRS Posted September 11, 2013 Report Share Posted September 11, 2013 Here's what I meant in my post: Opponent attacks directly. Activate this, recover a banished card. At following Standby Phase, banish this card. Boom. +0 recovery. This is why it does not in any way need a protective effect. It's +0 banishment recovery. Link to comment Share on other sites More sharing options...
titusfox Posted October 8, 2013 Report Share Posted October 8, 2013 I Have A DD deck, so i sereously need this! and maybe have it so when you activate the effect, it gains 1 DD counter and that you can remove 1 DD counter so negate 1 Attack Link to comment Share on other sites More sharing options...
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