Alastar Rainford Posted September 11, 2013 Report Share Posted September 11, 2013 Basically my Idea on a Balance Astral Force lore:You must control no "C" monster on the field or in the grave to activate this card.Target 1 face-up Xyz Monster you control with the highest Rank that is not a "C" monster; Special Summon from your Extra Deck, 1 Xyz Monster that is not a "C" monster, is the same Type, and is 1 or 2 Ranks higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Draw Phase, instead of conducting your normal draw: You can banish 1 XYZ monster to add this card from your Graveyard to your hand. Seeing in Astral World they don't support "C' monsters Link to comment Share on other sites More sharing options...
Sander Posted September 11, 2013 Report Share Posted September 11, 2013 The problem with the original is that it can get generic Xyz monsters, not C / CXyz monsters. Removing that and not the C / Cxyz monsters that can be Summoned will balance it, not vica versa. Your version did not do that so it still has the problem of tutoring Rank 5 / 6's just because your deck is centered around making Rank 3 / 4's. Link to comment Share on other sites More sharing options...
Alastar Rainford Posted September 11, 2013 Author Report Share Posted September 11, 2013 problem is Astral World doesn't support C monsters..They support Numbers,New Order, and ? monsters Link to comment Share on other sites More sharing options...
Sander Posted September 11, 2013 Report Share Posted September 11, 2013 problem is Astral World doesn't support C monsters..They support Numbers,New Order, and ? monsters So then make it that you can only those monsters. This card is still a problem if it can grab generic Xyz monsters like Volcasaurus / etc. etc. Link to comment Share on other sites More sharing options...
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