Daigusto Sphreez Posted September 12, 2013 Report Share Posted September 12, 2013 It is common knowledge here that Gemini-monsters are undersupported. There are very few to choose from, and some types don't have any gemini monsters at all, such as psychic. So this is an attempt at a set of gemini monsters that change up the mechanics slightly, in the sense that once they have been summoned, they can be special summoned (rather than normal summoned) but only if there are "Telemorphi" monsters in the banished zone. Once setup, I imagine this strategy could be very competitive. They would help to utilize already existing cards too, like Teleport and Emergency Teleport. So yeah, what do you think YCM? DARK Psychic-Type monsters gain 100 ATK for each "Telemorphi" monster in your banished zone. When a "Telemorphi" monster would be sent to the Graveyard: You can banish it instead. You cannot Special Summon monsters from your Extra Deck if you control a face-up "Telemorphi" monster(s). This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Special Summon it by adding 1 banished "Telemorphi" monsters to your hand to have it become an Effect Monster with this effect: ● This card gains 200 ATK for each "Telemorphi" monster in your banished zone. If this card would be banished: You can banish 1 "Telemorphi" monster from your hand instead. When this card leaves the field; banish 1 card from the field OR either player's Graveyard. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Special Summon it by adding 1 banished "Telemorphi" monster to your hand to have it become an Effect Monster with this effect: ● Monsters your opponent controls are treated as Normal Monsters and their effects are negated. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Special Summon it by adding 1 banished "Telemorphi" monster to your hand to have it become an Effect Monster with this effect: ● Once per turn, you can discard 1 card, then choose 1 "Tele" Spell card from your Deck and place it on top of your Deck. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Special Summon it by adding 1 banished "Telemorphi" monster to your hand to have it become an Effect Monster with this effect: ● Once per turn, you can increase this card's ATK by 600, and if you do; destroy all face-up monsters your opponent controls with less ATK than this card. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Special Summon it by adding 1 banished "Telemorphi" monster to your hand to have it become an Effect Monster with this effect: ● Once per turn, if this is the only monster you control: You can Special Summon 1 Level 4 or lower "Telemorphi" monster from your banished zone. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Special Summon it by adding 1 banished "Telemorphi" monster to your hand to have it become an Effect Monster with this effect: ● When this card would be destroyed and sent to the Graveyard: You can banish it, then draw 1 card. When a "Telemorphi" monster you control attacks or is attacked, negate that attack, then banish 1 "Telemorphi" monster from your Deck. [URL=http://s1225.photobucket.com/user/Thermatic/media/Channel_zps79ecf10d.jpg.html][/URL] Once per turn, when a banished "Telemorphi" monster is returned to your hand: You can shuffle it into your deck; Draw 1 card. Activate only as Chain Link 2 or higher; send 1 "Telemorphi" monster on the field to the Graveyard, then destroy up to 2 cards on the field. Link to comment Share on other sites More sharing options...
vla1ne Posted September 12, 2013 Report Share Posted September 12, 2013 Overall, as Gemini monsters they automatically have the weakness of losing a summon before you can use their effects, the new method of 2nd summoning is interesting, and I have no real way of knowing what effect it would have on the game, but even from here I can tell it might need to be changed a bit. But as normal monsters, that also means they can get a plus off of normal support cards, so it's an interesting new setup. Telemorphic portal portal is pretty well balanced, the 100 per telemorph gain is tame enough to keep up, I can even see some interesting necroface/ gren maju shenanigans. you also balanced it fairly well with the ED restriction. Tenta-Purge Telemorphi the requirement is kind of abusable. the problem with is similar to the aquamirror issue, returning cards to the hand recycles resources, and using it as a cost ensures that you can easily get continuous hand advantage. it might be better to have a discard, or banish cost instead. as for the effect itself, it's not broken, but it does make your opponent think before they kill it with anything. I suggest changing that last line to you can banish 1 card on the field, otherwise it would never miss timing, then again, as a Gemini monster, I guess it balances out. Mystic-Jeweled Telemorphi The same thing I said about the last summon cost applies to this one and all that follow it. as for the effect itself, the fact that it has a low attack covers for the effect being a bit OP. so all in all it's a good job as far as I can tell. Moon-Scaled Telemorphi I'm not sure if it was intentional, but this card can search out cards like Emergency teleport and the regular teleport as well. not a bad thing really, but just keep in ming that as a Psychic Gemini monster that can be Special summoned on the same turn it hits field, this card can create quite a few issues in psychic decks. Neon-Axed Telemorphi His effect is very OP for 2 reasons, 1) you Didn't give it any form of restriction, meaning not only would it continue to increase forever, but it could also attack on the very same turn that it kills every monster your opponent has with lower ATK, making defeating it quite difficult without effects, and while effects might be the main form of destruction now, cards like safezone would turn him into far to big of a threat. 2) the effect should be switched, otherwise it"s almost guaranteed to become a cheap dark hole, so I suggest that if you're gonna keep the destroy effect, that you make it the first to activate, and only give the boost if the effect kills something first. it would still be very powerful, but it would be less of a broken dark hole if you fixed those two things. Ecto-Plasmed Telemorphi Honestly, I have nothing bad or constructive to say here. it's a good card. Necro-Visioned Telemorphi same here, it's good enough as is. Telemorphic Transfusion Beam This card might be well done, but it feels like it has a sereious flaw. I don't know what that flaw is, but it just feels like it has one. Telemorphic Channel This is a card that relies on the bad half of the summoning mechanic, and similar to BWW and Wind-up Factory, it could be abused in multiples to cause serious trouble. the draw effect helps for support, but drop 3 of these on the field and you have a possible +3 or more per turn. Telemorphic Chain Blast The chain link 2 or higher clause makes it more balanced than Icarus attack, and it's easily one of the best MST bait cards I've ever seen. nice. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted September 12, 2013 Author Report Share Posted September 12, 2013 Ok, thanks. I look forward to it. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted September 16, 2013 Author Report Share Posted September 16, 2013 Sorry about the slow reply, didn't realise you updated your post! I'll just briefly put my reply to your thoughts down below. Telemorphic portal portal is pretty well balanced, the 100 per telemorph gain is tame enough to keep up, I can even see some interesting necroface/ gren maju shenanigans. you also balanced it fairly well with the ED restriction. Never even thought of necroface, might even work with inferno tempest! This deck also loves macro cosmos and dimensional fissure when the field card isn't out. Tenta-Purge Telemorphi the requirement is kind of abusable. the problem with is similar to the aquamirror issue, returning cards to the hand recycles resources, and using it as a cost ensures that you can easily get continuous hand advantage. it might be better to have a discard, or banish cost instead. as for the effect itself, it's not broken, but it does make your opponent think before they kill it with anything. I suggest changing that last line to you can banish 1 card on the field, otherwise it would never miss timing, then again, as a Gemini monster, I guess it balances out. I see what you're saying, but the telemorphi monsters are just as useful banished as they are in the hand. However, by sending them to the graveyard instead it would make the field spell card even more potent since it would simply chain and stay banished. That was the idea with this card to be honest, If the field spell and this are on the field, when this card would be sent to the graveyard, the field spell would banish instead, which would then trigger its effect (therefore making it a nightmare to destroy while the field spell is in play). To balance it a little, maybe adding a clause such as "this card cannot be Special Summoned from the Graveyard or banished zone", simply to avoid call of the haunted/d.d.r abuse? Moon-Scaled Telemorphi I'm not sure if it was intentional, but this card can search out cards like Emergency teleport and the regular teleport as well. not a bad thing really, but just keep in ming that as a Psychic Gemini monster that can be Special summoned on the same turn it hits field, this card can create quite a few issues in psychic decks. It was intentional, thought it would be nice to incorporate and improve pre-existing cards. Teleport would excel in this deck where it does in no other, thanks to the monsters returning to the hand. I didn't think it was too overpowered since the meta runs at a stupidly fast pace anyway, and gemini deserve a slice of the action! Neon-Axed Telemorphi His effect is very OP for 2 reasons, 1) you Didn't give it any form of restriction, meaning not only would it continue to increase forever, but it could also attack on the very same turn that it kills every monster your opponent has with lower ATK, making defeating it quite difficult without effects, and while effects might be the main form of destruction now, cards like safezone would turn him into far to big of a threat. 2) the effect should be switched, otherwise it"s almost guaranteed to become a cheap dark hole, so I suggest that if you're gonna keep the destroy effect, that you make it the first to activate, and only give the boost if the effect kills something first. it would still be very powerful, but it would be less of a broken dark hole if you fixed those two things. I agree actually, Once per turn as well as being a permenant gain is a bit much considering it isn't hard to summon. Maybe it could be a when summoned effect only, and give the option of destroying all face-up monsters and having no attack gain or just attack gain... Telemorphic Channel This is a card that relies on the bad half of the summoning mechanic, and similar to BWW and Wind-up Factory, it could be abused in multiples to cause serious trouble. the draw effect helps for support, but drop 3 of these on the field and you have a possible +3 or more per turn. It's no more harmful than card trader I shouldn't say, you shuffle a card back into the deck to draw a card, so it isn't really a +1, it's just a -1 for being included in the deck! But beyond that, it is useful if you have a ton of monsters you can't summon immediately in your hand, and would allow you to draw some spells/traps instead. Telemorphic Chain Blast The chain link 2 or higher clause makes it more balanced than Icarus attack, and it's easily one of the best MST bait cards I've ever seen. nice. Thanks! It's also worth considering that with the tenta-purge and field card combo, this card can chain to that too, for example: Opponent uses dark hole. Telemorphic Portal banishes tenta-purge, tenta-purges effect allows it to discard instead of being banished, chain blast would then be a chain link 3 by that point! Which could then chain tenta-purges effect again. Pretty abusable, but still. Thanks for your feedback. Any other feedback from anyone would be great! I'll trade feedback for feedback if anyone wants critique on their cards. Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted September 17, 2013 Report Share Posted September 17, 2013 Portal does an excellent job of helping you fulfill the SS requirement. Neon Axe can pretty much Shxts on other Level 4s and some 5s/Xyz once per turn(not too harmful but definately useful). Ecto-Plasmed is pretty WIN ^.^ The biggest problem to me is the fact that you're changing an already establish mechanic. It's innovative of course but I too made a Gemini-Archetype without changing the mechanics. Instead I created a monster that can be discarded to Gemini Summon(or simply grant the effects) while also making a continuous Spell that does the job. The effect that allows you to SS can be removed in favor of a card that does so instead. It still works of course. ^ Whether you take what I say into consideration or not I look forward to updates(unless you believe you're finished.) Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted September 17, 2013 Author Report Share Posted September 17, 2013 Portal does an excellent job of helping you fulfill the SS requirement. Neon Axe can pretty much Shxts on other Level 4s and some 5s/Xyz once per turn(not too harmful but definately useful). Ecto-Plasmed is pretty WIN ^.^ The biggest problem to me is the fact that you're changing an already establish mechanic. It's innovative of course but I too made a Gemini-Archetype without changing the mechanics. Instead I created a monster that can be discarded to Gemini Summon(or simply grant the effects) while also making a continuous Spell that does the job. The effect that allows you to SS can be removed in favor of a card that does so instead. It still works of course. ^ Whether you take what I say into consideration or not I look forward to updates(unless you believe you're finished.) Thanks for your feedback. As far as mechanics go, it is true that Gemini Summoning always operates on the idea of being normal summoned to gain its effect, but gemini summoning is assumed to be a normal summon because konami hasn't made a card that said otherwise yet. As far as I'm aware, that is a condition that they could easily change. I hope they do give gemini's/unions/rituals more utility and archetypes in the future which make them more usable anyway. There are various ways to do it I guess, I went for the banished theme because they're a psychic archetype. However, a field spell which allowed for 2 monsters of a specific archetype (assuming very stupidly that gemini ever get an archetype) to be normal summoned could work without changing the mechanics. Like a fire formation tensu for geminis. I do plan to add a few more anyway. :) Link me yours if you want, interested to see how yours operate in comparison. Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted September 17, 2013 Report Share Posted September 17, 2013 I'd never posted them before today because I was testing them out on Duel Portal. Here it is: http://forum.yugiohcardmaker.net/topic/306981-mytheques-the-magical-knights-gemini-archetype/ Link to comment Share on other sites More sharing options...
Darkest Hour Posted September 17, 2013 Report Share Posted September 17, 2013 These are actually some really amazing cards. I was going to recommend changes and everything but since most of them are solid and spot on there's really nothing I can say on them. Great job! Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted September 19, 2013 Author Report Share Posted September 19, 2013 Thanks ^ I'll comment on those cards today or tomorrow True Ruler. Link to comment Share on other sites More sharing options...
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