MagikarpEX Posted September 13, 2013 Report Share Posted September 13, 2013 This is my Gusto Deck. I know that it isn't very good, so can I have some help please? 3x Caam, Serenity of Gusto 2x Reeze, Whirlwind of Gusto 1x Windaar, Sage of Gusto 1x Musto, Oracle of Gusto 2x Gusto Thunbolt 3x Gusto Gulldo 2x Gusto Falco 2x Gusto Egul 3x Winda, Priestess of Gusto 1x Kamui, Hope of Gusto 3x Contact with Gusto 2x Creature Swap 3x Double Summon 2x Forbidden Lance 2x Blessings for Gusto 1x Whirlwind of Gusto 2x Dust Storm of Gusto 1x Spiritual Wind Art - Miyabi 1x Past Image 1x Mirror Force 1x Breakthrough Skill 1x Dark Bribe 2x Daigusto Sphreez 1x Daigusto Eguls 2x Daigusto Gulldos 1x Daigusto Falcos 1x Daigusto Phoenix 1x Daigusto Emeral 1x Star Eater 1x Hyper Psychic Blaster 1x Scrap Dragon 1x Black Rose Dragon 1x Ally of Justice Catastor 1x Armades, Keeper of Boundaries 1x Mist Bird Clausolas Link to comment Share on other sites More sharing options...
Toffee. Posted September 13, 2013 Report Share Posted September 13, 2013 -1 Eguls+1 GulldosGulldos is much faster, and easier to make, then Eguls. So run it in 3s.Plus, it doesn't contradict the Archetype.Also swap Shrine and Future for 2 Emergency Teleports. Link to comment Share on other sites More sharing options...
MadMunky20k Posted September 13, 2013 Report Share Posted September 13, 2013 Do not run Pure Gusto. Quite a few of the monsters have rather underwhelming effects, or effects that are just too hard to get off. I know, I've played the archtype for a good year and a half now. My build right now is as follows: Monsters: 2x Gusto Gulldo 2x Gusto Egul 2x Winda, Priestess of Gusto 2x Kamui, Hope of Gusto 2x Gusto Falco 2x Caam, Serenity of Gusto 1x Musto, Oracle of Gusto 2x Junk Synchron 2x Interplanitarypurplythorny Dragon 1x Risebell the Star Adjuster Spells: 3x Contact with Gusto 3x Shrine of Mist Valley 3x Emergency Teleport 2x Mystical Space Typhoon 1x Miracle Synchro Fusion 1x Dark Hole Traps: 2x Blessings for Gusto 2x Mirror Force 2x Fiendish Chain 1x Torrential Tribute 1x Bottomless Trap Hole 1x Compulsory Evacuation Device Extra: 1x Ally of Justice Catastor 1x T.G. Hyper Librarian 1x Armades, Keeper of Boundaries 2x Scrap Dragon 1x Thought Ruler Archfiend 1x Stardust Dragon 1x Crimson Blader 1x Star Eater 1x Ultimate Axon Kicker 1x Daigusto Falcos 2x Daigusto Gulldos 2x Daigusto Sphreez Link to comment Share on other sites More sharing options...
MadMunky20k Posted September 14, 2013 Report Share Posted September 14, 2013 The biggest selling point of the three core Gusto cards (Gulldo, Egul and Winda) is their ability to search each other out upon destruction, creating a defensive loop. This will fill your graveyard, allowing your Daigusto Gulldos, Musto, and Caam to fire off their effects and recycle your core. Shrine of Mist Valley only further seals this core defense in place, and opens huge setups when paired with destructive cards like Scrap Dragon and Torrential Tribute by allowing you an additional Special Summon from your deck, once per turn. To illustrate, imagine you have Scrap Dragon and Gusto Gulldo on the field with an empty graveyard and Shrine of Mist Valley out. You use Scrap Dragon's effect on your Gulldo, destroying it and triggering it's effect and letting you Special Summon. Now, Shrine activates as Chain Link 2, allowing for another Special Summon to go with it. And to top things off, you wiped a card off your opponent's side of the field. Normally, Scrap Dragon's effect is seen as a 1-for-1 exchange. But in this scenario (which I find incredibly easy to set up sometimes) you GAIN field advantage, while the opponent loses a crucial card. Not only that, but if you search the right cards (Say a second Gulldo from Shrine, and a Lv 2 Non-Tuner Gusto from your destroyed Gulldo), you can pop out a Daigusto Gulldos with no trouble. This also means you have three Gustos in your grave, allowing you to destroy a monster on the opponent's field by shuffling two of them back into your deck. Link to comment Share on other sites More sharing options...
MagikarpEX Posted September 20, 2013 Author Report Share Posted September 20, 2013 Why do I need Emergency Teleport? You can't special summon tuners because none of them are Psychic Type. Link to comment Share on other sites More sharing options...
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