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Ghostly Warriors


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Ghostly Rock Ogre
DARK / Level 4
[Rock/Effect]
This card cannot declare a direct attack. If this card destroys an Opponent's monster as a result of battle, Target 1 "Ghostly" monster or "Haunted" Spell/Trap card in your Graveyard: Add it to your Hand. If this Face-up card is Targeted by an Opponent's attack/card effect, toss a coin: •Heads: Negate the attack/effect. •Tails: Return this card to your Hand.
ATK 1800 / DEF 1500

Ghostly Clay Giant
DARK / Level 4
[Rock/Effect]
This card cannot declare a direct attack. If this card destroys an Opponent's monster as a result of battle: Add to your Hand 1 "Haunted" Spell/Trap card from your Deck. If this Face-up card is Targeted by an Opponent's attack/card effect, toss a coin: •Heads: Negate the attack/effect. •Tails: Return this card to your Hand.
ATK 2000 / DEF 1000

Ghostly Bronzing Mirror
DARK / Level 3
[Rock/Effect]
When this card is flipped Face-up: Add to your Hand 1 "Ghostly" monster from your Deck. If this Face-up card in a monster card zone is Targeted by an Opponent's attack/card effect, toss a coin: •Heads: Negate the attack/effect. •Tails: Return this card to your Hand. You can equip this card on your side of the field to a Face-up Level 4 "Ghostly" monster you control. While this card is equipped to a monster, the equipped monster gains 500 ATK and DEF. If the equipped monster's effect is activated that requires a coin toss, you can send this card to the Graveyard: The result of that coin is Heads.
ATK 500 / DEF 2000

Ghostly Scabbard Brass
DARK / Level 3
[Rock/Effect]
When this card is Normal Summoned: You can Special Summon 1 "Ghostly" monster from your Hand, except "Ghostly Scabbard Brass". If this Face-up card in a monster card zone is Targeted by an Opponent's attack/card effect, toss a coin: •Heads: Negate the attack/effect. •Tails: Return this card to your Hand. You can equip this card on your side of the field to a Face-up Level 4 "Ghostly" monster you control. While this card is equipped to a monster, the equipped monster gains 1000 ATK. If the equipped monster you control is returned to the hand and this card is sent to the Graveyard, you can Pay 1000 Life Points: Return this card to your hand.
ATK 1000 / DEF 0

Ghostly Plated Steel
DARK / Level 3
[Rock/Effect]
If this card in a monster card zone is destroyed by your Opponent's card(either by battle or card effect) Target 1 Level 4 "Ghostly" monster in your Graveyard: Special Summon it. If this Face-up card in a monster card zone is Targeted by an Opponent's attack/card effect, toss a coin: •Heads: Negate the attack/effect. •Tails: Return this card to your Hand. You can equip this card on your side of the field to a Face-up Level 4 "Ghostly" monster you control. While this card is equipped to a monster, "Ghostly" monsters equipped to monsters you control cannot be destroyed by your Opponent's card effects.
ATK 0 / DEF 1000

Haunted Armor Bond
Spell
Pay 1000 Life Points. Target 1 Level 4 "Ghostly" monster you control, and 2 Level 3 "Ghostly" monsters in your Graveyard with different names. Equip the second and third Targets to the first Target. You can only activate 1 "Haunted Armor Bond" per turn.

Haunted Battleground
Spell / Field
"Ghostly" monsters you control gain 300 ATK and DEF. If a "Ghostly" monster you control destroys an Opponent's monster as a result of battle: Inflict 800 damage to your Opponent. Once per turn, if a "Ghostly" monster you control returns is returned to your Hand: Draw 1 card. If this card is destroyed by your Opponent's card effect: Target 1 "Ghostly" monster in your Graveyard: Special Summon it.

Haunted Conversion
Trap
Banish 1 "Ghostly" monster equipped to a monster you control: Special Summon 1 Level 4 "Ghostly" monster from your Deck. The Summoned monster cannot declare an attack this turn. You can only activate 1 "Haunted Conversion" per turn.

Haunted Intangibility Bonus
Trap
Activate by Discarding 1 Level 4 "Ghostly" monster. Until the End Phase, the effects of all Face-up "Ghostly" monsters you currently control that require a coin toss: The results of those coins is Heads. You must control a Level 4 "Ghostly" monster to activate and resolve this effect.

Haunted Armory
Trap
Add to your Hand 1 Level 3 "Ghostly" monster from your Deck. Then, you can Target 1 Face-up Level 4 "Ghostly" monster you control: Target gains 500 ATK until the End Phase.

Haunted Spirits
Trap
Target 1 Level 4 "Ghostly" monster you control. Return the Target to your Hand, and if you do, draw 2 cards. Gain 500 Life Points during the End Phase of this turn.

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