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Pot Of Jealousy


T422

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No offence but the card grammar is pretty hard to understand, can you explain what it is meant to do in plain English so that I can correct it?

>Takes your opponent's field and copies it.

>If it's destroyed, your opponent's field is destroyed.

 

The cards broken beyond repair. It gives you everything for nothing and takes away everything your opponent has for a single MST. You need a lot of work on balancing basics, cards like these get really bad reception here.

 

I have no fixes for the card because I just can't find a way for it to be even remotely balanced and still work as it does right now.

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I think it's basically this:

 

  • If your opponent more monsters than you on the field, you get some Tokens to even amount the number of monsters. These Tokens have the same ATK, DEF, and effect as one of your opponent's monsters (it says nothing about Type, Level, or Attribute, but I presume that those are the same as well. Hell, I wouldn't be surprised if the Token has the same name as the monster if he knew it could happen). Nothing it preventing you from having all of the Tokens copy your opponent's best monster, even if the OP was implying that each monster could only have one Token copying it.
  • If your opponent activates a Spell or Trap, you activate the same thing. Pretty redundant when it comes to something like Dark Hole, but hey, some of those cards are nice to copy.
  • Should this card be destroyed, you put down a one-sided field nuke. Works well with the second effect copying MST...

Since this member does nothing but create intentionally broken cards, a large amount of them being DBZ cards, I'm just not going to suggest nerfing this like it obviously needs. In fact, let's buff it.

  • The Tokens you get to Summon cannot be removed from the field while the monster that they are copying is still on the field.
  • Change the Spell/Trap effect to activating the same effect (try to make it like Diamond Dude) so you don't have to pay costs or have specific requirements to fulfill.
  • For the last effect, banish all cards from your opponent's side of the field and in their hand. Mass destruction is easily countered with Starlight Road and The Huge Revolution is Over, plus, banishing is usually more useful in the first place.
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