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Poor psychics, no one lurvs dem no moar... :(


sbdnate

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EFlVeDN.png

 

I'm still trying out the star changer, but I see tons of lulz that could be had with him. If only he could do it whenever he wanted... :(

 

The deck is hella fun, but I feel like there are a few cards I could replace. I am thinking of upping Teleporter to 3, since all the best plays tend to stem from him, but I am worried he may get cloggy. I would prolly drop the mirror since it was just kinda tossed in as that last slot filler. And there is a decent chance that the last Wizard may go as well. It has its uses, but those aren't generally till late game, and it tends to either clog up my hand or just get discarded for Cleric until then... I might try replacing it with a second Star Changer if I like the way the first works out. Then again, I could see it possibly being cloggy with the whole "only when SS" thing... Eh, I guess I just need to test some more. Cleric might help with the cloggy thing on the Star Changer.

 

Anywho, rate/fix/fap

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Hey! I have a psychic build too. Not sure if it works better/worse than yours, but online (Devpro) I'd say it has about a 60% win rate if I play well anyway, which is about as good as it's gonna get for psychics I think! It's a bit different to yours, I've just showing you a different take on a similar deck. 

 

Here is my build (and some logic behind the cards too) 

 

1x Master Gig (People underestimate this card, but you can foolish burial it, or hushed psychic cleric it so easily, then its there to taunt your enemy whenever they destroy your cleric or silent wizard, or even better, when you synchro them off the field, you get this card for free!). 

2x Overdrive Teleporter (same as you, because its beastly, but 3 would be too much I think, so I'd probably stick with 2 if I were you). 

1x Armored Axon Kicker (not fantastic, but can be useful)

3x Silent Psychic Wizard (holds your enemy to random and makes them think about how to attack, given the repercussion) 

3x Serene Psychic Witch (you know the drill, great first turn face-down, gets esper girl out, yadda yadda) 

3x Hushed Psychic Cleric (SO GOOD. Can get your dead synchros out in a heartbeat if you run psychics in your extra deck, which I suggest you do!)

1x Destructotron (not super consistent, but backrow destruction is never to be laughed at) 

1x Giant Rat (more flexible than pandaborg in this deck)

2x Psychic Commander (because its a psychic type level 3 tuner, basically)

2x Psychic Jumper (Totally worth 2 copies, such a troll card that can change games) 

1x Krebons (tuner + can stall out with it if things get really bad) 

1x Esper Girl (it's very easy to retrieve and re-use, so I don't think 2 is compulsory, but your choice!) 

1x Doctor Cranium (a bit slow, but can get your next play setup) 

1x Effect Veiler (because)

1x Maxx "C" (because, because) 

3x Emergency Teleport (STAPLES) 

1x Pot of Duality (don't special summon crazily enough to not pay this card) 

2x forbidden lance (always useful)

1x Teleport (not always great, but can set a psychic-synchro play set-up easily, then cleric can bring it back even if it gets destroyed at some point) 

1x Mind Control (Sorry, but I simply cannot resist putting a card called mind control into a psychic-deck)

2x Miracle Synchro Fusion (up to you, but I think 2 would be nicer than 1 since, it ups your chances of getting ultimate axon out, although given how few psychics are in your extra deck I'm surprised you run this card at all) 

2x MST (BECAUSE)

1x Foolish Burial (staple) 

1x Lightning Vortex (gets a psychic card into grave, or a dead draw, and destroys your opponents monster in the process) 

1x Dark Hole (witch/cleric/wizard can't get enough of this card) 

1x Torrential Tribute (same as above, the only trap I run!)

 

Extra Deck:

 

Overall it is very psychic heavy, although this means using some synchros that may not be as good and losing out on some slots, it has plenty of advantages to consider, such as:

- Silent Wizard can summon a psychic synchro from your graveyard when it leaves the field

- Hushed Cleric can do the same! 

- You can get Ultimate Axon Kicker out much easier, which is an amazing card 

- Some of the psychic synchros are actually very good, and in my opinion, using a psychic extra deck for a psychic main deck feels a lot more authentic and fun rather than just using generics! 

 

1x Ultimate Axon Kicker

1x Overmind Archfiend

1x Hyper Psychic Blaster

1x Scrap Dragon

1x Thought Ruler Archfiend 

1x Black Rose Dragon

1x Psychic Lifetrancer

1x Psychic Nightmare

1x HTS Psyhemuth

1x Armades, Keeper of Boundaries 

1x Magical Android

1x Catastor 

1x Leviair 

1x Zenmaines

1x Maestroke

 

 

General thoughts on your build. 

 

I like the rank 6 idea with destiny hero malicious, not what I expected, not sure if it is reliable though. 

Psychokinesis is an interesting card, but given the cost, and that it isn't a quick-play, its use is a bit limited. Still usable though!

I run practically no traps, but the traps you run do seem pretty useful.

I'd probably opt for more wizards, but there are many ways to build your deck so it's up to you. 

Actually on reflection you have a decent amount of psychic synchros, but I'd still recommend a few more in your extra deck anyway :D

Naturia synchros are a good call, might try and fit those into mine as well

 

 

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Risebell is actually really good for making plays with.

 

However, I must ask, how is Malicious working for you? Because it looks like it's going to be dead a LOT.

Malicious? Dead? Lol, wut? It's not like I recycle cleric a billion times per game to discard him with.

 

If Malicious hits the grave (9001 Clerics), plays are made. Whether its lulzing it up with Esper Girls and Commanders or Reisbelle and Teleporter (for Xyz shenans), there is always something to abuse with Malicious here. He is nothing short of redonkulous.

 

@other guy:

 

TL;DR

 

60% is really bad for Psychics...

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I was just giving some suggestions. Most people play meta decks online, so I'd love to see any psychic deck consistently win against a range of top tiers. When my build doesn't win, it isn't usually down to inconsistency, but rather the opponent getting around the card effects (i.e banishing cards, returning them to the hand). All psychic decks I can think of are screwed over by that, as they can't recover as quickly as most types due to lackluster support. Besides, 60% was just an estimate, and unless you're playing against Kaiba's structure deck, I don't see how your build in the OP would be that consistent. 

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I mean dead in your hand, being it that literally the only card you have to discard it with is Cleric, and your options for that are limited, and if not for Malicious being dead in hand you would have better plays to make in those situations. Of course, I haven't played this deck, but that's just my thoughts.

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As I said, I go through Clerics constantly. There should never be a moment that I can't discard it. Besides I have three searchers for Cleric in Witch, Teleporter, and E-Tele. Again, there will rarely be a time that I can't discard it. Worst case scenario, I have enough floaters in the deck to tribute set it if absolutely need be, but I have yet to have to do that.

 

 

The 60% thing was probably a bit unfair. I have only been able to use this on DN, and we all know how gud dey r...

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