Aix Posted September 16, 2013 Report Share Posted September 16, 2013 [hr] Firework Stars [hr] [hr]Originally "Firework Sprite" but for some reason, I typed "Firework Star" for 80% of them, so they're Firework Stars now. "Firework Sprite" made more sense with the way that they could attack directly and returned to the hand during the End Phase. [hr][spoiler='FRWK-EN001 - Wish'] This card can attack directly. When this card is Normal Summoned: Add 1 "Firework Star" monster from your Deck to your hand, except "Firework Star - Wish". During the End Phase: Return this card to your hand.[/spoiler][hr][spoiler='FRWK-EN002 - Grow'] This card can attack directly. When this card is Summoned or flipped face-up: All other "Firework Star" monsters you control gain 2000 ATK. You can banish this card from your Graveyard; all "Firework Star" monsters you control gain 2000 ATK. You cannot attack directly the turn you activate either effect of "Firework Star - Grow". During the End Phase: Return this card to your hand.[/spoiler][hr][spoiler='FRWK-EN003 - Dance'] This card can attack directly. When this card is Summoned or flipped face-up: during your next turn, you can Normal Summon 1 "Firework Star" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During the End Phase: Return this card to your hand.[/spoiler][hr][spoiler='FRWK-EN004 - Fade'] This card can attack directly. When this card is Summoned or flipped face-up: You can discard 1 "Firework" card to target 1 card on the field; send it to the Graveyard. During the End Phase: Return this card to your hand.[/spoiler][hr][spoiler='FRWK-EN005 - Sing'] This card can attack directly. When this card is Summoned or flipped face-up: You can Special Summon 1 "Firework Star" monster from your hand, except "Firework Star - Sing". During the End Phase: Return this card to your hand.[/spoiler][hr][spoiler='FRWK-EN006 - Shield'] Target 1 Attack Position "Firework Star" monster you control; it cannot be removed from the field (by battle or by card effect) while this card is on the field. When this card is destroyed: Add 1 "Firework Star" monster from your Deck to your hand.[/spoiler][hr][spoiler='FRWK-EN007 - Revival'] Target 1 "Firework Star" monster in your Graveyard; Special Summon it. You cannot Normal Summon the turn you use this card.[/spoiler][hr][spoiler='FRWK-EN008 - Explode'] 2 Level 1 "Firework Star" monsters This card can attack directly while it has Xyz Material. You can detach 2 Xyz Material from this card; destroy 1 card on the field.[/spoiler][hr][spoiler='FRWK-EN009 - Dream'] 3 Level 1 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 "Firework" card from your Graveyard to your hand. When this card leaves the field: Target 1 "Firework Star" monster in your Graveyard; Special Summon it.[/spoiler][hr] As always, Reps for Reviews! [hr] Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted September 17, 2013 Report Share Posted September 17, 2013 I like them they seem rather strange but potentially powerful. I don't however look forward to facing Firework Star - Grow on Duel Portal >.> Due to their low level they have a pretty large amount of support allowing them to be ran with versatility. They also provide a possibly fun way to abuse Rank 1 Xyz >:D The only problem is that they may not be able to maintain field presence without Sing and Dance Link to comment Share on other sites More sharing options...
Aix Posted September 19, 2013 Author Report Share Posted September 19, 2013 I like them they seem rather strange but potentially powerful. I don't however look forward to facing Firework Star - Grow on Duel Portal >.> Due to their low level they have a pretty large amount of support allowing them to be ran with versatility. They also provide a possibly fun way to abuse Rank 1 Xyz > :D The only problem is that they may not be able to maintain field presence without Sing and Dance Well, you could always use stall to get by. After all, they are almost like Watts. Link to comment Share on other sites More sharing options...
Therrion Posted September 19, 2013 Report Share Posted September 19, 2013 Wish A once per turn search upon Normal Summon is pretty brutal. Luckily, it leaves you open and the rest of the archetype is really lackluster. Wouldn't change a thing. Grow Seemingly the win condition, however prevents you from winning in that turn which made me raise a brow. Perhaps just negating the effects of your face-up Stars as opposed to making them not be able to attack directly would be a better approach. Dance The playmaker of the deck, which is quite sad since even this is kind of meh. A Double Summon at a turn's delay. However, it does serve its purpose well and is good. Fade A nice bit of removal, and the hand is bound to clog when you get them back to hand Spirit-esque, so nice job. Wouldn't change a thing. Adds Chaos options to the Deck as well, and since this is a likely run at 3, Chaos is probably a must in the deck. Sing A playmaker, but doesn't benefit from doing so with Wish. However, it allows instant-Explode which is nice, and can trigger Fade which is the amongst the most important things to do in the Deck. Nicely done. Shield I hate backrow that DEMANDS an answer, and this is one of those. Luckily, you still take damage from battles involving the monster, so it isn't too bad. Though, they can stall with the monster, so perhaps forced Attack Position should be had. The fact their Fairy though worries me due to Sanctuary, which makes this thing need an answer orelse you'll get tickled to death, which is simply not a fun way to lose. I feel an archetype shouldn't have a win condition of making a weak card immortal. This paragraph makes it sound like 2 times bigger of a problem then I actually think it is, but again, I just don't care for this card. It is good for the archetype, though. Revival Quickplay Returning Alive is nice, though not really needed. There won't be many instances these things die, but I guess after an Xyz via Sing/Dance to grab back Sing/Wish. I could honestly see this being like GK Stele/Salvage and grabbing 2 without it causing a ruckus, though. Just a thought. Explode Very balanced, and somewhat decent win condition provided you can protect it. If you know you can't then you get a +1 (0 from Xyz Summon) and a 1700 beater, which isn't too bad. Dream On Forever Breaks the chain of single word names, which bothers me but isn't an issue. Quite bad. The adding from Graveyard to hand is mediocre (especially provided you have Revival as a card in the archetype), and isn't worth the 3 material to Summon. Though, it is generic, which means Treeborn/other easy to Summon Level 1s can assist. It'd be cool to flip the effects, though, making the detach a Summon and upon death a recycle. _____________________ Overall, I like it. The win conditions are few, those being Chaos or Death by Poke via Stall, the later never being a win condition I like to see in an archetype. Suggested change to Dream On Forever could add an additional win condition in a way, as well as change to Grow since he currently prohibits you from winning that turn (indirectly, ofcourse). Oh, and I like "Firework Sprite" better. Love the naming of them, aside from Dream On. Link to comment Share on other sites More sharing options...
Aix Posted September 19, 2013 Author Report Share Posted September 19, 2013 Dream On Forever Breaks the chain of single word names, which bothers me but isn't an issue. Quite bad. The adding from Graveyard to hand is mediocre (especially provided you have Revival as a card in the archetype), and isn't worth the 3 material to Summon. Though, it is generic, which means Treeborn/other easy to Summon Level 1s can assist. It'd be cool to flip the effects, though, making the detach a Summon and upon death a recycle. _____________________ Overall, I like it. The win conditions are few, those being Chaos or Death by Poke via Stall, the later never being a win condition I like to see in an archetype. Suggested change to Dream On Forever could add an additional win condition in a way, as well as change to Grow since he currently prohibits you from winning that turn (indirectly, ofcourse). Oh, and I like "Firework Sprite" better. Love the naming of them, aside from Dream On. What if I made Dream on make all other Firework Stars immune like shield does? Then, I'll make shield do something else. Also any name change suggestions for it? Link to comment Share on other sites More sharing options...
Therrion Posted September 19, 2013 Report Share Posted September 19, 2013 ... The most obvious answer to name change is "Dream", which would work perfectly fine. Especially when you consider that's what you have on your spoiler tag XD Dream protection others would fix the problem and only do to make her more useful and overall make my opinion on the archetype much more sound (though it is already good, I'm lovin the archetype). Perhaps make her have a Sombre effect, in which you detach to recycle and gain an additional "Firework Sprite" Normal Summon that turn. That would be amazing for the archetype. As for what Shield could become, I draw a blank. Perhaps being able to Card Trader, but instead of deck, Graveyard. That would work with the amount of recycle in the archetype. The name would obviously change. Or something that can ditch itself for a purpose, since Dream would encourage Treeborn Frog's play in the Deck. By the way, where did you get such amazing art? Just random google or what? Link to comment Share on other sites More sharing options...
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