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Because I would like to make a Beast Deck have enough swag to face the meta - - - - Beast Lord - Thunder Fang Vortex Tiger {Prime-Ace John}


PrimeAceJohn

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I think I have an addiction with make long ass card names now because back when I used Gimp, it was difficult to make long names like these.

 

So yeah, I wanted to make a Rank 6 Engine Card but with beasts.

 

He could possible work with even getting out a card like Firewing Pegasus, Gravity Behemoth, Twinheaded Beast and maybe, just for YOLO, could even bring out this bad ass: http://images2.wikia.nocookie.net/__cb20071217210121/yugioh/images/a/ac/AncientOneoftheDeepForestSRL-EN-C-UE.jpg

 

PLUS this card can even go with Synchros too. It can bring out Syncs with cards like Guldfaxe, some Fabled Tuner cards,and even Scraps! 

 

This card can pull so much combos, it might be considered broke af considering in can pull out cards like Bounzer, M7, Drascension, Fabled Leviathan, and almost any Synchro with a level of 7 or above.

 

Please tell me what you think, hopefully it's not too OP..

 

 

 

  

 

 

afg27.jpg

 

BEAST LORD - THUNDER FANG VORTEX WOLF

LIGHT

* * * * * *

[Beast / Xyz / Effect]

 

This card can only be Normal Summoned by tributing 1 Beast-Typer monster or by the effect of a "Beast Lord" monster. This card cannot be Special Summoned except by its own effect. You can Special Summon this card, (from your hand), by banishing 2 Beast-Type monsters in your Graveyard. You cannot Normal Summon or set any other monsters the turn this card was Special Summoned by this effect. Once per turn, you can discard 1 card and pay 2000 Life Points: Special Summon 1 level 6 or lower Beast-Type monster from your Deck. Any monster Special Summoned by this effect cannot attack the turn it was summoned. Any monster Special Summoned by this effect cannot activate its effect until the End Phase unless it is a "Beast Lord" monster. 

 

ATK/ 2450   DEF/ 1000

 

 

 

I'm thinking about making this card level 5 instead and make it so it summons a level 5 or lower instead of 6, so ppleeeasee give some advice.

 

Oh, and btw, this card is from an Archetype I made call "Beast Lord"s, this is just one card I like in specific.

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Nigga dis shit broken.  Let us analyze ze effect.

 

Before I give you a wheel-barrow's worth full of shit, I would like to say that I like the first clause.  However the rest of the card is too stronk.

 

It is a rank 6 TGU for beasts.  Let me say this again: a rank 6.  TGU.  For beasts.  That is a bit of a problem right there: being able to grab ANY Beast from the deck that is level 6 or lower just for dropping this thing, and it is very easy to drop.

 

I mean yeeeeah, there's the measly little discard, and there's the LP cost, but who really gives a damn when you're overrunning the field with rank 6s/big synchros to finish your opponent off?  It promotes overextending and going balls-in just on one move.

 

But the real problem is when we get to the summoning condition.  Summoning this guy from the hand by banishing 2 beasts in the graveyard is fine.  I'm cool with that.  Prevents dead-drawing, which is nice.  But then you decided to make it also able to summon itself from the graveyard...  what the fuck dude?  It rewards you waaaaaaay too much for milling it, and it turns what would be a one-time kinda effect, which isn't THAT bad, into "Use effect, pitch it, revive, use again, pitch it, revive it, use again, gg opponent lol".

 

Fixes:

*Make it not-summonable from the Graveyard.  Please.  For the children.

*Slap a "You can only use the effect of 'this card' once per turn." and/or a "You can only control 1 of this card" clause.

*Add the clause "You cannot Normal Summon or Set during the turn you use this effect.", to control swarming.  This is of less importance than the other 2 clauses.

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Nigga dis shit broken.  Let us analyze ze effect.

 

Before I give you a wheel-barrow's worth full of shit, I would like to say that I like the first clause.  However the rest of the card is too stronk.

 

It is a rank 6 TGU for beasts.  Let me say this again: a rank 6.  TGU.  For beasts.  That is a bit of a problem right there: being able to grab ANY Beast from the deck that is level 6 or lower just for dropping this thing, and it is very easy to drop.

 

I mean yeeeeah, there's the measly little discard, and there's the LP cost, but who really gives a damn when you're overrunning the field with rank 6s/big synchros to finish your opponent off?  It promotes overextending and going balls-in just on one move.

 

But the real problem is when we get to the summoning condition.  Summoning this guy from the hand by banishing 2 beasts in the graveyard is fine.  I'm cool with that.  Prevents dead-drawing, which is nice.  But then you decided to make it also able to summon itself from the graveyard...  what the fuck dude?  It rewards you waaaaaaay too much for milling it, and it turns what would be a one-time kinda effect, which isn't THAT bad, into "Use effect, pitch it, revive, use again, pitch it, revive it, use again, gg opponent lol".

 

Fixes:

*Make it not-summonable from the Graveyard.  Please.  For the children.

*Slap a "You can only use the effect of 'this card' once per turn." and/or a "You can only control 1 of this card" clause.

*Add the clause "You cannot Normal Summon or Set during the turn you use this effect.", to control swarming.  This is of less importance than the other 2 clauses.

 

I had a feeling this card was too broken, but I wasn't exactly sure. 

 

Effects will be changed soon.

 

Thanks Sora:)

 

 

EDIT: So, as you can see, I added the 'Beast Lord' crap in there because it goes along with the archetype.

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