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The "1 Year and Some Days" anniversary of this: [Fall of the Mighty]


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[spoiler="Obviously, the name of this card is pointing out that a dragon in pain will fall. This particular dragon will fall on the human also featured in the artwork. This is the only possible way."]Cannot be activated in response to a card effect that would affect a monster(s) on your side of the field. Target 1 face-up monster on the field with 2500 or more ATK; send that card to the Graveyard, and if you do, you can activate 1 of the following effects, depending on the owner of the monster sent to the Graveyard by this effect:
● Your monster: Draw 2 cards, then your cannot Special Summon until the end of your turn.
● Your opponent's monster: Draw 1 card, then send 1 card from your hand to the Graveyard.[/spoiler]
 
The original is this card with the second effect (but usable on any 2500+ ATK monster) minus the "send 1 card from hand to Grave" tidbit. That bit was added when I first posted the card because somebody pointed out that the plussing that you get with this card could be stupid. This newer version now allows you to toss your boss monster under the bus for a Pot of Greed when it is faced with imminent removal. There are probably Creature Swap shenanigans that you could use to steal an opponent's monster, then take out the 2500+ ATK monster you gave them for a double draw. While that sounds silly, I'm somewhat sure that it shouldn't be a problem.
 
I should really stop reposting old cards and make something new, shouldn't I...?
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Dark worlds and E-drags would have an orgasm if this came out. It's ridiculous with those two decks roaming around and Machina fortress just yells "hello" at the top of it's lungs for this card although machina's wont find as much use for this since it is a trap card its somewhat too slow for the fast-paced machine decks to utilize. Anyways, your probably already getting my point that this card pretty much just asks politely to be on the ban list. It may be a bit slow if you want to get the pot of greed-like effect off for your owns sake but its so beneficial that it doesnt even matter. You can use this as on your own monsters incase someone decides to black hole, smashing ground, mirror force, any destruction effect you can name. infact it being a trap card is more beneficial, if anything, than it being, let's say, normal spell. I'm not sure if the second effect is for your opponent to draw 1 card/dump 1 since its unclear (or my OCG interpretation is really just that horrible). but if it's your draw than how did you make this without thinking that its broken? Even the picture is like "I'm too OP, please make it stop".

 

-Grapha

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Normally I would pin this entire issue on Grapha and those two Dragon Rulers (plus those Xyzs) for being so easy to Summon, but Dark Worlds do have a powerful drawing engine and Dragon Rulers are still anything but incompetent despite the babies being killed off. And then all you're doing is pointing out that Grapha exists, and not really helping much more after that. I could probably solve the Grapha problem by slapping a "Monsters with the same name as the monster sent to the Grave by this eff can't be Summoned until the end of the next turn" or something, but that sounds like a wording nightmare thanks to the bullets in the effect, and Dragon Rulers probably still don't care. And yes, the last bit lets you draw 1, then send 1 to the Grave. What hurts it is that your opponent won't always have a 2500+ monster out, so it could be difficult to play. Really, reviews need the reviewer to suggest something, rather than point things out.

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RemixKillah pointed out why it's too good, so I'll offer suggestions, in order of which would be best for the card: 1. Give it a "You cannot Special Summon monsters after you use this card" clause. This prevents Grapha abuse. 2. Give it a "You cannot chain this to the activation of a card effect" clause. 3. Give it a "You cannot activate Spell/Trap cards the turn you use this card" clause. I suggest you implement 1 and 2. After that, it's much more balanced and much less abusable.

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1. Give it a "You cannot Special Summon monsters after you use this card" clause. This prevents Grapha abuse.

Done. Probably overdone, but then again, Duality does the same thing and is still good.

2. Give it a "You cannot chain this to the activation of a card effect" clause.

Done. Probably underdone. It can't chain to an effect that affects monsters, but you're still free to chain it to MST now.

3. Give it a "You cannot activate Spell/Trap cards the turn you use this card" clause. I suggest you implement 1 and 2. After that, it's much more balanced and much less abusable.

#3 seems too easy to bypass as a restriction. It would only stop like... the staple Traps for a turn.
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