Sora1499 Posted September 21, 2013 Report Share Posted September 21, 2013 I thought I ought to make this, given the recent Xyz craze involving the card maker. Comment, review, rate, hate, whatever. Enjoy! [spoiler='Lore']Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) by Tributing 1 face-up Xyz Monster you control, and if you do, this card gains 500 ATK for each Xyz Material that was attached to that monster when it was Tributed. If this card would be destroyed: You can banish 1 Xyz Monster from your Graveyard instead. If this card is in your Graveyard: You can banish 1 Xyz Monster you control; Special Summon this card from the Graveyard.[/spoiler] Link to comment Share on other sites More sharing options...
R3mixKillah Posted September 21, 2013 Report Share Posted September 21, 2013 It's not a broken card (i think), but personally i think it does too much for it's own good. This may sound like a biased statement but i personally dont enjoy cards that can do alot on it's own. Of course the Summoning condition makes it more balanced but in the case of you using a Xyz spamming deck this card is relatively easy to get out. It's a 2500 beater (potentionally 3k or 3.5k if your not willing to not use an Xyz material yet) that gets instant protection because the Xyz is sent to the graveyard for this. In Dragon rulers this could be really potent. Use the Dragon rulers shenanigans to get out either big eye or dracossack, take control of an opponent's monster or destroy a threating card/backrow and get this out instantly as a 3k beater replacement instantly taking care of the drawbacks of both those cards since they both cant attack for activating their effects. It also has a reviving effect that banishes a fodder Xyz monster so decks that like to utilize Gaia dragon can get this out easily and leviair + this card = easy set-ups/shenanigans. I can't really say this card is OP or broken but i do think it's tapping the border and i do feel like it does too much. I'd be happy if you may take out atleast 1 of those effects or atleast replace 1 of the effects with a less abusable one. I dont know theres just something about protection + revival that i just dont like. Link to comment Share on other sites More sharing options...
Sora1499 Posted September 21, 2013 Author Report Share Posted September 21, 2013 Actually, I was thinking about replacing the protection effect with an OPT pop. Thoughts? Link to comment Share on other sites More sharing options...
R3mixKillah Posted September 22, 2013 Report Share Posted September 22, 2013 Actually, I was thinking about replacing the protection effect with an OPT pop. Thoughts? I'm sorry, what does OPT stand for? Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 22, 2013 Report Share Posted September 22, 2013 Once Per Turn. It's a good way to get some Level 10s out if you want to Xyz into them, but I think this card's greatest use would be to go TGU -> TGU, Xyz for Leviair, get something, Tribute it for this and get a 3k beater. It has an easy revival effect once you get done burning through all of the materials of your Gachi, Pearl, Lavalval Chain, whatever, and it's in general a very balanced card. Link to comment Share on other sites More sharing options...
R3mixKillah Posted September 22, 2013 Report Share Posted September 22, 2013 Ahh, i'm sorry, not used to that acronym, but on to what commander sexy suggested i guess that would be okay. But i was thinking more along the lines of a pop effect after hitting the grave, or being able to Special Summon a smaller monster from the graveyard (the former seems more favorable IMO). Maybe something like replacing the revival effect with something like these: 1) When this card, on the field, is destroyed and sent to the graveyard you can target 1 card your opponent controls, destroy that target. 2)When this card, on the field, is destroyed and sent to the graveyard; destroy all other cards on the field, then, target 1 level 4 or lower monster in your graveyard; Special Summon that target. 3)Once per turn, If this card is in your graveyard, you can banish 1 Xyz material attached to an Xyz monster you control or an Xyz monster in your graveyard to target 1 card your opponent controls; destroy it. A Once per turn effect on the field seems much for an already strong beater with a protection effect, so i felt these might be valid effects you can use but its all up to you. I'm not a person who likes to suggest WHOLE effects on another persons card because it feels like im the one, or whoever makes suggestions similar to this one, making the card for you and thats not really the ideal way to criticize a person's card. I tend to like suggestions that doesn't GIVE effects rather suggestions that provides a category so that the owner of the card has an idea of how he should tweak his creation. But i'm just here rambling. Anyways i hope you understand where i'm coming from. This is the most i can help you with. I'm sure if you used effects similar to my suggestions then the card will be just fine. They are not over-the-top effects, except maybe the second one but i think this card will be perfectly fine with them. Link to comment Share on other sites More sharing options...
Sora1499 Posted September 22, 2013 Author Report Share Posted September 22, 2013 Effect #1 seems rather slow and unrewarding. Effect #2 is a LADD clone and, while I suppose it would fit the card, it'd be a bit off-color. Effect #3 perpetuates the idea that this thing is best in the gy, which is an idea I don't want to stress any more than it already is. So... I'll go with dat OPT pop. Thanks for your thoughts everyone! Link to comment Share on other sites More sharing options...
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